ICNES III - The Times Continue To Change

Icmancin

WSNR Pte
Joined
Feb 26, 2005
Messages
1,278
Location
The True North
Introduction

Yeah this is Drake's old NES that never got started. I'm bored and got time so I'll be taking some time to mod this beast.

The year is 1836, and soon Europe will embark on yet another quest for land and prestige. The old medieval guilds are being torn down to be replaced by the factories of the capitalist Bourgeoisie. While this occurs, the landed aristocracy, the old flames of Europe sleep. They are fading in strength, but their power is hardly gone: afterall, the settlement of 1815 stands, however weary.

While Europe prepares, the continents of Asia and Africa can only tremble. These lands are full of backward, petty states which will be unable to resist European invaders, when that time comes. Across the seas lie the Americas. For now they are quiet, aside from a meaningless war between Mexico and a rogue state we know as Texas. So it is time to step into this world

Oh, and please read the rules. If you don't, bad things will happen.

And don't post yet. You could, I guess. But it rather ruins my multiple posts explaining rules and nations when there is a post there not by me saying something along the lines of "Lolz awesomez."

General NESing Stuff

Players--Unlimited. Of course, if nations fill up you can gladly take up a rebel group. If you do choose to play however, I expect you to be active. That is, sending weekly orders and (maybe) writing stories. I would also like to state here that in this NES, some nations are better than others, as always. Given the type of NES I'm going to run, I would prefer EXPERIENCED players to play the Great Powers. Nothing peeves me more when great nations are ruined by players who have no idea what they are doing.

Stories--I love stories. I don't write them as much as I should, but as a mod I would like if my players post stories. It's not required, but stories can greatly effect your nation. Besides, every nation in the world need myths, do they not? We're not all alike. I will award bonuses of course, but don't expect anything HUGE, because writing stories shouldn't detirmine who in the end wins. But it certainly helps.

Orders
--We all know what these are. You write them, and send them to me. I would prefer you not send me one line orders, but please avoid the War and Peace esque ones too. Keep it somewhat simple, for my sanity. Also, if you play a democracy, I get to be the elected body. That means some of your demands might be shot down. Please think carefully about what you do, too! The US, at this time would not abolish slavery. Nor would China abandon eons of tradition. If you must do something, tread carefully. Bad things can happen.

NPCs
--They are those non-played nations people like to beat up. However, each one has their strengths and weakness. Don't be quick to invade just because they are NPCs, because they will certainly fight back! You can PM me of course if you want to know more about nations..but it'll take spies to get any USEFUL knowledge.

Barbarians
--As of 1836, there aren't many barbarians left. But of course, anything within light grey borders counts--these are the roaming Turkic tribes men of Central Asia, the natives of Africa, and of course the natives of the Americas. Barbarians love to pillage, so you should be careful of settling too close. Cities within barbarian land ARE towns, which only makes their threat more dangerous. You might be able to ally with the barbarians, but how much will these outdated men help?

Map--I'll be using Symphony's map with rivers. To be honest, I like it better. Cities will be black squares (of course, capitals and other centers are the traditional circles.) Fortifications will be smaller squares. Keep in mind that white cities are capitals. The various centers have colors, too.

Countries--You can choose of course. You could take one listed below. Or start a rebellion. Coups are accepted, too. But you must really be crazy to attempt something like that.

Nation Template

Capital:
Ruler:
Government:
Tech. Level:
Army (Training):
Navy (Training):
Economy:
Size (points required):
Leadership (Military/Civilian): /
Infrastructure:
Education:
Culture:
Confidence:
Projects:
Nation Background:

The Stats

Government--This is your government. You can change it, but it won't be easy. It's rather hard to turn a democracy into a dictatorship, isn't it? Nothing unrealistic, either. It's 1836, not 1936. All Fascists and Communists will be purged and your nation struck down by a bolt of thunder. Of course, if you can justify unrealistic things, you can certainly try.

Technology Level
--We will use the age system. It's like most NESes, and obviously, no age is alike. Ages advance at their own pace, but the higher your education, the better your chance to advance. Typically, there must be atleast a decade between technology change. Most nations will begin the Early Industrial Age, but there are some exceptions.

