Sisiutil
All Leader Challenger
All Leaders Challenge Game 13:
Mali/Mansa Musa
Mali/Mansa Musa

Pre-Game Thread
Starting Position (this post, below)
Round 1: 4000 BC to 2140 BC
Round 2: 2140 BC to 1240 BC
Round 3: 1240 BC to 640 BC
Round 4: 640 BC to 25 BC
Round 5: 25 BC to 545 AD
Round 6: 545 AD to 1214 AD
Round 7: 1214 AD to 1502 AD
Round 8: 1502 AD to 1691 AD
Round 9: 1691 AD to 1836 AD
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders--mostly the less popular ones--that I haven't tried before. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are kept constant, at their defaults, for the sake of comparison--although I'm introducing a couple of variations starting with this game (see below). I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.

Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Mansa Musa, leader of Mali. I'm playing the game using the Warlords expansion pack (complete with the 2.08 patch). The difficulty level is Monarch, the map is Fractal , and the speed is Epic .
Here are all of the game settings:

And here's a look at the start:

Well, you gotta love starting next to gems with no jungle covering them up, especially when you're Financial. And they're beside a river for an extra


Plus we have two food sources, one enabled by Agriculture, the other by Animal Husbandry, making those early tech targets (as usual). There are some forests for chopping and health (a lake too), hills for production, and rivers nearby: one to the south (in the fat cross) and one to the north (outside of the FC, but that could be a second commerce city). Looks like there's coast to the northeast. A very nice start for Mansa, all told, though I would have liked it if the river extended up through the western grasslands. You can't have everything.
So now the usual discussion ensues: where to move the Warrior, and should we move the Settler or settle in place? I'm tempted, I must confess, to move the Settler 1SE onto Gem Hill. Why? I guess I'm getting greedy. It looks like the river extends to the south, and as I mentioned, I'd like more riverside tiles for cottages, especially for the capital. Moving to the hill would reveal if my assumption is correct and if we should found the capital further south (say, 1S or 1SE, to keep the rice and gems). That could cost two turns, however. I'm confident enough in Mansa's traits and my own abilities to risk it, but I'll abide by the group consensus.
Too bad the Warrior is north instead of south! I figure he should move onto one of the two hills just to reveal more tiles. Or I could move him 1SE to reveal more of the potential fat cross to the east.
So let's discuss those all-important opening moves. Once there's a consensus (more or less), I'll move the Warrior and perhaps, if we agree, the Settler as well, then post the results (probably tomorrow night), and we'll go from there.