No wonder you are doing so badly, look at your leader name!
Hahaha...naah, the real "G.W." deserves to wind up someplace warmer...MUCH warmer...
Ok, here's what's happened so far:
First, I chopped The Oracle and took
Code Of Laws as the free tech. I was tempted to take Metal Casting instead, but decided that the Colossus could wait, whereas a second religion could not. Besides, I had grander designs in mind, as you'll see...
Meanwhile, I took
cabert's advice and build a galley to investigate that desert island to the northeast. The results were slightly disappointing:
After the Oracle, I whipped a temple and ran a priest specialist to hurry up my first Great Prophet. By researching Meditation, but avoiding Masonry & Monotheism, I was able to get a headstart on Civil Service:
I had also researched Iron Working by this point. But the iron resource placement was downright unfair:
Not one of them near a food source!! Still, by 160BC I was able to revolt to Bureaucracy. Strangely, it didn't seem to increase my research by that much. I figured it was time to finally start settling this big hunk of rock...and, as always seems to be the case, it turns out that NO land is too crappy for the barbarians:
I decided to keep Mauryan -- why not? Any city I placed down there was going to suck. At least it gave me a head start on hooking up the furs. As it turned out, happiness wasn't a big issue after hooking up all the resources -- I detoured towards Monarchy for Hereditary Rule, but turns out I really didn't need it. HEALTH, on the other hand, is becoming a major problem. Harbors help, but granaries & grocers are useless!!!!
This map also really played havoc with my Wonder Addiction™. With no stone or marble and no real production city to take over for Washington, I had to sit by helplessly as Stonehenge, the Great Lighthouse, the Pyramids, the Parthenon, and the Great Library were all BIADL.

Aside from the Oracle, I only managed to complete two Wonders:
They were the ones I needed, though. Colossus was a MASSIVE shot in the arm to my economy, nearly doubling my beaker rate!!! And THG helped grow some of those crappy resource cities (although, in most cases, the extra pop got whipped away for Obelisks & Lighthouses!)
So here's what my empire looks like as of 1166AD:
Still no contact from the AI's yet. I'm confident that I'm first to get caravels out in the ocean -- usually happens around 1100AD, so I'm not that far behind the curve. I still haven't researched Alphabet (!), Feudalism, Construction, Philosophy, Paper, Theology, or Horseback Riding; I'll probably pick up Alpha & Paper next, to trade techs & buy maps from the AI when I meet them. Another consideration is heading to Banking for Mercantilism. Or possibly taking a stab at founding Islam, though that's a real longshot at this point. (All the religions went quickly in this game -- must be a lot of spiritual nuts out there!)
Luckily, barbarians haven't been a serious issue, thanks to some aggressive fogbusting:
...although that barbarian horse archer did take me by surprise!
(Where on earth did they get the horses from??)
I also finally got wise and clicked the "Emphasize Research" & "Emphasize Great People" buttons in Washington, to keep it from outgrowing its health/happiness limit and generate some quick GP's in the process:
Yep, I'm running a specialist economy with a financial leader...how

is that??