Late Enlightened Age: 1760-1790.
Early Industrial Age: 1790-1840.
Middle Industrial Age: 1840-1880
Late Industrial Age: 1880-1914.

Economy

I'll be using the Dasian economy, of course.

This is rather basic. Depending on your eco level, you gain a certain amount of points in which to spend on various things. Negative eco-levels mean a loss of income (such as from your centers or slashing your various stats), so try to avoid the red. The levels are as follows:

Bankrupt (-2)
Recession (-1)
Poor (0)
Not Bad (+1)
Normal (+1)
Good Enough (+2)
Growing (+2)
Rich (+3)
Very Rich (+3)
Richer (+4)
Richest (+4)
Economic Powerhouse (+5)
Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)

If you want to increase your eco-level, there is only one way: Don't spend your economy (besides what you get from city centers) on growing that economy, and how you are going to attempt to grow it. Obviously, you need to invest the amount of points as the level you intend to advance too in order to gain another eco-level.

Eco-levels can be sacrificed for 6 eco-points. You may sacrifice two levels per turn.

You can also gain eco-points from:

The Three City System (Developed by Thlayli, Israelite, and Toteone)

It works as such: there are three types of cities.

Economic centers
: Centers of Trade, Industry, or Agriculture. These are some-what common (In this NES I cut down on eco-whoring) but by investing, and perhaps luck, a city can become an eco-center. They provide an eco-point per turn. Lose the eco-center, you lose the point. Keep in mind if an eco-center takes alot of damage during war, it will be destoryed. They appear as a RED dot.

Cultural Centers
: These are centers of art, music, science, and so forth. They represent the grandeur of a cultural nation, and contribute to national pride. They give an eco-point per turn, but also randomly contribute to education and stability. To get a cultural center, it will take not just investments, but also stories and creativity. Losing one is very horrible. They appear as a BLUE dot.

Religious Centers: Omitted from the NES due to popular demand. Religion just doesn't mean much to those 19th century populations as they used too.

Size
--As used in many NESes. Basically, the larger your nation, the more eco-points that must be invested to increase various stats. The larger your nation also means the less improvement will be carried out. Education advancement in Belgium will probally have more effect, than say in education advancement in Russia or China.

Small (1)
Medium (2)
Above Medium (3)
Large (4)
Huge (5)
Gargantuan (6)
Half the World (7)

Military


Your military includes an army and a navy. Air force too, but that's eons away and shouldn't be worried about. Each eco-point invested will buy you Five divisions or 5 Squadrons. Anything your tech-level allows may be used in your navy. But if confused, feel free to ask questions.

If your military becomes too large, bad things might occur. Your economy may stagnate from military costs, confidence could drop, and worst of all, your military might begin plotting behind your back and a coup could occur! Having a culture that glorifies war makes this a much smaller risk.

Both branches of the Military, and later the airforce have training levels. You increase training with eco-points: your size stat will detirmine how much you need to invest into training. Training will increase for 20 divisions or Squadrons when invested.

Every nation can have a Unique Unit (UU) which is...well, unique. They are a training level above the rest of your troops, and can be naval or land. They are grown the same way as other units. Keep in mind that when you enter a new Tech Level, your UU might become useless. If that occurs, your UU will be merged into your generic troops.

You may also conscript troops. But they aren't very good, with poor morale and training. People also hate being conscripted.

For large invasions, you'll want to pool eco-points together for logistics. One or two points will suffice, depending on the skill of your military officers. Defensive opperations require no logistic money. Most of all, defend your supply lines!

None
Rabble
Semi-Rabble
Tolerable
Normal
Better
Good
Very Good
Professional
Elite
Elite+1

Other Stats


You can grow these stats with economy points also. As always, your size stat detirmines how much needs to be invested.

