The Eve of War

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
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Location
On the Zee
NOW READY FOR PUBLIC CONSUMPTION

-Introduction-

I'd like to begin by noting that I did indeed abandon my past two, very hopeful NESes and that I had a very good reason to. That is all I will say on that.

For certain reasons I have developed another version of an NES based in the same time period as In the Shadow of Rome, but with an important additional detail. All of the NES takes place solely in North America. Another modification is an extreme change in rules, allowing far more creativity and unique armies and strategies. I will only halt the extreme examples of creativity, such as a super-continent-destroying laser. The alternate history for this NES is easily debatable and improbable. Furthermore, the World Powers will not act as they did in real life, as Europe is different in ways which may become obvious to you as the NES progresses. Despite those facts, I hope you enjoy this NES. Cheers,

EQ

-Prelude to War-

Spoiler :

1783: American Revolution ends, the United States of America celebrates its freedom from British oppression.
1789: The USofA's new Constitution is approved.
1800: France regains control of Louisiana from Spain.
1803: Louisiana is purchased from Napoleon's France by the United States.
1810: Revolt in West Florida by American settlers against Spanish rule, creating the new Republic of West Florida.
1811: Revolt in East Florida by native inhabitants and American settlers, following the capture of St. Augustine, and the Republic of East Florida is formed.
1812-1814: War of 1812: America enters the Napoleonic wars, ending up with a victory as John Paul Jones even manages to gather strength to raid the outskirts of London itself. Canada is annexed after a strong American invasion. Quebec is created as an independent nation.
1815-1816: Napoleon flees from exile once again, this time to Louisiana, establishing a new empire and defeating an American army. Ultimately the Americans recognize several of Louisiana's claims (RL state lines).
1817-1819: Civil War breaks out in East Florida as Seminoles and Spanish fight American immigrants who wish to join the USA. Ultimately, after a successful siege of St. Augustine, the American immigrants lose and the Congress of East Florida is controlled by the Seminoles and Spanish.
1822: Napoleon I dies and is replaced by his young son, but the nation is truly governed by a regent.
1834: Napoleon II takes full control of the Empire.
1835-1838: Texas revolts from the Empire of Mexico, after several desperate battles, manages to gain its independence.
1839-1841: Texan-Louisianan War: Napoleon II attempts to annex parts of eastern Texas but is defeated by the veteran Texan armies.
1846: California revolts and successfully defeats the battered and incompetent Mexican army, creating a new nation.
1847: Californian Gold Rush begins and the nation becomes incredibly wealthy, flooding the coffers.
1848: Year of Unrest. Riots, rebellions, revolts, and reforms occur all across America and Europe.
1848-1851: Canadian War of Rebellion: Canada breaks away from the United States with covert Russian and British support.
1848: Mormons in Utah break away from the decaying Mexican Empire forming the nation of Deseret.
1848-1856: Second Floridian Civil War begins, as East Florida descends into chaos as Americans, Spanish, and Seminoles all fight amongst themselves for power despite actions by the Spanish Minorcan Brigade. Ultimately results in a bitter stalemate and return to the status quo.
1850-1852: Second Mexican War: Californian and Texan forces invade Mexico, inflicting numerous defeats and annexing large parts of their former mothercountry.
1856: Republican Party is formed in the United States of America.
1857: East Florida passes resolution freeing its small amount of slaves, many move north into the United States looking for work.
