that is the plan, maybe not expressed in such explicit terms. But yes, he will be in our capital in a few turns time from now.
The following Warrior will be ready in another 4 turns and since LF will generate 3 spt after that I suggest a Curragh in 5 turns (5x3spt). (Warrior built with 2+3+3+2) the final 2 will have one citizen work a sea tile for extra gold. That would have LF finish the Curragh just as it is growing to size 3. After that it will contiue to generate 3 spt and could continue using the sugar and capital use a bg. Effect is the same but we keep LF growing faster while maybe losing one gold. I think the loss of the gold is worth paying for the extra growth boost. My suggestion though would be a Worker after the Curragh. at 3+3+4 spt and 3+3+2 fpt. Back at size 2 with 12 food to go it will run at 3spt for 5 turns for a second Curragh. New Worker move first to oasis and irrigate it move+4 turns and it si ready just in time to allow 4fpt and 3 spt. road and then move to irrigate FP. Some additional planning required but that is 17 turns into the future so plenty of time to discuss that.
Bad part of this is only 2 new Warriors, one in each location for MP and Barb control. But the third locations should be able to churn out a couple of Warriors before focusing on Workers for a considerable amount of tiem. The third (MS Sweatshop?) will be founded in 12 turns time and have a fourth warrior on turn 17 from now, and a second in 21 turns time.
If we work according to this we will have the following new units available 17 turns from now:
3 Warriors
1 Worker
2 Curraghs
EDIT: Oh yes, Worker busy chopping acciording to the plan.
EDIT2: BTW, the site discussed for MS is a very strong candidate after this turn's Warrior move. The plains W of the Cow on the coast sure is good for a Worker factory.