Leadership
--Pretty self-explanatory. You, the player are the ruler. Thus your orders are little more than suggestions to be carried out by the various civil servants and military officers. The better your leadership, the smoother things will go. Brilliant military officers will be able to devise better tactics, and civilian leadership can help hold the nation together in tough times, and finish projects faster. Poor leadership is the exact opposite: bad military officers can lead even the grandest army to defeat, and bad civilian leadership can make all sorts of awful things happen. The better your military and civilian leadership, as a rule the better your invasions and domestic projects will turn out.

None
Imbecile
Moronic
Incompetent
Barely Tolerable
Tolerable
Average
Competent
Better
Good
Brilliant

Infastructure
--Roads, bridges, boats, so forth..these are all used for transportion of many things. This is listed under infastructure. The better your infastructure, the easier it is for friendly and enemy troops to move through your territory. Infrastructure can sometimes make the benefits of centers greater, and is a must for the upkeep of cultural levels in an empire, or maintaining an iron-grip over far-flung provinces.

None
Dirt Paths
Pathetic
Barely Tolerable
Tolerable-Improving
Good
Efficient
Very Efficient
Great
Excellent

Education
--A better education means a better technology level, which means better weapons and overall, a better country. When armies clash that are equal, education may be a deciding factor. A higher education will lower investment for projects, too.

None
Dumb
Illiterate
Tolerable
Literate
Educated
Well Educated
Perfect
Academic
Enlightenment

Culture
--Culture is an important stat. It detirmines how unified and devoted your citizens are to the nation. A high culture means a more unified society during times of crisis, and better morale for your troops. A low-cultured society makes it more prone to fraction and civil-war. Culture CANNOT be grown with economy. Only stories and random bonuses will increase it.

None
Divided
Untrusting
Average
Cultured
Strongly Cultured
Devoted
Patriotic
Hyperpatriotic
Jngoist
Uberpatriotic

Confidence
--People can be patriotic, but they may also hate the ruler. In fact, very cultured societies with low confidence could rise up and despose of the tyrannical dictator who has led the country down a path of ruin. Confidence CANNOT be grown with economy. Only stories or random bonuses will increase it.

Lynching
Hateful
Resentful
Barely Tolerating
Tolerating
Respecting
Admiring
Loving
Nation Personified

Projects--Tell me what you want and I tell you how long it will take. You will then invest your eco points. I make things easy, the cost of your project will be eco and not eco into time crap. Projects will cost a bit but that's because I'm putting it into a simpler way of getting them done.

Nation Background
--Your nation's background. Read it, as it may come in handy. It'll be added to over time.

Order Deadline--Unless I say otherwise, orders are due Friday, 9 PM Atlantic Standard Time that gives me time to sleep and do the update next morning and afternoon. So long as it is not a big part, I will generally accept orders even in the process of updating. I'm pretty light on that. Don't abuse it but use it to your advantage.
 
Europe:

The Kingdom of Sweden-Norway
Capital: Stockholm
Ruler: Karl XIV/j_eps
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 18 Divisions (Normal)
Navy (Training): 15 Squadrons (Better)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Improving
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Sweden is a nation in the midst of change. The Industrial revolution slowly seeps into the nation, and so many ideals such as liberalism, fostered in Britain are beginning to grow. It is quite obvious that Sweden is only a shadow of it's former-self, but it beneathe the exterior of a peaceful nation, the burning fire of the past burns. Sweden is ruled by Charles XIV, better remembered as Bernadotte, a French marshal who later betrayed Napoleon.

The Kingdom of Denmark
Capital: Copenhagen
Ruler: Frederick VI/
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 12 Divisions (Tolerable)
Navy (Training): 12 Squadrons (Normal)
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Barely Tolerable/Average
Infrastructure: Barely Tolerable
Education: Literate
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Dennmark has recovered from the scar that is the Napoleonic wars. After siding with Napoleon and having their navy (and capital) smashed, the nation learned the error of it's ways. Currently Denmark is ruled as they have been for centuries: by the divine right of the Danish Kings. That doesn't seem likely to change, but for now the people are content.

