D-Day 1944

JungleIII

Master
Joined
May 14, 2006
Messages
391
Location
Buderim, Queensland - Australia
D-Day 1944 a WW2 CivIV Warlords Scenario designed by JungleIII

The battle of Normandy was fought in 1944 between Nazi Germany in Western Europe and the invading Allied forces as part of operation codenamed Overlord, still to this day, the largest seaborne invasion in history involving almost 3 million troops who crossed the English Channel from England. In this scenario, Germany is waiting for the inevitable invasion by the Allies, and has reserves sitting not far from the fronts. IF Germany had not thought the invasion at Normandy was a ruse and responded in a timely manner with adequate forces, the invasion may have been knocked back. Several breakdowns in German leadership occurred together with delays in responding to the invasion, and additionally over 2/3 of the German Army was still engaged in the Eastern Front with the Soviets.

What would you do differently? This scenario attempts to imitate the conditions on the ground the day of the invasion. You will find Germany surrounded from the East by the Russians, to the south in Italy – the Americans, British and Free French are advancing north of Rome. And, in France, the American paratroopers have landed and the beaches have been nearly secured along the wall of barriers and bunkers. Which side will you take control of? Can you ensure a different outcome to this battle?

Nations Playable in this Scenario:

Nation --- Leader

Germany - Adolph Hitler
England - Winston Churchill
U.S.A. - Franklin Roosevelt
Soviets - Joseph Stalin
Free French - Charles de Gaulle
Neutrals - Joseph Avenol
Spain - Francisco Franco

This is a WEST EUROPEAN Scenario; playing with historically similar nations to the day, with slight adjustments to balance play. It is played in CIV4 Warlords because of the incredible complexity and interesting variations to game play with in so many ways mimic the world at the time. Vassals may become an important part of game play as you proceed through your campaigns, just as alliances were formed in WWII. This game is NOT designed to be played peacefully, but is designed to test your war skills – and you will need them to win. If you think you can sit back and watch the action, you will probably not win. But, hey – let me know if that strategy works!

This scenario is played on asioasioasio and Kodzi’s 1939WW2 mod available under separate download from 15 February 2007. My many thanks to them and the rest of the mod team for enabling this rich and different experience. This mod brings a completely new Tech Tree with 100 new technologies based on Modern knowledge. The civics are completely redone with a war time advantage available, which really helps in those serious campaigns. Of course, the units are vast and will continue to increase as the team keeps adding unique and revised versions of many contributors. To get you in the ‘mood’, you’ll find the all new movies, wonders, and music a real bonus with depth and professionalism. What about Religion? It has been replaced with Axis, Allies and Communism and your friends are clear from the start.

In beta testing, the most winnable leaders to play for domination/diplomatic win are:
USA, Germany and England and must be played aggressively.

It is best to have at least 1 G.B. of memory to play this game, but you will find the wait to load worth the while – The scenario is small but the mod is almost as big as the original Warlords game!

DOWNLOAD LATEST version of this scenario here:
http://forums.civfanatics.com/downlo...o=file&id=4152 D-Day
This scenario will be modified regularily based upon comments, suggestions and my experience with game play also! Simply double clicking on this Scenario file when extracted will start the game and load the mod. OR - Start Warlords, go to Mods, load 1939 WW2, and after clicking single player "select scenario" and choose "DDay 10.7p" .


Current Release: 21 March 2007 Beta Version DDay_10.7p will be fine tuned for next 45 days while in Beta. Your comments and suggestions are welcome!

When extracted, this file will look for "1939 WW2" mod. Make sure you have installed the 1939_ww2 mod in the mod directory previously (download separately which is 1.15b and located at: http://forums.civfanatics.com/downlo...o=file&id=4164).
 
It’s time to put up a few screen shots of the wars progress… :)

The Normandy Invasion and attack from Paratroopers from the rear… :eek:




The Russian Front is very busy with stacks of invaders….




The Americans, British and Free French are all lining up for the push north of Rome, having just captured the Italian town of San Marino...