1858: British Empire establishes the Dominion of Columbia consisting of Oregon Territory and western Canada.
1859: California passes resolution freeing its slaves.
1860: Republican Party wins the Presidency, and numerous slave states rebel in the south.
1860-1862: War of Southern Independence: After considerable heavy fighting and the Confederacy's General Lee winning a telling victory at the Battle of Gettysburg, North Carolina, South Carolina, Tennessee, Alabama (northern RL Alabama and Mississippi), Arkansas, Kentucky, Virginia, Delaware, and Maryland all become part of the Confederate States of America.
1863: Union Party is formed in the United States pledging to reunited the American Empire.
1866-1867: Napoleon II launches a war against Spain, winning and taking the islands of Cuba and Puerto Rico.
1869: Napoleon II attacks and defeats West Florida in a series of major battles, annexing the small Gulf nation.
1873-1876: 2nd Canadian War: United States attempts to reconquer Canada, but ultimately loses as the British Empire brings its full wrath to bear against the USA, devastating its economy. Quebec is once more annexed by Canada.
1877: Napoleon II frees the slaves of the Empire of Louisiana.
1878: Napoleon II is assassinated and is followed by his son, Napoleon III.
1880-1881: Dakota War: Alliance of Indian tribes begins fighting the United States, which is still recovering from the devastating war against Britian. The US has no choice but to grant freedom to the Federation of Tribes.
1883-1887: Napoleon III launches a war against Texas and the CSA, and after a long and brutal struggle manages to gain parts of eastern Texas and the state of Arkansas.
1886: CSA is forced to emancipate the slaves to help wage war on Louisiana.
1889: New England forms the New England Confederacy, breaking away from the "reactionary government" of the Union Party. US forces, still reeling from the 2nd Canadian War are defeated outside Hartford.
1890: The United States officially moves the government to Chicago, Illinois.
1901: Negro Uprising in Texas, particularly in western territories where they outnumbered whites, and after heavy fighting the Texan government smashes the rebels.
1905-1907: Mexican Civil War: With bankruptcy and corruption damaging the nation, civil war breaks out, bringing in nations from around the Gulf to intervene. By the end of the war, Mexico lost the north to Texas, and the Yucatan to Louisiana.
1910: United States enters into alliance with the German Empire.
1911: A Swedish immigrant in previously unorganized, but heavily population Wymong Territory, rallied fellow European Settlers, forms an army and formed New Europa. The Swede quickly cracked down on dissent and set up a new dictatorship.
1914-1919: The Great War: After the begining of the war in Europe, the US invaded Canada and became bogged down in heavy fighting against Commonwealth forces. In an attempt to outflank Canadian lines, the US invaded New England but once more bogged down. The Empire of Louisiana, seeking to expand its power, joined the Central Powers in 1916, but eventually found itself overwhelmed by the CSA and Texas. With an attack from the west by New Europa, Columbia, and British forces, the US was forced to surrender in 1919 a year after the German surrender in Europe. The Empire of Louisiana also lost its empire to the bitter Treaty of Boston.
1916: Quebec is freed by Canada in order to bring more manpower to bear against the United States.
1917: In the wake of the Russian Revolution, the tsar and the few remaining loyal to him fled to Alaska and set up a regime in exile.
1920-1926: American Civil War: Communists under Browder manage to defeat capitalists and foreign interventionists, especially with the assistance of escaped Bolsheviks from Russia. They form the United Socialist States of America.
1929: The Los Angeles Stock Market Crash heralds the Great Depression.