The Kingdom of Belgium
Capital: Brussels
Ruler: Léopold I/?
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Better)
Navy (Training): 10 Squadrons (Normal)
Economy: Growing (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Average/Better
Infrastructure: Effiicient
Education: Educated
Culture: Jingoist
Confidence: Loving
Projects:
Nation Background: In 1830, after a riot in Brussels, Belgium declared independence from the United Kingdom of the Netherlands. In 1831, Léopold I was elected King of the Belgians, and thus began the struggle for Belgian independence. To this day, the "war" continues, although mostly limited to skirmishes. Still, Belgium must keep a weary eye. One slip, and they may become Dutch provinces once more.

The United Kingdom of Great Britain and Ireland
Capital: London
Ruler: William IV/Luckymoose
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 45 Divisions (Better)
Navy (Training): 100 Squadrons (Professional)
Economy: Very Rich (+3)
Size (points required): Huge (5)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Good
Education: Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: Britain escaped the Napoleonic wars virtually unscathed. In this present world, she can be admired--and indeed hated for her vast empire, spanning from a few mere islands in the Carribean, to the the gem in the crown which is India. Presently Britain is ruled by William IV, the monarch who oversaw the transition of the nation into a constitutional monarchy.

The North German Confederation
Capital: Berlin
Ruler: Frederick William III/JosefStalinator
Government: Absolute Monarchy (Nominally is an Oligarchy led by the various German princes)
Tech. Level: Early Industrial Age
Army (Training): 32 Divisions (Better)
Navy (Training): 8 Squadrons (Tolerable)
Economy: Good Enough (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Better/Tolerable
Infrastructure: Improving
Education: Educated
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: The settlement of 1815 provided for a single German confederation to govern the Germanies, led by Austria. Yet economic crises and a deepening gap between Prussia and Austria led to a seperate German Confederation being created, under the iron-fist of the Hohehzollerns. Several Northern German states joined with Prussia. The old order in Germany has been cracked: many fear that Prussia may have ulterior motives.


The South German Confederation
Capital: Munich
Ruler: Council of Munich/
Government: Oligarchy (Austrian Sattalite state; various Princes have a say in the Munich council)
Tech. Level: Early Industrial Age
Army (Training): 24 Divisions (Tolerable)
Navy (Training): 0 Squadrons
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Incompetent
Infrastructure: Improving
Education: Literate
Culture: Untrusting
Confidence: Hateful
Projects:
Nation Background: The formation of the Northern German Confederation left Vienna in shock. Hastily they blocked Prussia's buff by forming a Southern German Confederation. Yet it was hardly a incarnate of the now dead German Bund. The Southern princes were forced to bow to Viennese demands, and an Austrian appointed counil governs the regions of the Southern Confederation. The tears are already begining to form, and it many believe it will not be long until the Southern Confederation intergrates with the North.

The Kingdom of Portugal
Capital: Lisbon
Ruler: Maria II
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 10 Divisions (Semi-Rabble)
Navy (Training): 10 Squadrons (Tolerable)
Economy: Not Bad (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Moronic/Moronic
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: The glory days of Portugal are gone, left only in the hearts of the elderly. Instead, Portugal has dealt with years of civil unrest and confusion, mostly stemming from Brazillian independence and a brief civil war between the Absolutist Miguel and the liberal Dom Pedro of Brazil. Now Portugal can look forward to happy days, although it is certain that unrest amongst the people will roar it's ugly head once more.

The Swiss Confederation
Capital: Bern
Ruler: ?/silver_2039
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 12 Divisions (Professional)
Navy (Training): 0 Squadrons
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Average/Average
Infrastructure: Tolerable
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: The 1815 Congress redrew the borders of Europe, but it also guaranteed Switzerland's neutrality. Switzerland also gained a few extra cantons, expanding it's territory for the first time in centuries. Now the door lies open for Switzerland.

The Kingdom of Sardinia
Capital: Turin
Ruler: Charles Albert
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 14 Divisions (Normal)
Navy (Training): 9 Squadrons (Tolerable)
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Barely Tolerable/Barely Tolerable
Infrastructure: Tolerable
Education: Tolerable
Culture: Average
Confidence: Respecting
Projects:
Nation Background: The Kingdom of Sardinia, or Piedmont Sardinia was completed in 1815 when they took over the former lands of the Republic of Genoa. For now, Sardinia is a rather quiet nation. It is untouched by modern disurbances, expect maybe for the Italian nationalists who want the unification of the pennisula.