 
D-day scen: Germany on monarch

If the map would focus for example only on the western front allied offensive the scale of the map could be done much better and easier to balance.

One more benefit would be that the vast amount of units would be cut to a more manageble amount.

I havent played all that many turns but in my game as Germany on monarchy diff the scen starts out rater easy IMO. The first turn is ending up with a real massacre of almost all visable allied units on the western and eastern front.
 
But I must ad that this scen seems to be the best of the 3 aviable now and has the potential to be great given some time.

Unit wise I lack mech-troops and armoured recon units for the Germans. And Im not sure the Panther(tank)/Inf ratio are accurat. Not sure on this one, just a feeling.

Same goes for the german navy that seems to strong at this point. Some lone subs and schenllboats/torpedoboats where the most the german nay could defend with.

Seems like the Luftwaffe has alot of units when in real life they where seriously out gunned. In the first turn my planes could to serious damage and avoid the allied scambling planes.
 
But I must ad that this scen seems to be the best of the 3 aviable now and has the potential to be great given some time.

Unit wise I lack mech-troops and armoured recon units for the Germans. And Im not sure the Panther(tank)/Inf ratio are accurat. Not sure on this one, just a feeling.

Same goes for the german navy that seems to strong at this point. Some lone subs and schenllboats/torpedoboats where the most the german nay could defend with.

Seems like the Luftwaffe has alot of units when in real life they where seriously out gunned. In the first turn my planes could to serious damage and avoid the allied scambling planes.

Thanks for that... I will adjust with your comments in mind!

FYI... if you are playing the latest version D-Day v10.2 of this scenario downloaded today directly from my scenario site, then you will find the US airforce greatly increased and will wear the Luftwaffe down very fast...

Let me know how it is playing out with the new strength adjustments... otherwise, I already have plans to decrease the German airforce and the navy as you suggest... just trying to tweak it just right.... especially with the US forces coming in so strongly from across the Atlantic, I didn't want to weaken them tooooo much....

Thanks again...:D
 
v10.3 Germany (Monarchy/normal)

*IMO there is little historical point of having all those workers. There is little historical feeling in buildning 1 turn railroads (using 2 workers).

*The Medic unit lack a icon

*I like the general units in general but with all those Uber promotions that this mod has they fast get real superunits, some might like this, Im not.

*If you would find the time to ad some AI civ to the scen then Vichy French would be very nice. The historical feel is very importent in my mind. But I guess it brings little change for the amount of time to implement it?

*Names for the General should be fixed for added deepth

*I noticed that my panzer had -20% heli attack. Why does this trait even exist? Helicopters had no real aplication on ww2 and was mainly on a expremential scale.

*When hoovering over units (with the mouse curson) the cordinates for each unit is shown, is this necessary? It actually hinders my eyes in attaining the impoerten info I only want to se.

I realise that some of this thinks are due the actuall mod and not scen.
 
v10.3 Germany (Monarchy/normal)

*IMO there is little historical point of having all those workers. There is little historical feeling in buildning 1 turn railroads (using 2 workers).

*The Medic unit lack a icon

*I like the general units in general but with all those Uber promotions that this mod has they fast get real superunits, some might like this, Im not.

*If you would find the time to ad some AI civ to the scen then Vichy French would be very nice. The historical feel is very importent in my mind. But I guess it brings little change for the amount of time to implement it?

*Names for the General should be fixed for added deepth

*I noticed that my panzer had -20% heli attack. Why does this trait even exist? Helicopters had no real aplication on ww2 and was mainly on a expremential scale.

*When hoovering over units (with the mouse curson) the cordinates for each unit is shown, is this necessary? It actually hinders my eyes in attaining the impoerten info I only want to se.

I realise that some of this thinks are due the actuall mod and not scen.

Thanks for your input again... I am working with asioasioasio at the moment on some of these changes but additionally many others. Some I don't know how to change (i.e. I've never had luck at keeping Generals names correct after spending days researching - the game doesn't keep what I have put in), or the importance of Vichy if they were basically just caretakers in Southern France - at least Free France troops had a role in fighting. I would like to see 1/2 the Vichy desert and join the Free French like what happened in WW2, but - it was late in the war and probably didn't affect much anyway.