RULES

-Government-

The government design and management is pretty much up to all of you, and can be adjusted from starting status. However, if you change your government, expect the consequences to be dire.

-Nationality-

Nationalities are tricky. Most nations have more than two nationalities within their borders. The lucky ones only have one. The first listed in your nation's stats is your leading or predominant nationality, not nessacarily the most common one. To clarify some matters "Yankee" applies to Americans from the north, "Dixie" is the southern, "Texan" is well, Texan. "Various Native" applies to nations which have a wide variety of Indian tribes which i'm too lazy to list. Spanish in Florida is really SPANISH, not Hispanic. Any other questions on location of said nationalities, feel free to ask.

-Dissent-

This is the percentage of people unhappy with your rule. Fools ain't they?

-Economy-

Spending points are measured in IC, which you can spend to build up your army, construct major projects to improve or restrict your people's lives, or research new technologies. To increase economy, come up with new programs or deals and I will tell you the cost to implement them, and the following few turns you'll find out how successful they were. For military see below.

-Military-

You use your military to kill people. You can come up with any sort of ways to achieve the goal of killing people. Or you can expand your nation and do other sorts of things by using your military to dominate and control your neighbors. Below are the lists of pricing for military soldiers and vessels.

Army:

Irregulars: 1 IC for 10,000. These are scrapped up soldiers, some without even the barest of weapons or supplies. Use only in case of emergency or if you like large casualty rates.

Militia: 1 IC for 5,000. These are soldiers supplied by state or local governments, armed moderately well and almost as good as regular Infantry on the defensive.

Infantry: 1 IC for 2,500. These are regular forces, well organized and trained, capable of competently acting on the offensive or defensive.

USSA Mechanized Infantry: 1 IC for 1,000. These are regular forces, using the newly designed M-26 half-track to use as a mobile transport vehicle. Can only be built by the USSA.

Light Tanks: 1 IC for 100. The basic tank, with thin steel armor and a light gun, but a relatively mobile engine.

Medium Tanks: 1 IC for 50. A decent all around tank, well suit for armored warfare.

Crusader: 1 IC for 50. British Medium tank, stronger than regular medium tanks, and can only be built by nations part of the British Commonwealth.

Panzer II: 1 IC for 40. German Medium Tank, strongest medium tank currently capable of being produced. CAN NO LONGER BE BUILT.

S-35: 1 IC for 50. French Medium Tank, a middle ground between the Crusader and the Panzer II. Can only be built by nations recieving aid from France.

C-ARM1: 1 IC for 40. Californian Medium Tank, an equal to the Panzer II, and easily able to outmatch any other tank in North America. Can only be built by California.

Cougar: 1 IC for 50. RMU Medium Tank, an equal to the French S-35. Built to gain an offensive edge against the RMU's Socialist enemies. Can only be built by the RMU.

Houston-25: 1 IC for 15. Texan Heavy Tank, a heavy gun platform with the heaviest cannon yet put on any tank. Can only be built by Texas.

Armored Comparison: Light Tank<Medium Tank<Crusader<S-35=Cougar<Panzer II=C-ARM1<Houston-25

Navy:

Submarine: 1 IC for 3. A submersible vessel, best for plaguing merchant and supply convoys.

Destroyer: 1 IC for 3. A protective ship, suitable for patrolling the sealanes and combating the submarine threats.

Light Cruiser: 1 IC for 2. A ship with moderately heavy guns, still more geared toward anti-submarine warfare.

Heavy Cruiser: 1 IC for 1. A ship with heavier guns and armor than the Light Cruiser, but reduced speed, most effective for supporting Battlecruisers and Battleships in major surface fleet actions.

Battlecruiser: 2 IC for 1. A poor man's Battleship, suitable for heavy combat on the open ocean.

Arnold-Class Aircraft Carrier. 2 IC for 1. The Arnold is a throwback to old designs, using frieghter hulls as the base, the Arnold provides a cheaper alternative to regular carriers. Can only be built by Canada.

Aircraft Carrier: 3 IC for 1. The newest development in naval warfare. These come with carrier based planes but have yet to prove themselves in open battle.

Battleship: 4 IC for 1. The Pride and joy of a nation, capable of blasting aside virtually any other ship in open fighting.

Air Force:

Wright-191: 1 IC for 100. The basic fighter aircraft used by American nations, can be built by any nation in North America.

Hurricane: 1 IC for 100. Basic fighter aircraft used by the Commonwealth of the British Empire, superior to the Wright-191. Can only be built by members of the Commonwealth.

MB.52: 1 IC for 100. Basic fighter aircraft used by France for air superiority roles. Can only be built by nations recieving aid from France.

Wright-298: 1 IC for 25. Basic Heavy Bomber for American nations, can be built by any American nation.

Lancaster: OBSOLETE, CANNOT BE BUILT. Basic Heavy Bomber for Commonwealth nations, can only be built by nations part of the British Commonwealth.

Sasquatch: 1 IC for 25. The latest model Heavy Bomber for the Commonwealth and the British Empire, designed by Columbian engineers.

