Question reguarding spell Domination

gravitygroove

Chieftain
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Feb 10, 2007
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Does anyone know what the sucess rate is as a base? what factors (other then i assume auto fail on any world units)

I'm starting to think it's not worth it for how often i lose an archmage trying to take a damn longbowmen or something similarly weak with NO mag res promotion.
 
Lol, I've never tried and I've always wondered the same thing -- sounds like you really only want to use Domination against a super powerful Unit or something, that way if you lose - atleast you won't be bitter for going after a longbowman. :)
 
Does anyone know what the sucess rate is as a base? what factors (other then i assume auto fail on any world units)

I'm starting to think it's not worth it for how often i lose an archmage trying to take a damn longbowmen or something similarly weak with NO mag res promotion.

It's the standard algorithm, with a +30 modifier for this spell:

Assuming that the target isn't Magic Immune (which makes the target invalid):

(Base 51% resistance
+5%/level of the target)
*2 if the target has magic resistance
*2 if the target has the promotion Hero.
-2%* per level of the caster
-10% if the caster has Channeling II
-20% if the caster has Channeling III
-10% if the caster's owner has a Tower of Alteration

If the total above is over 99%, it is changed to 99%.
If the total above is under 6%, it is changed to 6%

So, to answer the above, it does not automatically fail on world units. however, unless they're low level and don't have Hero or Magic Resistance, your chance may be very low (in the 1% range).
 
neat. tower of alteration adds to the success probability? very cool.
so can you break it into plain speak a little?

what would the odds be for say, a lvl 8 archmage with channel 3 would have vs a lvl 1 longbowmen?

I wonder if Kael would/could add a Spell resistance probability counter.
 
what would the odds be for say, a lvl 8 archmage with channel 3 would have vs a lvl 1 longbowmen?

Base chance of spell failing is 21%. Target being level one makes it 56%. +30 modifier for Domination makes it 56%.

Archmage: level 8 * (-2)% is -16%. Add to that -20% for Channeling 3. 56 - 16 - 20 = 20.

So a Domination by a level 8 archmage used on a level 1 longbowman would have a 20% chance of failing.

EDIT: Or wait, does the modifier for Channeling 2 stack with the Channeling 3 modifier? If it does it'd be 56 - 16 - 20 - 10 = 10, 10% failure chance. If only the better of the two is used, then it's 20%.
 
I think the chance for failure is 10%. xanaqui already added the +30% to the base chance in his post. Still I think that makes the Domination spell unattractive compared to most other level 3 spells.
 
What would be really awesome was if there was a combat-odds like "chance of domination" displayed in the unit target picker.

I'm dreaming, of course.
 
what would the odds be for say, a lvl 8 archmage with channel 3 would have vs a lvl 1 longbowmen?

I wonder if Kael would/could add a Spell resistance probability counter.

Assumption: the code starts counting levels at 1, not 0. I haven't verified this.

21% +30% (Domination) +5% (Longbowman level) - 8*2% (Archmage level) - 20% Channeling III -10% Channeling II = 10% chance of the Longbowman successfully resisting.
 
Yeah, from a game balance point of view I think this spell is ridiculously weak. You have a one in ten chance to lose a national unit on a lousy level 1 longbow? Come on!
 
it's just too big a penalty to lose the archmage completely on a resist. I'd rather it be a BIGGER resist check with no "consume archmage" type effect on failure.

Then if it took 3 tries so what?
 
Instead of death of the unit, how about temporary burnout, inability tocast any spells for a predetermined amount of time, like 10 turns or such?
 
i just want the spells to be diverse and balanced enough to give me a reason to stop making 3 m shower nature archmages to spam tigers to protect from shadows and meteors to decimate everything else. fire alone makes Summons obsolete. A fire elemental summon cannot do collateral. A fireball can. one is infintely more useful and verstile then the other here, and i think thats pretty obvious.
 
Using powerful summons works a lot better against cities fortified by multiple T4 units with several weaker units. Against city garrison Heavy Crossbowman, meteors will only cause collateral damage, and even that will probably only affect the weaker units in the city. Or you could use Balors who actually have a chance to win the battle. Throw in the Summoning trait and then there's no comparison (9 Balors > 9 Meteors).
 
yeah, I agree but it would be 3 balors > 9 meteors.

EDIT: But I like both at once (3 Summoners and 3 Arch Mages)

EDIT: Unless you are AV then 6 and 9. Good Times

EDIT: And you use Lichdom then 6 and 18. Oh Yeah!
 
Well Domination can be very strong if used right.
Ever converted the Amurites hero one turn after he got produced?
Talk about a well used spell :)
 
It can also be used during peacetime which has to be considered a factor in its favour.
 
yeah, I agree but it would be 3 balors > 9 meteors.

EDIT: But I like both at once (3 Summoners and 3 Arch Mages)

EDIT: Unless you are AV then 6 and 9. Good Times

EDIT: And you use Lichdom then 6 and 18. Oh Yeah!
With the Summoning trait it would actually be 9 Balors to 9 meteors because Summoning makes the summons last for 3 turns (so 3 per turn for 3 turns). It does take a bit of a buildup though. On the other hand, 2 out of 3 leaders with Summoning use the Eater of Dreams and can easily get several more Balors. AV helps too.

If you really want to max out meteors, the Grigori and Amurites win hands down. The Grigori can get 3 Archmagi with Enchant III, Fire III, Combat V, and Twincast for 36 meteors every other turn. Too bad it requires a level 13 unit (no free promotions for Adventurers). The Amurites with OO can get 3*(3*2) for Archmagi + 3*2 for Govannon (last time I played he didn't have the Hero promotion, so no twincast) + 2*(3*2) for Hemah (I think he has it though) = 36. Plus the Amurites can get a ton of skeletons (Govannon's training) and fireballs (Firebows).
 
If thats true (Govannon not getting Hero promotion) then the Elohim can get more meteor than the Amurites if they follow OO. It will be 18 from Archmages + 12 from Hemah + 12 from Corlindale = 42.
 
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