The Papal States
Capital: Rome
Ruler: Gregory XVI
Government: Theocracy
Tech. Level: Early Industrial Age
Army (Training): 9 Divisions (Semi-Rabble)
Navy (Training): 0 Squadrons
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Imbecile/Moronic
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Average
Confidence: Resentful
Projects:
Nation Background: The Papal States: God's Kingdom on Earth. Or so they were, until Napoleon came and sacked them. Now, the Papal states are merely an archaic symbol of the old days, headed by Gregory XVI, a arch-reactionary who has gone so far to ban trains and gas lights to prevent the growth of the bourgeoisie, who could pose a threat to his monarchial power.

The Kingdom of Two Sicilies
Capital: Naples
Ruler: Ferdinand II/Starkow
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 16 Divisions (Semi-Rabble)
Navy (Training): 12 Squadrons (Tolerable)
Economy: Poor (0)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Incompetent
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: The Kingdom of Two Sicilies was formed in 1816, merging Ferdinand I's titles in Naples and Sicilies. For decades, the nation has been ruled as a reactionary police-state. But many hope that Ferdinand II, the liberal son of Ferdinand I and now King will change this.

The Kingdom of Greece
Capital: Athens
Ruler: Otto I/Littleboots
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 8 Divisions (Rabble)
Navy (Training): 1 Squadron (Rabble)
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Imbecile
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Divided
Confidence: Hateful
Projects:
Nation Background: Greece became a nation in 1832, under the protection of the Great Powers, and Otto, a Bavarian prince was crowned King. Yet the nation is already in shambles. The peasantry are taxed even harsher than under Ottoman rule, and the major European states seek their own influence within the nation.

The Kingdom of France
Capital: Paris
Ruler: Louis-Philippe/germanicus12
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Professional)
Navy (Training): 45 Squadrons (Very Good)
Economy: Rich (+3)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Better/Average
Infrastructure: Good
Education: Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The 1830 revolution swept the Legitimist influenced monarchy of Charles X, and indeed all vestiges of the Ancien Regime away from France. In it's steed, Louis-Philippe was crowned King of the French in a secular ceremony. At last, for the first time in decades, democracy has come to France once more, however limited. Yet the French nation still faces it's typical problems of expansion, when it is checked by the British at every turn.

The Kingdom of the Netherlands
Capital: Amsterdam
Ruler: William I/?
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 12 Divisions (Normal)
Navy (Training): 18 Squadrons (Better)
Economy: Not Bad (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Incompetent/Tolerable
Infrastructure: Tolerable
Education: Literate
Culture: Cultured
Confidence: Resentful
Projects:
Nation Background: The Dutch Kingdom was founded in 1815, also including the Southern Belgian provinces once ruled by the Habsburgs. Various disputes over politics, religion, and even economics broke the union founded in 1815, driving Belgium to declare independence in 1830. As of now, the Dutch refuse to recognize Belgian freedom, and may even be plotting counter-attacks to forcibly bring Belgium back into the Dutch kingdom.

The Kingdom of Spain
Capital: Madrid
Ruler: Isabella II/?
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 20 Divisions (Tolerable)
Navy (Training): 14 Squadrons (Tolerable)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Tolerable
Education: Tolerable
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Spain has been a nation torn since the invasion of Napoleon in the early 19th century. This gap still exsists, where the conservatives and liberals feud over what they believe is the best policy for Spain. Yet while these men argue in the Cortes, Spain must wearily look north, to the regions of Catalonia and Pamplona, where the rebels of Don Carlos stir up trouble, hoping to restore the Ancien Regime...