Stuka: 1 IC for 50. Dive bomber developed by the German Luftwaffe. CAN NO LONGER BE BUILT.

Abeja-129: 1 IC for 50. Fighter bomber developed by Cuba, to help protect themselves when launching bombing raids on Haitian naval and land base targets. Can only be built by Cuba.

Fighter Comparison: Wright-191<Mb.52<Hurricane
Bomber Comparison: Wright-298<Lancaster<Sasquatch
Fighter-Bomber Comparison: Stuka<Abeja-129

-World Powers-

These outside nations represent the great powers of global politics. These nations can support you in a multitude of ways from direct military intervention to economic aid to technological support and military designs.

The United Kingdom provides special aid to nations who agree to become part of the Commonwealth. They will freely provide all modern technology designs, military troops in case of war, and continuous economic boosts. The downside is that if the United Kingdom goes to war, they will take your army to fight across the world.

-Great Projects-

THese I'll leave to you. These can be done to improve the economy, army, or government control. Name the project and I'll name the price.

-Technology-

Like Great Projects, this I'll leave to your creativity. You can design new tanks and planes for your armed forces, or technologies to improve production or quality of life. You name the tech, I name the price.
 
-Nation Stats-

Alaska- LightFang
Founded: 1917
Government: Monarchy
Capitol: Anchorage
nationalities: Russian
Dissent: 1&#37;
IC per turn: 2
IC to Spend: 2
Army: 30,000 Militia, 41,500 Infantry
Navy: 2 Battleships, 2 Battlecruisers, 2 Heavy Cruisers, 6 Light Cruisers, 21 Destroyers
Air Force: none

Commonwealth of Columbia- bombshoo
Founded: 1858
Government: Commonwealth Republic
Capitol: Vancouver
Nationalities: British, Yankee, Various Native
Dissent: 2%
IC per turn: 4
IC to spend: 8
Army: 10,000 Militia, 110,000 Infantry, 250 Crusaders
Navy: 12 Light Cruisers, 30 Destroyers
Air Force: 900 Hurricanes, 90 Lancasters, 100 Sasquatches
Is part of British Commonwealth.

Canada- TheLastJacobite
Founded: 1848
Government: Republic
Capitol: Ottowa
Nationalities: British, Yankee, Various Native
Dissent: 5%
IC per turn: 5
IC to spend: 6
Army: 42,000 Militia, 52,000 Infantry, 160 Light Tanks, 150 Medium Tanks
Navy: 1 Arnold-Class Carrier, 1 Light Cruiser, 7 Destroyers
Air Force: 360 Wright-191s, 30 Stukas, 30 Wright-298s

California- Insane Panda
Founded: 1846
Government: Democracy
Capitol: Sacramento
Nationalities: Yankee, Chinese, Mexican
Dissent: 9%
IC per turn: 10
IC to spend: 20
Army: 59,000 Militia, 53,500 Infantry, 380 Medium Tanks, 470 C-ARM1s
Navy: 1 Aircraft Carrier, 4 Battleships, 8 Heavy Cruisers, 20 Light Cruisers, 43 Destroyers, 3 Submarines
Air Force: 930 Wright-191s, 380 Wright-298s

Rocky Mountain Union- The Farow
Founded: 1911
Government: Dictatorship
Capitol: New Stockholm
Nationalities: Various European, Texan, Yankee, Various Native
Dissent: 8%
IC per turn: 4
IC to spend: 5
Army: 53,000 Militia, 21,500 Infantry, 100 Light Tanks, 160 Cougars, 70 Panzer IIs
Navy: landlocked
Air Force: none

Federation of Tribes
Founded: 1881
Government: Republic
Capitol: Dakota
Nationalities: Dakota, Various Native
Dissent: 0%
IC per turn: 2
IC to spend: 2
Army: 63,000 Irregulars, 21,000 Militia, 9,000 Infantry, 85 Medium Tanks
Navy: landlocked
Air Force: none

