ChrTh (with Sirian's mod) has a good looking idea there. I'm willing to do my part, but I'll put my own spin on it. The rules are VERY similar to Sirian's, but we're going to be playing at the Emperor level. This is to try to cater to a different audience set.
The main rules from Sirian are reposted here, with some subtle changes. Please read them before signing up, as there are a few differences.
Rather than play as a normal SG rotation, with me taking a turn every so often as I come up, and same for others, I'm going to play the whole game -- AND so is everybody else. However, instead of each playing the game separately, there will be one Official Game, progressing like a typical Succession Game.
It's going to look something like this:
Turn Order:
Arathorn
Architect
Brian J
charliehoke
LKendter
D9Phoenix
Round one, 4000BC is posted and everybody plays. Everybody posts their turn report, including me, and I will always post my version of the save game. I'll offer my view of each player's moves, the good, the bad, the weedy. Questions are welcome, then at some point we move to next turn.
Since I was "Up", my save game is used by everybody, to start from for the next turn. Everybody plays and posts a report, and I will always post my version of the save. In this case, however, Player 2 is up, so he should also post his save. I'll offer feedback based on the reports (the more detail you put in your report, the more I can examine and critique, so you'll get out of it what you put in to it.) After the analysis is done, we move to next turn.
Since Player 2 was "up", his save is used by everybody to start the current round. And on and on it goes. Everybody plays the whole game and gets continuous critiquing (according to how detailed their reports are) and they get to see what I do in the exact same situations -- and those who are on the roster also get as much input into the course of events of the "Official Results" as they would in a standard succession game.
A little complex-sounding, but in practice it will be smooth and easy to deal with [Arathorn: Boy, I hope so! Could be complicated, but the idea is very sound]. I don't necessarily promise, but I'll handle directing the traffic and keeping track of what's where as much as I'm able.
THE RULES:
* When you are Up, you are REQUIRED to play, and to do so in a timely fashion. This is the NUMBER ONE priority of signing up for the game.
* When you are not Up, you are not required to play, but are strongly encouraged to play as much as you can. The more you play, the more critique you can get.
* No critiquing of other player's results, except by me. If you are playing in this game, then by definition you're no expert. Make sense? This rule is aimed at keeping each player's focus on their own performance and development, and off of getting into comparisons with the other players, and to minimize any chance for hostilities. Questions involving "what if" scenerios, regarding other players' results, are OK. [I'm keeping this rule as written. If you JUST HAVE to comment and think I've missed something, PM/email me and get it out that way. The possibility of hurt feelings is just too high if there are too many comments. I encourage other "experts" (Charis, Sirian, Jaffa, Zed, Toecheese, ...) to comment, if interested. It should go without saying that you shouldn't participate if you're not willing to have your moves pored over pretty carefully. If you're thin-skinned, this is probably not the game for you.]
* No question is too dumb, no move too weedy, no results too poor. Nobody will be dropped or turned away for lack of skill or experience. This is your chance to stop being a wallflower and get out onto the dance floor.
* When you are Up, your results will be official, whether they are good, bad, or ugly. When you're not up, feel free to try stuff out, to take risks or do things you wouldn't normally ever dare, to see where it leads -- or play as if you were Up. Your choice.
* Since this is a training game, we're going to run 10 turns per player right from the very start.
* No worker automation, no goto orders that extend past the end of the ten turns. And all other "standard" SG rules.
* 30 hours for the player who is Up Next to acknowledge that they have Got It and are playing. This is a HARD RULE, so when you are On Deck or your turn is upcoming, you need to make sure you take time out to keep an eye on the board. If you do not acknowledge within 30 hours, you will be skipped as far as being Up and having your results affect the Official outcome.
* 96 hours maximum between every ten turn round. If the playing and reports and analysis finish eary, we'll move on early. If 96 hours comes around, we'll move on regardless.
* If the game gets to be too involved in the late stages, lots of units and too much stuff to do, I'll either extend the times or shorten the turn lengths.
Lots of changes in qualifications!!!
In order to qualify for this game, you must meet the following conditions:
* Any level of SG experience -- from full-blown novice to "played a ton but never on so high a level"
* "Learning" Civ III Player - never tried to play anything higher than Monarch, or tried and failed at Emperor or higher. (This is for those of you out there who are nervous, struggling, and maybe a little scared of embarrassment, but would like to get involved and will step up and put your best effort forward, not only in the game but in your reports and in dealing with the analysis you get).
* You have time to devote to this!!! (You'll have just one day when you come Up to acknowledge your turn and begin to play. You have to play when you're Up. The more you play and the more you put into your reports, the more you'll get out of it).
* You believe you can see it through to the end.
I'm mainly shooting for two different groups -- those who have played a fair chunk of SGs and are looking to "move to a higher level" and those who are at a pretty high level, are looking to move into SGs, but don't want to play Regent.
Those who don't have enough time or otherwise do not qualify in some aspect are of course welcome to lurk the game, to play alongside the rest of us in the shadows and see how your results look and what you can learn. You may even, from time to time, post your own reports or ask questions, and I'll help you as I have time, but no guarantees. Only those officially participating are guaranteed any analysis.
Civ: Random -- we'll adapt to what we get
Difficulty: Emperor
Map: Standard
Settings: Standard
Barbarians: Roaming
Victory Conditions: All
I won't be ready to begin for several days at least, maybe a week -- or even two. That should give players a chance to apply. I have limited time, so I don't want too large a roster. I'm waiting to see on interest level, too.
Arathorn
P.S. Should mention this game will require patch 1.21f.
