"What is the purpose of cilvilization?"
"To build something that would stand the test to time..."
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Version: Warlords 2.08
Level: Monarch (!)
Civ/Leader: I'm up for negotiations.
Map: Up for debate
Random AI
Speed: Normal
Game end date: 2050.
Variants:
"X civs on a map? Bah, we can fit at least 1 or 3 more"
Victory Condition: Mastery. This will be the major difference with this SG. Unlike other set victory conditions, this works in the following manner.
Anyway, credits to Sevo and to Thorn for updating this for Warlords.
The link to download the mod is here: http://forums.civfanatics.com/downloads.php?do=file&id=4143 It isnt a big file.
Anyway, I'm curious to see how we are going to hanlde this multi-facted situation. Looking for a Team of 4 or 5. Likely 15 turns each or so, and then down to 10 in industrial age.
1 - Vra
2 - Giaur
3 - Admiral Kutzov (Tentative)
4 -
5 -
"To build something that would stand the test to time..."
------------------------------
Version: Warlords 2.08
Level: Monarch (!)
Civ/Leader: I'm up for negotiations.
Map: Up for debate
Random AI
Speed: Normal
Game end date: 2050.
Variants:
"X civs on a map? Bah, we can fit at least 1 or 3 more"
Victory Condition: Mastery. This will be the major difference with this SG. Unlike other set victory conditions, this works in the following manner.
Sevo said:A Mastery Victory is won as follows:
If selected, the mastery victory replaces the other victory conditions in the game (by nature it can't co-exist with them)
Mastery Victory is determined ONLY at the end of the time-span of the game. You have to survive to the end.
Points are given for the following:
Land - 1 point per % of landmass controlled by team.
Population - 1 point per % of total planet population possessed by team.
Culture - 1 point per % of total planet culture belonging to team.
Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
Starship - 100 points given to any civ launching an interstellar starship. This is a big score bonus but represents a significant achievement; if a civ that hasn't launched a starship is to be considered superior to one that has it must have made significant cultural and military achievements!
At the end of the game the scores are summed and a victor declared.
Anyway, credits to Sevo and to Thorn for updating this for Warlords.
The link to download the mod is here: http://forums.civfanatics.com/downloads.php?do=file&id=4143 It isnt a big file.
Anyway, I'm curious to see how we are going to hanlde this multi-facted situation. Looking for a Team of 4 or 5. Likely 15 turns each or so, and then down to 10 in industrial age.
1 - Vra
2 - Giaur
3 - Admiral Kutzov (Tentative)
4 -
5 -