Deseret:
Founded: 1848
Government: Theocracy
Capitol: Salt Lake City
Nationalities: Yankee, Mexican
Dissent: 3%
IC per turn: 2
IC to spend: 2
Army: 69,000 Infantry, 150 Medium Tanks
Navy: landlocked
Air Force: 290 Wright-191s, 60 Wright-298s

United Republics of Texas and Mexico- Shadowbound
Founded: 1820; Reformed 1936
Government: Dictatorship
Capitol: Mexico City
Nationalities: Mexican, African, Texan, Various Native, Dixie, Yankee
Dissent: 26%
IC per turn: 9
IC to spend: 9
Army: 95,000 Militia, 223,000 Infantry, 220 Light Tanks, 15 Medium Tanks, 220 Panzer IIs, 35 Houston-25s
NAvy: 1 Aircraft Carrier, 2 Battleships, 4 Battlecruisers, 9 Heavy Cruisers, 17 Light Cruisers, 54 Destroyers
Air Force: 580 Wright-191s, 70 MB.52s, 80 Stukas, 140 Wright-298s

Confederate States of America- germanicus12
Founded: 1860
Government: Republic
Capitol: Richmond
Nationalities: Dixie, African, Texan, Yankee, French
Dissent: 11%
IC per turn: 6
IC to spend: 6
Army: 75,000 Infantry, 385 Medium Tanks
Navy: 1 Aircraft Carrier, 1 Battleship, 5 Battlecruisers, 10 Heavy Cruisers, 19 Light Cruisers, 52 Destroyers, 15 Submarines
Air Force: 610 Wright-191s, 220 Wright-298s

Empire of Louisiana- Tyrion
Founded: 1815
Government: Monarchy
Capitol: New Orleans
Nationalities: French, African
Dissent: 0%
IC per turn: 7
IC to spend: 7
Army: 133,000 Infantry, 50 Medium Tanks, 540 S-35s
Navy: 3 Aircraft Carriers, 3 Battleships, 1 Battlecruiser, 2 Heavy Cruisers, 6 Light Cruisers, 22 Destroyers, 37 Submarines
Air Force: 290 Wright-191s, 370 MB.52s, 470 Wright-298s

West Florida
Founded: 1811-1869; 1919
Government: Republic
Capitol: Mobile
Nationalities: Dixie, French
Dissent: 4%
IC per turn: 4
IC to spend: 4
Army: 64,000 Infantry, 200 Medium Tanks
Navy: 1 Battlecruiser, 1 Heavy Cruiser, 18 Destroyers
Air Force: 315 Wright-191s

East Florida- Warman17
Founded: 1812
Government: Dictatorship
Capitol: St. Augustine
Nationalities: Spanish, Dixie
Dissent: 28%
IC per turn: 3
IC to Spend: 3
Army: 10,000 Irregulars, 29,000 Infantry, 40 Light tanks, 120 Medium Tanks
Navy: 1 Battlecruiser, 2 Heavy Cruisers, 8 Light Cruisers, 36 Destroyers
Air Force: 315 Wright-191s, 100 MB.52s, 80 Wright-298s

Cuba-
Founded: 1919
Government: Dictatorship
Capitol: Havana
Nationalities: Cuban, French
Dissent: 6%
IC per turn: 3
IC to spend: 3
Army: 55,000 Infantry, 110 Light Tanks, 50 Medium Tanks
Navy: 2 Battlecruisers, 6 Heavy Cruisers, 8 Light Cruisers, 25 Destroyers
Air Force: 220 Wright-191s, 20 Wright-298s

Haiti:
Founded: 1799
Government: Democracy
Capitol: Port-au-Prince
Nationalities: Haitian
Dissent: 5%
IC per turn: 3
IC to spend: 3
Army: 89,000 Infantry, 100 Medium Tanks
Navy: 2 Battleships, 4 Light Cruisers, 20 Destroyers
Air Force: 300 Wright-191s, 135 Lancasters
Florida Expeditionary Force: 10,000 Infantry