ROSTER:
Arathorn
Architect
Brian J
charliehoke
Arizona_Steve
LKendter
First alternate if he desires:
ChrTh
The main rules from Sirian are reposted here, with some subtle changes. Please read them before signing up, as there are a few differences.
Rather than play as a normal SG rotation, with me taking a turn every so often as I come up, and same for others, I'm going to play the whole game -- AND so is everybody else. However, instead of each playing the game separately, there will be one Official Game, progressing like a typical Succession Game.
It's going to look something like this:
Turn Order:
Arathorn
Architect
Brian J
charliehoke
LKendter
D9Phoenix
Round one, 4000BC is posted and everybody plays. Everybody posts their turn report, including me, and I will always post my version of the save game. I'll offer my view of each player's moves, the good, the bad, the weedy. Questions are welcome, then at some point we move to next turn.
Since I was "Up", my save game is used by everybody, to start from for the next turn. Everybody plays and posts a report, and I will always post my version of the save. In this case, however, Player 2 is up, so he should also post his save. I'll offer feedback based on the reports (the more detail you put in your report, the more I can examine and critique, so you'll get out of it what you put in to it.) After the analysis is done, we move to next turn.
Since Player 2 was "up", his save is used by everybody to start the current round. And on and on it goes. Everybody plays the whole game and gets continuous critiquing (according to how detailed their reports are) and they get to see what I do in the exact same situations -- and those who are on the roster also get as much input into the course of events of the "Official Results" as they would in a standard succession game.
A little complex-sounding, but in practice it will be smooth and easy to deal with [Arathorn: Boy, I hope so! Could be complicated, but the idea is very sound]. I don't necessarily promise, but I'll handle directing the traffic and keeping track of what's where as much as I'm able.
THE RULES:
* When you are Up, you are REQUIRED to play, and to do so in a timely fashion. This is the NUMBER ONE priority of signing up for the game.
* When you are not Up, you are not required to play, but are strongly encouraged to play as much as you can. The more you play, the more critique you can get.
* No critiquing of other player's results, except by me. If you are playing in this game, then by definition you're no expert. Make sense? This rule is aimed at keeping each player's focus on their own performance and development, and off of getting into comparisons with the other players, and to minimize any chance for hostilities. Questions involving "what if" scenerios, regarding other players' results, are OK. [I'm keeping this rule as written. If you JUST HAVE to comment and think I've missed something, PM/email me and get it out that way. The possibility of hurt feelings is just too high if there are too many comments. I encourage other "experts" (Charis, Sirian, Jaffa, Zed, Toecheese, ...) to comment, if interested. It should go without saying that you shouldn't participate if you're not willing to have your moves pored over pretty carefully. If you're thin-skinned, this is probably not the game for you.]
* No question is too dumb, no move too weedy, no results too poor. Nobody will be dropped or turned away for lack of skill or experience. This is your chance to stop being a wallflower and get out onto the dance floor.
* When you are Up, your results will be official, whether they are good, bad, or ugly. When you're not up, feel free to try stuff out, to take risks or do things you wouldn't normally ever dare, to see where it leads -- or play as if you were Up. Your choice.
* Since this is a training game, we're going to run 10 turns per player right from the very start.
* No worker automation, no goto orders that extend past the end of the ten turns. And all other "standard" SG rules.
* 30 hours for the player who is Up Next to acknowledge that they have Got It and are playing. This is a HARD RULE, so when you are On Deck or your turn is upcoming, you need to make sure you take time out to keep an eye on the board. If you do not acknowledge within 30 hours, you will be skipped as far as being Up and having your results affect the Official outcome.
* 96 hours maximum between every ten turn round. If the playing and reports and analysis finish eary, we'll move on early. If 96 hours comes around, we'll move on regardless.
* If the game gets to be too involved in the late stages, lots of units and too much stuff to do, I'll either extend the times or shorten the turn lengths.
Lots of changes in qualifications!!!
In order to qualify for this game, you must meet the following conditions:
* Any level of SG experience -- from full-blown novice to "played a ton but never on so high a level"
* "Learning" Civ III Player - never tried to play anything higher than Monarch, or tried and failed at Emperor or higher. (This is for those of you out there who are nervous, struggling, and maybe a little scared of embarrassment, but would like to get involved and will step up and put your best effort forward, not only in the game but in your reports and in dealing with the analysis you get).
* You have time to devote to this!!! (You'll have just one day when you come Up to acknowledge your turn and begin to play. You have to play when you're Up. The more you play and the more you put into your reports, the more you'll get out of it).
* You believe you can see it through to the end.
I'm mainly shooting for two different groups -- those who have played a fair chunk of SGs and are looking to "move to a higher level" and those who are at a pretty high level, are looking to move into SGs, but don't want to play Regent.
Those who don't have enough time or otherwise do not qualify in some aspect are of course welcome to lurk the game, to play alongside the rest of us in the shadows and see how your results look and what you can learn. You may even, from time to time, post your own reports or ask questions, and I'll help you as I have time, but no guarantees. Only those officially participating are guaranteed any analysis.
Civ: Random -- we'll adapt to what we get
Difficulty: Emperor
Map: Standard
Settings: Standard
Barbarians: Roaming
Victory Conditions: All
I won't be ready to begin for several days at least, maybe a week -- or even two. That should give players a chance to apply. I have limited time, so I don't want too large a roster. I'm waiting to see on interest level, too.
Arathorn
P.S. Should mention this game will require patch 1.21f.
ROSTER:
Arathorn
Architect
Brian J
charliehoke
Arizona_Steve
LKendter
First alternate if he desires:
ChrTh