Qwack
The Poopman
- Joined
- Jan 21, 2006
- Messages
- 836
Settings:
Leader: Gandhi
Map: Fractal - random climate and random sealevel
Difficulty: Emperor
Speed: Epic
I had alot of fun in the RB19 game where we played a cultural challenge without using the cultural slider, in other words we basically won a true cultural victory. That is what I was thinking for this game, but try for a true diplomatic victory. I generally prefer not to have complicated variants for my SG's, and usually all my SG's have only 1 variant rule, but this one will be a bit more complicated. I cant help it though
Variant(s):
- Must win diplomatic victory with less than 15% land area.
- Cannot ever declare war by ourselves. If a friend asks us to help, we are allowed.
- No lame tactics like gifting or Razing cities. I think the team know the basic theme of the variant and we will stick with it instead of finding loopholes the variant rules dont cover.
This will be a very economically and diplomatically focused game, where we have to get the maximum out of every city. Since there will be very little to no warring in the game, some micromanagement will be preferrred where every player checks every city every 3-5 turns. Considering the fact that we will have very few cities and no wars, this wont take much time. Anyone can signup, although some emperor level experience is preferable.
Roster:
Qwack
Futurehermit
Darkwatcher
Compromise
Sunrise
Settings we got:
And the start Location:
We had a hut near our warrior, through which we popped a scout. Thats how we scouted so much territory on the first turn. I have played the first 30 turns, and ill have the report up tommorow. I have to get some sleep now
Leader: Gandhi
Map: Fractal - random climate and random sealevel
Difficulty: Emperor
Speed: Epic
I had alot of fun in the RB19 game where we played a cultural challenge without using the cultural slider, in other words we basically won a true cultural victory. That is what I was thinking for this game, but try for a true diplomatic victory. I generally prefer not to have complicated variants for my SG's, and usually all my SG's have only 1 variant rule, but this one will be a bit more complicated. I cant help it though
Variant(s):
- Must win diplomatic victory with less than 15% land area.
- Cannot ever declare war by ourselves. If a friend asks us to help, we are allowed.
- No lame tactics like gifting or Razing cities. I think the team know the basic theme of the variant and we will stick with it instead of finding loopholes the variant rules dont cover.
This will be a very economically and diplomatically focused game, where we have to get the maximum out of every city. Since there will be very little to no warring in the game, some micromanagement will be preferrred where every player checks every city every 3-5 turns. Considering the fact that we will have very few cities and no wars, this wont take much time. Anyone can signup, although some emperor level experience is preferable.
Roster:
Qwack
Futurehermit
Darkwatcher
Compromise
Sunrise
Settings we got:
And the start Location:
We had a hut near our warrior, through which we popped a scout. Thats how we scouted so much territory on the first turn. I have played the first 30 turns, and ill have the report up tommorow. I have to get some sleep now