Puerto Rico
Founded: 1919
Government: Republic
Capitol: San Juan
Nationalities: Puerto Rican, French
Dissent: 0%
IC per turn: 1
IC to spend: 1
Army: 12,500 Infantry, 50 Medium Tanks
Navy: 5 Submarines
Air Force: 150 Wright-191s
Florida Expeditionary Force: 4,000 Infantry

United Socialist States of America
Founded: 1776
Government: Communist Dictatorship
Capitol: Chicago
Nationalities: Yankee, Various Native
Dissent: 14%
IC per turn: 7
IC to spend: 7
Army: 141,000 Militia, 107,000 Infantry, 15,000 USSA Mechanized Infantry, 380 Medium Tanks
Navy: none
Air Force: 1,030 Wright-191s

New England Confederacy
Founded: 1889
Government: Republic
Capitol: Boston
Nationalities: Yankee
Dissent: 3%
IC per turn: 5
IC to spend: 5
Army: 5,000 Militia, 82,000 Infantry, 270 Panzer IIs
Navy: 14 Submarines
Air Force: 580 Wright-191s, 90 Stukas

Quebec:
Founded: 1814-1873; 1916
Government: Republic
Capitol: Montreal
Nationalities: French
Dissent: 11%
IC per turn: 2
IC to spend: 2
Army: 79,000 Infantry, 170 Light Tanks
Navy: 3 Light Cruisers, 29 Destroyers
Air Force: 100 Wright-191s

Seminole Republic
Founded: 1936
Government: Republic
Capitol: Miami
Nationalities: Seminole, Cuban
IC per turn: 1
IC to spend: 1
Army: 66,000 Irregulars, 140 Light Tanks
Navy: none
Air Force: 70 Wright-191s

Republic of Maya
Founded: 1936
Government: Republic
Capitol: Chichen Itza
Nationalities: Maya, Mexican
Dissent: 15%
IC per turn: 1
IC to spend: 1
Army: 40,000 Militia
Navy: 3 Destroyers
Air Force: 100 Wright-191s

-World Powers (nonplayable)-

United Kingdom
Government: Constitutional Monarchy
Capitol: London
American Allies: Columbia
Description: One of the oldest empires in the world, they mostly only assist former colonies, though it is possible to conclude an alliance with them if you are a democracy or help the balance of power in America.

Japan
Government: Imperial Monarchy
Capitol: Tokyo
American Allies: None
Description: Another new power, dedicated to furthering its own dreams of empire. They will only assist American nations if direct benefit comes to them from giving aid. Though preferrably they will only give to monarchies, they will still provide goods and technology to nations which respond with support of their own.

France
Government: Republic
Capitol: Paris
American Allies: Louisiana
Description: France helps France first. They will occasionally provide limited support to republics and democracies, but favored nations have French as the predominant nationality.

Russia
Government: Republic
Capitol: St. Petersburg
American Allies: none
Description: A regenerating power under Kerensky, Russia is set to rebuild and be reborn from its disaster of the Great War. However dissent under the regime could mean a power shift at any time. Beware alliance with Russia, though they could offer a new market, advanced weapons, and a strong European ally, treaties could be short-lived with the fluid government there.
 
-Technology Projects-

Name: Cobra I Medium tank
Developer: Mexico
Cost: 5
Paid: 0
Result: An easier to produce medium tank, a light gun combined with the armor and engine of a regular medium tank. Power rests somewhere between a Light Tank and Medium Tank.

Name: Wolverine Medium Tank
Developer: Canada
Cost: 8
Paid: 3
Result: A tank with regular medium armor, but with an improved engine and a heavier 60mm gun. With increased speed and firepower the Wolverine is the heaviest design of medium tank so far put on the board.

Name: Nicholas Heavy Tank
Developer: Alaska
Cost: 10
Paid: 5
Result: A new tank which has a 105mm cannon, as well as supporting 45mm guns. With a proposed crew of 7 men, this tank creates a new class of armor called the heavy tank.

