JesusOnEez
Emperor
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In the 11th century, the Turkish expansion was making inroads into Europe, and carrying with it the religion of Islam. Threatening both Christianity as a whole and more directly, the Byzantine Empire, Alexius I contacted the Pope for help defending his Empire, but the Pope had other ideas and announced a religious crusade against the Turks!
I'm no historian, but the above is the basics of how The Crusades got started. I've tried to make the game as accurate as possible with regards to the countries and civilizations involved in The Crusades. There is no Byzantine leader or civ in Warlords, so I've used Julius Caesar of the Romans (The Greeks would have been a sound choice also). The Turks obviously do exist in the game as the Ottoman Empire (albeit they were established in 1299) so that bit was easy. The other civs in the game had involvement in The Crusades, but you'll discover them on the way.
The Variants
1. All our cities to have Christianity at earliest opportunity (100% of everyone's cities by end game).
2. Must run Theology throughout when available.
3. No trading (tech/resources/open borders) from Islamic nations. We can demand items or sue for peace from Islamic nations.
4. Islamic cities must be razed (0% of cities by end game).
5. Holy cities must be razed.
6. We must not found any religions other than the Christianity we start with.
Other religions are allowed, but if we're heading for Domination, foreign cities under our governence must also have Christianity as stated in variant 1. We'll have to careful with Domination, as we may reach the limits before Islam is eradicated. Conquest would be "safer".
The Good
Once Rome is founded, I will go into World Builder and make it the Christian holy city (we won't start with Theology however).
The Bad
Once Mehmed's capital is founded, I will make it the Islamic holy city. We will start with no worker techs to ofset the advantage of an early religion. Mehmed will keep his worker techs to make things more interesting!
If Islam spreads to one of our cities, it must be gifted to an Islamic nation, then conquered at the earliest opportunity (Islam then removed via Wordbuilder), hence Theology is a priority (depending on Mehmed's whereabouts).
There is the possibility that Mehmed could found another religion and spread that around instead...I'm hoping he won't...we'll see how it plays out. I don't think you can disable religions in Worldbuilder.
ROOSTER - Strict 24/48 Hour Got It/Report
JesusOnEez
Cosmichail
Rince
Mice
Vra379971
In the 11th century, the Turkish expansion was making inroads into Europe, and carrying with it the religion of Islam. Threatening both Christianity as a whole and more directly, the Byzantine Empire, Alexius I contacted the Pope for help defending his Empire, but the Pope had other ideas and announced a religious crusade against the Turks!
I'm no historian, but the above is the basics of how The Crusades got started. I've tried to make the game as accurate as possible with regards to the countries and civilizations involved in The Crusades. There is no Byzantine leader or civ in Warlords, so I've used Julius Caesar of the Romans (The Greeks would have been a sound choice also). The Turks obviously do exist in the game as the Ottoman Empire (albeit they were established in 1299) so that bit was easy. The other civs in the game had involvement in The Crusades, but you'll discover them on the way.
The Variants
1. All our cities to have Christianity at earliest opportunity (100% of everyone's cities by end game).
2. Must run Theology throughout when available.
3. No trading (tech/resources/open borders) from Islamic nations. We can demand items or sue for peace from Islamic nations.
4. Islamic cities must be razed (0% of cities by end game).
5. Holy cities must be razed.
6. We must not found any religions other than the Christianity we start with.
Other religions are allowed, but if we're heading for Domination, foreign cities under our governence must also have Christianity as stated in variant 1. We'll have to careful with Domination, as we may reach the limits before Islam is eradicated. Conquest would be "safer".
The Good
Once Rome is founded, I will go into World Builder and make it the Christian holy city (we won't start with Theology however).
The Bad
Once Mehmed's capital is founded, I will make it the Islamic holy city. We will start with no worker techs to ofset the advantage of an early religion. Mehmed will keep his worker techs to make things more interesting!
If Islam spreads to one of our cities, it must be gifted to an Islamic nation, then conquered at the earliest opportunity (Islam then removed via Wordbuilder), hence Theology is a priority (depending on Mehmed's whereabouts).
There is the possibility that Mehmed could found another religion and spread that around instead...I'm hoping he won't...we'll see how it plays out. I don't think you can disable religions in Worldbuilder.
ROOSTER - Strict 24/48 Hour Got It/Report
JesusOnEez
Cosmichail
Rince
Mice
Vra379971