The Russian Empire
Capital: Saint Petersburg
Ruler: Nicholas I/ThomAnder
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 38 Divisions (Good)
Navy (Training): 40 Squadrons (Better)
Economy: Growing (+2)
Size (points required): Huge (5)
Leadership (Military/Civilian): Competent/Barely Tolerable
Infrastructure: Pathetic
Education: Tolerable
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: In 1825, Tsar Nicholas I came to power, and so did the Decembrist revolt, in attempts to Liberalize Russia. Such acts were shot down, and the divine monarchy of the Romanov dynasty was preserved. Russia is a mighty nation, but is begining to lag. Her industries are undeveloped, and many people are in the chains of serfdom. Only time will tell if Russia can be reformed.

The Austrian Empire
Capital: Vienna
Ruler: Ferdinand I
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Good)
Navy (Training): 12 Squadrons (Normal)
Economy: Good Enough (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Average/Good
Infrastructure: Tolerable
Education: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Austria is at the forfront of the European nations, mostly for hosting the Congress of Vienna of 1815. Currently it is ruled by Ferdinand I--a mentally ill emperor. In his steed, a council of Habsburgs and the infamous Metternich govern the nation as a police state under reactionary policies. Perhaps the cries of freedom are heard..but they are very faint.

Africa:

The Kingdom of Morocco
Capital: Fez
Ruler: Abu al-Fadl/The Major
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 8 Squadrons (Rabble)
Navy (Training): 2 Squadrons (Rabble)
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Moronic
Infrastructure: Dirt Paths
Education: Dumb
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: The Kingdom of Morocco is a state in North Africa. It has for centuries been a "part" of Europe, enduring invasions by both Portugal and Spain. It is a backwards state, but it's proximity to Europe may ensure it's modernization. There are also the vast regions of Africa to be exploited...

The Kingdom of Abyssinia
Capital: Gondar
Ruler: Sahla Dengel
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Rabble)
Navy (Training): 0 Squadrons
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Imbecile
Infrastructure: None
Education: Dumb
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: Abyssinia, the pearl of Africa is a nation in distress. Civil disturbances, competing tribes, not to mention the backwardness of the state. Ethiopia is rather isolated, but surrounded by nations which may be quite willing to whipe her off the map.

Asia:


The Ottoman Empire
Capital: Constantiople
Ruler: Mahmud II/?
Government: Absolute Monarchy
Tech. Level: Early Industrial Age
Army (Training): 28 Divisions (Tolerable)
Navy (Training): 25 Squadrons (Tolerable)
Economy: Not Bad (+1)
Size (points required): Huge (5)
Leadership (Military/Civilian): Incompetent/Barely Tolerable
Infrastructure: Pathetic
Education: Dumb
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background: The Sublime Porte, once the scourge of Europe and supreme champion of Islam is little more than an old man ready to be knocked down. Just four years ago, Greek independence was granted. The roaring lands of the Porte remain quiet..but fear of Russia will continue, even more so if they decide to stir the Slavs into open revolt.


Qajar Persia
Capital: Tehran
Ruler: Mohammad Shah Qajar
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 18 Divisions (Tolerable)
Navy (Training): 8 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Moronic/Incompetent
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Average
Confidence: Respecting
Projects:
Nation Background: Persia, ruled by the Qajar dynasty is increasingly outdated. Yet the nation is not without it's foreign interests, with both the Russians and British in open conflict for friendship. If Persia is wise, she will be able to woo both nations, in order to modernize, and perhaps even expand at both's expense.

The Kingdom of Siam
Capital: Bangkok
Ruler: Rama III
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 13 Divisions (Semi-Rabble)
Navy (Training): 6 Squadrons (Tolerable)
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Average
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Cultured
Confidence: Respecting
Projects:
Nation Background: Siam is a nation in South East Asia, ruled by the Chakri dynasty. It is isolated politically, but the

The Empire of Annam
Capital: Hue
Ruler: Nguyễn Phúc Đảm
Government: Absolute Monarchy (Chinese Sattalite State)
Tech. Level: Late Enlightened Age
Army (Training): 13 Divisions (Tolerable)
Navy (Training): 3 Squadrons (Semi-Rabble)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Imbecile/Incompetent
Infrastructure: Dirt Paths
Education: Dumb
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Annam, a vassal to China is located in Southern Asia. From Hue, the Nguyen rule with an absolute mandate, bowing to no one, not even the European devils, despite them ever encroaching into the land.

