Copied here for future reference...
No worker Automation (except pollution cleanup)
No goto orders crossing to the next players turn.
Don't fortify units in the middle of nowhere.
No reloading of saved games.
No loophole abuse (e.g. endless whipping)
Turn length is 10 turns, which is the RBD standard (usually exceptions made for the first round through the roster.) Many succession games use a 20 turn length. There are advantages and disadvantages either way.
First thing is, we'll need to found some cities. Here's some homework reading for you so you get a general idea of what to do...
Post on how to create a dotmap
I get the impression that ChrTh's idea is to let the rookies muddle their way through without a lot of up-front advice (so the vet doesn't dominate the decision making process) and then simply provide constructive feedback on what choices were made. So, I'm not going to post my own dotmap once we start the game -- I'll let you guys take care of that yourselves.
Hopefully I'll get a chance to start tonight, but I expect to be working late so I may not.
Veterans, here are your ground rules:
You start the game by playing 20 turns, then one full rotation of your team, then 10 more turns. After that, the rotation continues WITHOUT YOU, unless you feel the need to take some turns (the group is in dire straits, you really want to play, etc.). Note that your place outside the rotation does not excuse you from the game--you'll be needed even more.
Each Veteran starts his (or her; on the Internet, no one knows you're a dog) own game with the following settings:
Regent Level
Random Civ
Standard Map
Roaming Barbarians
All Opponents should be Random, with one NONE (one less opponent than typical)
The Geography should be fully Random
Play 20 turns, and if you feel the game is workable, start your game. (If it's a really bad start, say, you're on a four square island, then it's ok to start again).
Zed-F's Team:
ChrTh
Mystery13
Padma
No worker Automation (except pollution cleanup)
No goto orders crossing to the next players turn.
Don't fortify units in the middle of nowhere.
No reloading of saved games.
No loophole abuse (e.g. endless whipping)
Turn length is 10 turns, which is the RBD standard (usually exceptions made for the first round through the roster.) Many succession games use a 20 turn length. There are advantages and disadvantages either way.
First thing is, we'll need to found some cities. Here's some homework reading for you so you get a general idea of what to do...
Post on how to create a dotmap
I get the impression that ChrTh's idea is to let the rookies muddle their way through without a lot of up-front advice (so the vet doesn't dominate the decision making process) and then simply provide constructive feedback on what choices were made. So, I'm not going to post my own dotmap once we start the game -- I'll let you guys take care of that yourselves.

Hopefully I'll get a chance to start tonight, but I expect to be working late so I may not.