Again, thanks for your input - we will see a lot of fixes over this next weekend hopefully that will at least make the game much more user friendly with crashing fixed and MAYBE we'll get to see the new WONDER MOVIES!
 
A very nice start you really put in a lot of effort. I played 10.1 and look forward to giving 10.3 a try.

I love that you actually use the Generals as Warlords in this game it gives it a nice feel.

My strategy as Germany in 10.1 was to use the military as is since it was so strong so it is good that you are upgrading the allied units. Since I completly focused on building Wonders and workers and factories at first as time passed not only did I have lots of very experienced unts but my production levels were huge - this of course is not very realistic. As I recall the production capabilities of the allies in 1944 (UK, USSR, and USA) combined was close to 20 times that of Germany/Italy. Of course you want it so Germany at least has a chance or there is no point in having the scenario but I think it should be a tough situation.

Thanks again for a great scenario.
 
A very nice start you really put in a lot of effort. I played 10.1 and look forward to giving 10.3 a try.

I love that you actually use the Generals as Warlords in this game it gives it a nice feel.

My strategy as Germany in 10.1 was to use the military as is since it was so strong so it is good that you are upgrading the allied units. Since I completly focused on building Wonders and workers and factories at first as time passed not only did I have lots of very experienced unts but my production levels were huge - this of course is not very realistic. As I recall the production capabilities of the allies in 1944 (UK, USSR, and USA) combined was close to 20 times that of Germany/Italy. Of course you want it so Germany at least has a chance or there is no point in having the scenario but I think it should be a tough situation.

Thanks again for a great scenario.

Thanks for your feedback!

I have greatly changed the balance and Germany is still winnable, but it will be tough with v10.5. The mod is supposed to be out in next day or two for me to test my scenario on, so I will get the chance to play a complete game again with the new mod changes, and will post the revised version to go with the upcoming mod changes by hopefully Tuesday or Wednesday...

Cheers... ...Jungle
 
Having trouble running scenario. files are in warlords\mods and maps are in piblic maps under warlords but still cannot get it to route right. None of the final choices are right for a WWII scenario.
 
Having trouble running scenario. files are in warlords\mods and maps are in piblic maps under warlords but still cannot get it to route right. None of the final choices are right for a WWII scenario.

Make sure you have the 1939 mod loaded also. If it is loaded, you can just double click on the scenario file, and it will find the mod - load the mod and then load the scenario and then giving you your choice of leaders to play. If you loaded the mod in a different file than under Warlords, then it may not work right...
 
Hi!
Really cool scenario, but in my opinion Russia is far too weak, it is no problem for Germany to make russia its vassal?! Maybe you could give them some more citys with better production to represent the Russian empire!
Keep on the great work!!!!
 
Hi!
Really cool scenario, but in my opinion Russia is far too weak, it is no problem for Germany to make russia its vassal?! Maybe you could give them some more citys with better production to represent the Russian empire!
Keep on the great work!!!!


Glad you liked it. If you played with the latest version, Russia has tons of assets it can bring into play later in the game... sometimes the A.I. knows how to do this, sometimes it doesn't, or they can't get the supplies to the mainland. Hopefully if the next version is BTS compatible as well as for Warlords, then the A.I. will be smarter... besides new items which will change the dynamics in any case... ;)
 
Maybe you could make reinforcements just like paasky did in his ww2-europe scenario, when some units occur from time to time for Russia (or maybe also for the U.S.) to represent the large country! Would make this great scenario even more challenging with a crumbling east front for Germany!
 
I am doing something wrong. I have both the D-day and the ww2 1939 mods installed but what I get is a generic game where the date is 144 or 1939 but it wants me to found the first city. The map has railroads, farms etc but no cities. Any suggestions as to what I am doing wrong.

Are the maps supposed to be in the mod folder, the public maps folder or both?
 
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