VRA-01 ~ The Masters.

vra379971

Deity
Joined
Jan 2, 2003
Messages
2,010
"What is the purpose of cilvilization?"

"To build something that would stand the test to time..."

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Version: Warlords 2.08
Level: Monarch (!)
Civ/Leader: I'm up for negotiations.
Map: Up for debate
Random AI
Speed: Normal
Game end date: 2050.

Variants:

"X civs on a map? Bah, we can fit at least 1 or 3 more"

Victory Condition: Mastery. This will be the major difference with this SG. Unlike other set victory conditions, this works in the following manner.

Sevo said:
A Mastery Victory is won as follows:
If selected, the mastery victory replaces the other victory conditions in the game (by nature it can't co-exist with them)
Mastery Victory is determined ONLY at the end of the time-span of the game. You have to survive to the end.

Points are given for the following:
Land - 1 point per % of landmass controlled by team.
Population - 1 point per % of total planet population possessed by team.
Culture - 1 point per % of total planet culture belonging to team.
Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
Starship - 100 points given to any civ launching an interstellar starship. This is a big score bonus but represents a significant achievement; if a civ that hasn't launched a starship is to be considered superior to one that has it must have made significant cultural and military achievements!

At the end of the game the scores are summed and a victor declared.

Anyway, credits to Sevo and to Thorn for updating this for Warlords.
The link to download the mod is here: http://forums.civfanatics.com/downloads.php?do=file&id=4143 It isnt a big file.

Anyway, I'm curious to see how we are going to hanlde this multi-facted situation. Looking for a Team of 4 or 5. Likely 15 turns each or so, and then down to 10 in industrial age.

1 - Vra
2 - Giaur
3 - Admiral Kutzov (Tentative)
4 -
5 -
 
Cool! A point was made btw, about using normal speed instead due to the length, so, I'll make that change...
 
A few things need to be decided btw...first of, whatg map size do we want for this?

I have a feeling Large might be better, so we don't have to involve ourselves in too many landgrabs.

As for winning strategy...

We need to launch a spaceship by the end, that's a given.

We need a few Cultural cities, perhaps 1 or two, as the AI has trouble getting those.

As for religions, do we want to found one? Or capture one? I personally would like to found one, so we can use OR to get buildings and culture up quickly. Not to mention getting allies.

I suppose it comes down to what leader we would like to use...Augustsus?
 
A few things need to be decided btw...first of, whatg map size do we want for this?

hey all. I'm an idiot. My computer won't handle this if it is larger than standard. just giving y'll forworning of what u get if u adopt me.



re: the speed. me likes epic, but I'm not particular. and I'm not as stupid as my posts. :crazyeye:
 
sorry for the double dipping. if you adopt me, i'll drive u insane. go random on the leader choice
 
Random leader on Monarch...Aaaah. I'm in for that bit of craziness if all else are.

As for game speed, I rather normal as this is going to take time as is. Normal map size is cool though.

Is this ok?

Version: Warlords 2.08
Level: Monarch
Civ/Leader: Random
Map: Up for debate still.
Random AI
Speed: Normal

As for map, perhaps continents? Mabye 2 or 3?
 
Why? For an extra level of challenge I guess. If we were to select one, someone with an Organized, Financial or Industrious trait would be my choice so we can afford to do some early bashing if needed.

And, we'll go with four, and if someone else is up for it when we're in progress, cool.
 
Version: Warlords 2.08
Level: Monarch
Civ/Leader: Random
Map: Up for debate still.
Random AI
Speed: Normal

looks good. standard pleez. If we don't want to do random leader, how 'bout Ragnor? yes, I'm insane. :crazyeye: Nobody ever plays as Ragnor.

Really, I'm flexible on the leader. ;)

And go with 30 turns for the initial set. Takes a while to get that worker up.

As for map, perhaps continents? Mabye 2 or 3?
2 or fractal; your choice
 
Standard it is...And, as for Ragnar, I've had my fill of him.