The Emirate of Afganistan
Capital: Kabul
Ruler: Dost Mohammad
Government: Feudal Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 10 Divisions (Semi-Rabble)
Navy (Training): 0
Economy: Poor (0)
Size (points required): Medium (2)
Leadership (Military/Civilian): Imbecile/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Culture: Untrusting
Confidence: Resentful
Projects:
Nation Background: Afganistan, the path untraveled.

The Kingdom of Burma
Capital: Mandalay
Ruler: Bagyidaw
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 16 Divisions (Tolerable)
Navy (Training): 5 Squadrons (Semi-Rabble)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: Burma, bordering the British domains of India is hardly safe. Just some years ago the Burmese foolishly went to war with England, losing various swaths of territory and being forced to bare an occupational army until an indeminity was paid. Now that Burma has learned her folly, she will look to befriend Britain, in order to gain the advantages of the foreign devils..

The Tokugawa Shogunate
Capital: Kyoto
Ruler: Tokugawa Ienari and Ninko/Kentharu
Government: Feudal Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 16 Divisions (Tolerable)
Navy (Training): 0
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Incompetent
Infrastructure: Pathetic
Education: Tolerable
Culture: Average
Confidence: Hateful
Projects:
Nation Background: Japan, the land of the rising sun will soon enter into an era of change. The Shogunate, founded in 1603 is quickly proving it's self ill-equipped to deal with the modern world, most especially European merchants who demand trade with the nation. Will Japan reform, or will she be left to rot?

The Empire of Qing China
Capital: Beijing
Ruler: Đạo Quang (Daoguang Emperor)/?
Government: Absolute Monarchy
Tech. Level: Late Enlightened Age
Army (Training): 42 Divisions (Tolerable)
Navy (Training): 18 Squadrons (Tolerable)
Economy: Rich (+3)
Size (points required): Huge (5)
Leadership (Military/Civilian): Incompetent/Competent
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Cultured
Confidence: Admiring
Projects:
Nation Background: China, the dragon in the east is an ancient nation. She has exsisted for centuries, and has been praised as a great power. Yet those times are passing. While the Chinese aristocracy speak with flames in their voice, there is none left in their hearts. China lies open, as the British illegally smuggle in opium, sapping away tons of income. The decay of China has began.

Americas:

The Republic of Mexico
Capital: Mexico City
Ruler: Santa Anna/?
Government: Military Dictatorship
Tech. Level:
Army (Training): 32 Divisions (Tolerable)
Navy (Training): 12 Squadrons (Normal)
Economy: Not Bad (+1)
Size (points required): Large (4)
Leadership (Military/Civilian): Moronic/Incompetent
Infrastructure: Pathetic
Education: Illiterate
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Mexico gained it's freedom from Spain in the 1820s. After a brief flirtation with monarchism, Mexico became a republic. Yet it's unstability meant the chains of despotism returned, under the rule of Santa Anna who had aspirations to restore the state. This has led to many states to cry out in freedom--most notably Texas.

The United States of Central America
Capital: San Salvador
Ruler: Francisco Morazan
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 10 Divisions (Semi-Rabble)
Navy (Training): 0 Squadrons
Economy: Poor (0)
Size (points required): Medium (2)
Leadership (Military/Civilian): Moronic/Moronic
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: The USCA was founded on the principals of modern democracy, with hopes to gain vast economic benefits through trans-oceanic trade through the nation. Yet these dreams have failed and the nation is at the seams seperating.

The Peru-Bolivian Confederation
Capital: Lima
Ruler: Filipe Salaverry
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 14 Divisions (Tolerable)
Navy (Training): 3 Squadrons (Semi-Rabble)
Economy: Not Bad (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Incompetent/Barely Tolerable
Infrastructure: Pathetic
Education: Illiterate
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: The Peru-Bolivian confederation was formed in the 1820s, dispite cries from various states in South America. It is a shaky state, with constant cries from the Bolivians for freedom. Still, the union endures...but for how long?

