Umm...Religious Cleansing

aronnax

Let your spirit be free
Joined
Jan 27, 2007
Messages
6,344
Location
Air Temple Island
Sometimes i wish i can get rid of a religion in a city to stop an emeny civ from profiting of it, so i think there should be an option where u umm...get rid of an alien religion. But there should be penaltives like losing population size, diplomacy negatives with states that have the religion and that the citizens are angry for a few number of turns and that there is a 30% chace of failing




.............Im not racist
 
Play Total Realism Gold, they have inquisitors for removing pesky non-state religions.
 
hmmmmmmm inquisition or genocide? perhaps useful, realistic and dare i say fun, and yet a tad strange

i agree. its time for edgy diplomacy
 
hmmmmmmm inquisition or genocide? perhaps useful, realistic and dare i say fun, and yet a tad strange

i agree. its time for edgy diplomacy

Religion is a big part of human history. So is the violence and hate that has arisen because of religion.

If slavery can be in the game I don't see why holy wars and religious oppression (perhaps even genocides) can't be.
 
i didnt say there couldnt be. i favor it. (not actual actions, but in the game)
 
Religion is a big part of human history. So is the violence and hate that has arisen because of religion.

If slavery can be in the game I don't see why holy wars and religious oppression (perhaps even genocides) can't be.

Being able to exterminate religions would make the game too easy.
 
Öjevind Lång;5125962 said:
Being able to exterminate religions would make the game too easy.

Thats why there are heavy penaltives for doing it
 
Excellent idea. I would only like to add that you would have to be running the Organized Religion civic and that it should cost some gold as well.
 
Thats why there are heavy penaltives for doing it

Perhaps the result would neither need to be immediate giving the other player (or players) opportunity to intervene with diplomatic pressure or sending their own inquisitors to defend the persecuted religion (perhaps the latter should be possible only, if there is open borders and religion civic is not theocracy). Also the religious persecution could perhaps increase the changes the city would revolt and flip to another civilization.
 
Also the religious persecution could perhaps increase the changes the city would revolt and flip to another civilization.

Well i would not getting rid of someone elses culture/religion actually strenghten ones grip on the city

I mean lets say if this city is 30% Buddhist, and 70% Hindu and Buddhism is the state religion, would not killing the 70% Hindu make the city cultully stronger?

I also think that the population wont have :mad: until education is founded when people are more intelleluct or if the "cleansing fails". I think you can use any civic to run this but once you have emacipation or free religion then you cant.
 
Well i would not getting rid of someone elses culture/religion actually strenghten ones grip on the city

I mean lets say if this city is 30% Buddhist, and 70% Hindu and Buddhism is the state religion, would not killing the 70% Hindu make the city cultully stronger?

I also think that the population wont have :mad: until education is founded when people are more intelleluct or if the "cleansing fails". I think you can use any civic to run this but once you have emacipation or free religion then you cant.

I was thinking more like, when the religious persecution is still in progress - and the presecuted religion is not yet eliminated (my idea was that the elimination of a religion would take several turns) - the presecuted people could be incited to defend their religion and perhaps even their lives. I think that in that kind of circumstances the probability of a revolting city could be considerable increased.
 
Let's not cover this in penalties. Nobody ever actually gets problems from a foreign religion besides the one gold per turn given to the enemy shrine. The hammers needed to build an inquisitor and a hit to diplomacy with nations of the persecuted religion is enough to make one consider the costs and benefits.

If you're considering historical accuracy, look at the Spanish Inquisition. No revolts there, no muslims of northern Africa having a chance to intervene.
 
Perhaps the game is fine as it is in not allowing a religion to be completely removed from a city. You can destroy religious buildings by capturing the city but you can only get rid of its marginal influence by destroying it completely. If you want to prevent any religion other than your own from influencing your cities you can invoke theocracy.
 
i think religions should difuse through trade routes, and allow inquisitions
 
Yeah.
My idea:
You can build inquistors if you're running theocracy.
Those inquistors can go to a city and have a 30% chance of destroying a religion in a city.
Let's say a size 8 city has taoism and islam in it.
Your state religion is Islam and you want to get rid of taoism.
You build an inquistor and take him to the city. You spend aprox. 200 gold to exterminate the taoists, it might take around 3-4 turns..but there are 70% odds that you fail.
AND if you do manage to kill the taoists the city size is reduced to 4, 200 gold are spent, and your inquistor is out of the story.

That's my idea..
 
well, maybe not cutting a cities pop in half, how about just losing two?
and give it a 50% chance, or else the inquisitor is useless
 
well if taoists are 50% and Muslims are 50% and the taoists are killed - then 50% of the city must be killed :)
If the city has 3 religions, 33% of the city will be killed.
That's my opinion.

Yeah..maybe it's better to have a 50% chance

...or this could be the thread to a % system..
when you build a missionary he lives for maybe 15-20 turns.. (don't know about how that would work?) and when he stays 1 turn in a city (4000 BC-300 AD) he converts 4-7% of the population and from 300 AD-1800 AD maybe ..say 2-4%? The percentage might be tripled if converting a pagan city.

I don't really know about that. But it sounds like it could be cool
 
Back
Top Bottom