Name: Seversky F/A-8 &#8220;Red Storm&#8221;
Developer: USSA
Development Cost: 12
Paid: 2
Result: This Twin engine multi-role aircraft is designed with flexibility in mind, it can perform almost any task in an adequate way, a true jack of all trades.
Cost: 1 IC for 50

Mechanized Infantry
Research Cost: 15 IC
Paid: 8
Developer: American Alliance
Mechanized infantry is a vast improvement over the traditional type. Rather than moving on foot, soldiers are moved from place to place on half-tracks, increasing range, speed and manuverabilty.

C-MECH1 "Lion"
Research Cost:10
Paid: 2 IC
Developer: The Republic of California
The C-MECH1 "Lion" is planned to be a rapid Armored Personnel Carrier, on par, if not exceeding, any other Mechanized infantry designs. A specific concern is speed. The C-MECH1 is to be able to attain speeds equal to the C-ARM1, and keep up with armored tank divisions, thus enabling rapid deployment of Infantry. The C-MECH1 is to be either armed with a small anti-tank weapon or machine guns.

C-F1 "Golden Eagle"
Research Cost:10
Paid: 2 IC
Developer: The Republic of California
The C-F1 "Golden Eagle" is to be California's all purpose, single-engine fighter-interceptor. The C-F1 shall also be equally suited to ground attack and reconaissance missions, and shall be able to pack the speed and manuveurability of most twin-engine fighters into a single-engine chasis using highly advanced engine designs and a less-cumbersome and more aerodynamic chasis. It is to be superior to all fighters currently in the air.

C-B1 "Condor"
Research Cost:15
Paid: 2 IC
Developer: The Republic of California
The C-B1 "Condor" is designed to be a long range strategic bomber, allowing California to project force accross a distance of approximately 2,000 miles, and thus, accross several states, enabling California to ensure its territorial integrity and to deal with any threats which surface. The C-B1 shall feature an all-metal, heavily armored chasis (making it a very durable bomber), rotating gun turrets, a large bomb bay, and the ability to fly at an altitude of over 35,000 feet. Its specifications will be similar to the Lancaster's, though it shall have a shorter range in exchange for its ability to fly at a higher altitude and its heavier armor.

Houston-25 Mass Production
Research Cost: 10
Paid: 8
Effect: Allows 30 Houston-25s to be built for 1 IC.
Developer: Texico

Cougar II- It will incorporate the German Panzer II&#8217;s as well as the Cougar to make a fast moving medium tank. It will be more powerful then both its predecessors finding a combination between speed and strength.
Research Cost: 15
Paid: 0
effect: Allows production of the improed Cougar II tank
Developer: RMU

'Le Aigel'- A bomber designed to be a much lighter plane, considered for mass production and development by Louisianan Air Corps.
Research Cost: 10
Paid: 1
Effect Allows production of 'Le Aigel'.
Developer: Louisiana

-Great Projects-

The New Deal: The New Deal is a plan, concieved by President William R. Hearst of California, to aleviate the suffering and economic damage caused by the Great Depression and the deflation of Californian markets and it is also a plan for a new route towards economic prosperity within the Californian state. The New Deal will consist of a program of expanded Agricultural subsidies and regulations to sustain agriculture, public works campaigns to provide jobs, and expanded government regulations and controls on finances, stocks, and business to re-invigorate industry.
Nation: The Republic of California
Effect: +3 IC per turn, -Dissent
Cost: 30 IC
Paid: 7 IC

Trans-Tundra Railway: A northern continental rail road developed to connect the Northern Trade Zone with its newest member of Alaska. This will add significant industrial capacity to both Canada and Alaska, opening new oil field and other natural resources for exploitation.
Effect: +2 IC per turn for both Canada and Alaska
Cost: 25 IC
Paid: 2

Quebec Industrialization Project: Major Quebec effort to build up and develop their economic industry and factory capacity. Consists of modernization of factories around the nation and encouragement of growth of further industry.
effect: +3 IC per turn for Quebec
Cost: 20 IC
Paid: 13

