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Old Apr 20, 2002, 03:16 AM   #1
Jimmyh
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Hacked Civ3edit.exe v1.21f

Here's a hacked 1.21f version of the editor to show the add and delete buttons.

http://www.civfanatics.net/uploads/Civ3Edit.zip

Please backup your original before using this one and remember the add and delete are not officially supported by Firaxis so don't go bothering them if they don't work properly.

Cheers.
James.
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Old Apr 20, 2002, 03:33 AM   #2
echinococcus
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Well thanks for your work at first.
But i do not get it to function properly:

- i do not have add/del buttons at all
- it crashes choosing "scenario properties" in the menu

I guess that is not what it is supposed to

And i unfortunately have lost my original editor
Would someone plz be so kind to post it?
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Old Apr 20, 2002, 03:46 AM   #3
Jimmyh
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Quote:
Originally posted by echinococcus
Well thanks for your work at first.
But i do not get it to function properly:

- i do not have add/del buttons at all
- it crashes choosing "scenario properties" in the menu

I guess that is not what it is supposed to

And i unfortunately have lost my original editor
Would someone plz be so kind to post it?

I told you to backup your original!!!

Do you have the latest patch for civ3 installed?
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Old Apr 20, 2002, 03:50 AM   #4
echinococcus
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yes indeed you did. i lost it on other ways

Running 1.21f
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Old Apr 20, 2002, 03:54 AM   #5
Jimmyh
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Quote:
Originally posted by echinococcus
yes indeed you did. i lost it on other ways

Running 1.21f

Can you load it up and look at the about box in the help menu, and tell me what version numbers you have.
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Old Apr 20, 2002, 04:09 AM   #6
echinococcus
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the version posted by you

edit v 1.32
bic v 3.08

it has german texts
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Old Apr 20, 2002, 04:31 AM   #7
Kilroy
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I love you.
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Old Apr 20, 2002, 04:45 AM   #8
Gramphos
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Apparently the localized parts of the editor crashed. There is a temporary editor for them (see the news). It's not hacked, but it will not crash for you.
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Old Apr 20, 2002, 09:20 AM   #9
Thunderfall
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That's fast!

Can you also post a hacked version of the temp fix editor for non-English OS?
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Old Apr 20, 2002, 10:22 AM   #10
Jimmyh
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Quote:
Originally posted by Thunderfall
That's fast!

Can you also post a hacked version of the temp fix editor for non-English OS?

Ok, here's the hacked version for non-English OS.

http://www.civfanatics.net/uploads/Civ3EditNonOS.zip
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Old Apr 20, 2002, 12:00 PM   #11
Ed O'War
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Thanks!

Thanks for posting a hacked editor for 1.21f. It took less time for someone to do this than I thought it would. Excellent.
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Old Apr 20, 2002, 12:53 PM   #12
Craterus22
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Thanks for providing this great service


I wonder though - faster even then Firaxis could have done?
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Old Apr 20, 2002, 01:05 PM   #13
Jimmyh
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Re: Thanks!

Quote:
Originally posted by Ed O'War
Thanks for posting a hacked editor for 1.21f. It took less time for someone to do this than I thought it would. Excellent.
It actually takes about 2 mins to go through and set the flag to make them show and besides I use them so why not post it.
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Old Apr 20, 2002, 06:03 PM   #14
Bchaeus Maximus
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What program do you use to edit the flags?

-Bchaeus Maximus

And THANK YOU!!
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Old Apr 20, 2002, 06:42 PM   #15
Jimmyh
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Quote:
Originally posted by Bchaeus Maximus
What program do you use to edit the flags?

-Bchaeus Maximus

And THANK YOU!!

I use Visual C++ to edit binary files. I just happen to know what to change.
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Old Apr 20, 2002, 09:52 PM   #16
nonnob3
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Civ3mod 1.17 >>> Civmod1.21 ?

Can I copy using the Civeditor the Civmod ver.1.17 to the new 1.21 without any problems. Or do I have to re-edit all my units and changes again?
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Old Apr 21, 2002, 09:15 AM   #17
FunnyAcc
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thx for posting the hacked editor for no-us-os
THX
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Old Apr 21, 2002, 09:17 AM   #18
FunnyAcc
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Re: Civ3mod 1.17 >>> Civmod1.21 ?

Quote:
Originally posted by nonnob3
Can I copy using the Civeditor the Civmod ver.1.17 to the new 1.21 without any problems. Or do I have to re-edit all my units and changes again?
i think y need to reedit only the units that will be have the new skills: Lethal Land and Sea Bombadment
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Old Apr 21, 2002, 06:42 PM   #19
Ed O'War
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Hmmm, I wonder...

JimmyH, can you hack the editor to enable the civ placement feature? If you right click on a player start location tile, it gives the option to designate starting civ position, but it's grayed out right now. Presumable Firaxis will eventually enable that function, but I was wondering if it was possible to hack it so it was enabled now, for us impatient types.
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Old Apr 22, 2002, 06:22 AM   #20
Jimmyh
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I've not had any luck with getting this feature enabled, I'm guessing that they hardcoded it to be disabled.

I could tell you that they have some other features disabled(hidden), but I want to stay in thier good books and I don't think they'd be to happy if I spilt the beans on what was comming.

You'll just have to wait I'm afraid.

James.
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