The Republic of Gran-Columbia
Capital: Bagota
Ruler: Francisco Santander/?
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 18 Divisions (Tolerable)
Navy (Training): 8 Squadrons (Semi-Rabble)
Economy: Not Bad (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Incompetent/Barely Tolerable
Infrastructure: Dirt Paths
Education: Illiterate
Culture: Untrusting
Confidence: Resentful
Projects:
Nation Background: Formed by the South American liberator, Simon Bolivar, Gran Columbia includes not just Columbia, but Venezuela and Equador too. The union seems rather unstable, but for the most part it seems to be working.

The Republic of La Plata
Capital: Buenos Aires
Ruler: Juan de Rosas/bombshoo
Government: Confederation
Tech. Level: Early Industrial Age
Army (Training): 19 Divisions (Tolerable)
Navy (Training): 8 Squadrons (Tolerable)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Barely Tolerable/Barely Tolerable
Infrastructure: Pathetic
Education: Tolerable
Culture: Untrusting
Confidence: Divided
Projects:
Nation Background: The Platean Republic was formed when Argentine armies freed Chile from Spanish control, yet refused it independence. The nation went further to include parts of Paraguay. At the moment, the nation is hardly unified. It is a confederation headed by the Governor of Buenos Aires, who is granted foreign diplomatic powers.

The Republic of Texas
Capital: Harrisburg
Ruler: David G. Burnet/Xtream_Rockstar
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 12 Divisions (Better)
Navy (Training): 2 Squadrons (Rabble)
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Better/Competent
Infrastructure: Pathetic
Education: Tolerable
Culture: Jingoist
Confidence: Loving
Projects:
Nation Background: Texas is a state in revolt. It detests the despotism of Santa Anna, and thus has cried for freedom. Yet it stands alone, and the Mexican troops are slowly moving closer..

The United States of America
Capital: Washington D.C.
Ruler: Andrew Jackson/Azale
Government: Republic
Tech. Level: Early Industrial Age
Army (Training): 25 Divisions (Better)
Navy (Training): 20 Squadrons (Better)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Tolerable
Education: Literate
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The USA gained it's freedom in 1783, and since then has grown into a prosperous, democratic nation. Louisiana was purchased in 1803, and war with Britain was fought for nothing in 1812. Now, the ideals of Manifest destiny stand forward, offering America a chance to stand from sea to shining sea.

The Empire of Brazil
Capital: Rio de Janeiro
Ruler: Pedro II/~Darkening~
Government: Constitutional Monarchy
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Normal)
Navy (Training): 10 Squadrons (Tolerable)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Barely Tolerable/Tolerable
Infrastructure: Dirt Paths
Education: Tolerable
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background: Brazil was formed by Dom Pedro I, son of the Portugese King. It gained it's independence without major bloodshed, and later came to the rescue of Portugal when the absolutist Minguel attempted to take over the nation. Now Brazil can look into an era of peace, back by British loans.
 
Second stat post.
 
NAPs/Alliances/Pacts:
North German-Swedish Defense Pact
Spanish-Neopolitian Alliance

Wars:
Texan War of Independence - Texas vs. Mexico
Belgian War of Independence - Belgium vs. The Netherlands (NOTE: Not really a "war"..mostly limited to skirmishing. Both sides are just waiting to sign peace.)

Trade Agreements
 
Starting Map
Spoiler Map :
1836vu8.gif


Treaties



Stories


Updates
 
Last one. Post your minds out.
 
Oh yeah, nations are open to anyone who wants them.
 
Dirt-Poor Morocco!

ooc: I remember this one... I was Belgium, and got into an angry round of diplomacy with first the Netherlands, then Britain... then the 1st update didnt happen...
 
CHINA!!! *dances* I LOVE CHINA!!! :D :D :D :D :D
 
I take the Northern German Confederacy
 
I might be mistaken but hasn't JosefStalinator already claimed that?
 
Fine, I'm changing my claim to Portugal
 
Back
Top Bottom