Columbia River Hydroelectric Corporation: This is a goverment ran company which through the use of hyrdoelectric energy from 6 large dams will create a power grid for the entire nation. This will make electricity affordable to even those in rural areas, and will not only increase the economy in countless ways, but will also increase industrial capacity, raise the general standard of living and even generate a small revenue for the goverment in electric bills. Show the British Goverment the prospects of this, and kindley ask for aid for this massive undertaking.
Effect: +2 IC, -5&#37; Dissent for Columbia
Cost: 35
Paid: 6

Operation Equilibre: Following the designs for the Columbian Highway System, this is designed to connect and interlink the new provinces of the Empire of Louisiana using a modern roadway system.
Effect: +2 IC per turn
Cost: 25 IC
Paid: 1

Alaskan Oil Corporation: Following discover of massive oil fields in eastern Alaska, the Russian government has determined to exploit them at the earliest possible date. In order to do so this requires major effort of development in reaching some of the most remote and hostile regions of North America.
Effect: +4 IC per turn
Cost: 50 IC
Paid: 1

Continental Divide: Need more information from RMU on details of project.
Effect: +1 IC per turn
Cost: 15 IC
Paid: 1

-North American Wars Since January 1936-

Completed Wars

Utah Crises March, 1936

Combatants
Deseret
vs.
Rocky Mountain Union

Military Casualties
Deseret: 5,010
RMU: 16,080
Total: 21,090

Civilian Casualties
Deseret: 25,000

Ongoing Conflicts

Great Northeastern War February, 1936 - Present

Combatants
American Alliance: Alaska, Canada, Quebec, Federation of Tribes, Republic of New England, Confederate States of America, Rocky Mountain Union
vs.
United Socialist States of America

Military Casualties
Alaska: 3,500
Canada: 41,465
Quebec: 26,500
Federation of Tribes: 44,150
New England: 40,035
CSA: 33,760
RMU: 24,235
Allied Total: 213,645
USSA: 220,915
Total: 434,560

Texas War April, 1936 - Present

Combatants
Texmex Defensive Pact: Texas, Mexico
vs.
Grand Alliance: California, Louisiana, France

Military Casualties
Texas: 73,960
Mexico: 4,680
Alliance total: 78,640
California: 14,250
Louisiana: 39,730
France: 3,070
Alliance Total: 57,050
Total: 135,690

Caribbean War May, 1936 - Present

Combatants
Gulf Alliance: Haiti, West Florida, Puerto Rico
vs.
Cubo-Florida Alliance: Cuba, East Florida

Military Casualties
Haiti: 1,990
West Florida: 7,310
Puerto Rico: 640
Alliance Total: 9,940
Cuba: 2,490
East Florida: 9,600
Alliance Total: 12,090
Total: 22,030
 
-World Map-

america.GIF
 
What about In The Shadow of Rome?
 
Sorry nuclear kid, that ain't comin' back any time soon. Very sorry about that.
 
I will take one of the Dakotas or New England when stats are up then
 
The United Socialist States of America!! Americans of the World Unite!!!! The road to the reunification of the continent lies in the power of the workers!! Let us pave the way to the future in red... BLOOD RED!!!! :mwaha:

It's going to be interesting, being a commie! :D
 
The United Socialist States of America!! Americans of the World Unite!!!! The road to the reunification of the continent lies in the power of the workers!! Let us pave the way to the future in red... BLOOD RED!!!! :mwaha:

It's going to be interesting, being a commie! :D

isnt that the red nation with capitol in chicago?
 
Yep, Feanor, you called it first. Although i do like his attitude. Anyways the rules have been posted, the rest will likely come tomorrow afternoon.
 
Well, if I can't get the commies I suppose I'll settle for New England if you give Nuclear Kid a Dakota :(
 
Ok, I'll set up a nation list, so ya'll can see who's got what etc. Stats for them will come tomorrow.
 
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