*points to WOTM*

How about FDR, and America? Good traits, And I've never seen a SG with him.
 
Cool, this can get going now. If anyone else wants to join, we'll be happy to have them I'm sure.

Version: Warlords 2.08
Level: Monarch
Civ/Leader: FDR - America
Map: Continents (2)
Random AI
Speed: Normal
Number of added random AI: 2.

We'll go with these and I'll roll in a bit.

And Miller Time's a cool SG, but we still have FDR to ourselves. And a good thing too, we'll need his traits in this SG.

--------------------------

Roster:

1 - Vra
2 - Giaur
3 - Admiral Kutzov
4 - Galileo44

Happy to take one or two more.

I'll start off so...the turns will be 20/15/15/15/10...
 
Turn 0: Well...folks, get out the axes and the nets! Seeing all the food, and a total lack of hills (okay, one) I can see we'll likely be moving the capital. I also see we have a chance for an early religion with those seafoods, so I head for Mysticism over Mining.

Washington_Start_shot..GIF


Turns 1-2: The warrior explores...

Turn 3: Hmm, it seems the tribe heard our plea and have had pity on us. This saves valuable time on the way to BW.

Mining_gift.GIF


Turn 4: We find elephants...

Turn 5: We find another pride.

Turn 6: We find two more prides.

Turn 7: We see a tribal hut in the distance...

Turn 8: Hmm. And this explains rather well WHY we have so many elephants! They belonged to this tribe...

Hunting_Gift.GIF


Turn 9: In comes Meditation and this protective guy. Bah, protective. Anyway, I decide to shoot for Hinduism just to be sure we get a religion. Due in twelve.

KKcomesin.GIF


Turn 10: As the Kublai scout is around, I scurry to the hut just outside our city...

Turns 11 to 16: Yawn, yawn, yawn, yawn, yawn, yawn.

Turn 17: We grow to size two, and pick up 48 gold in the tribal hut.

Turn 18: More elephants! To the east this time...

Turn 19: Work Boat comes in, I set it to work, and we grow to Size 3.

Turn 20: My fears are validated - Buddists now roam the earth. I decide to play two mroe to see if we get Hinduism...

Turn 21: Hold your breath...

Turn 22: A warrior team survives a wolf attack, citing the role a small mouse (which someone chose to nickname Chuyia) in surviving the attack, a polytheistic religion is formed...

Hinduism.GIF


And, our ending lands.

3200_BC.GIF


This was an amazing turnset - 20 turns of techs we need we don't need to research are always cool. Now, to leverage it into a permanent advantage....I'm not good at dotmaps - could anyone try to set up one?

We need to consider how exactly to approach this one, so let me lead off the discussion. Now that we have a religion, we can probably afford to go on a bit of a land grab, then do alot of cottaging. We are going to need to build our own wonders (and with his traits we can) so, I would say after BW, get out a worker or two, improve the land, and start settling the area fast.

Giaur - it's yours for 15!
 

Attachments

Here is my attempt at a dotmap:
dotmapforVRA-1.jpg


Best option is blue dot, some hills, food, and elephants. Red dot grabs more elephants and some grassland being fed by pigs although much territory is as yet unclear. If there is a food resource in the yellow box area, then a cottage city using all of the grassland to the east of the capital will be good.
 
Sure! You can take 5th spot in the rotation.

So...

1 - Vra...dreaming of El Dorado...
2 - Giaur...Scribbling away under the moonlight...(Just Played)
3 - Admiral Kutzov..."Om"...(Up but waiting for report)
4 - Galileo44...stargazing...
5 - The Sansman...meditating...

I'll look at it as soon as I can and see our present situation.
 
The report:
-----------------

Shaka appeared, Monti appeared too ...

shaka0000.JPG




Borders expanded, we discovered fish to the west.

fish0000.JPG




Bronze researched, North, chopper can be seen.

north0000.JPG




South. Chopper can be seen.

south0000.JPG




East.

east0000.JPG
 
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