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#1 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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Wonders
Suggested here the wonders for the mod:
-Hornburg (Helm's Deep) -Rivendell -Paths of Dead (allow to make Deaths of Dunharrow units) -The Last March of the Ents (make hostile Ents randomly spawn at the map) -The Shire (National, allows to make Hobbits) -The Lay of Leithian (Heroic Epic) -Barad-Dûr (Dark Tower) -Thangorodhrim (Towers of the evil capital in the first age) -Dúrin's Tower (at the top of the Moria, where Gandalf fought the Balrog) -The Gate of the Noldor (the Gate of the Elves, a secret passage to their city) -The Great Fountains (of Gondolin, one great elven city) -The Noldolantë (National Epic) -Orthanc (tower of Isengard) -The Arkenstone (a very valuable gem of the dwarves) -Henneth Annûn (a refuge and outpost of Gondor) -PalantÃ*ri (allows to build the Palantir national unit) -Ring of Power (National wonder) -Elven Ring (the same, but doesn't get controled by sauron - they removed the rings before he could do so) -The White Tree (National) -The Seven Beacons -Lake's City -Forge of Ëol (one great elven-smith) -Dagorlad -Cirith Ungol (allows to make Laracna) Any ideas? |
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#2 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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What about minas tirith, a greater version of the hornburg?
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HEJ!
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#3 |
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Prince
Join Date: Jun 2006
Location: Belo Horizonte, MG, Brasil
Posts: 311
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It would be a common Tower (the Tower is already a strong building), in a big city. But in the probable-future-warlord-version we plan to have the Rammas Echor as a wonder (kind of a great wall).
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#4 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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What about ring of melian an also-a-great-wallwhat-i-can-see-it...???
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HEJ!
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#5 |
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Prince
Join Date: Jun 2006
Location: Belo Horizonte, MG, Brasil
Posts: 311
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Yes, it's the plan - but only when we do a warlord release.
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#6 |
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Woman With a Weapon
Join Date: Dec 2006
Location: New Jersey (joy-see), USA
Posts: 127
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do you have the dwarven mountain in the hobbit?
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#7 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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Might be a good one to have.
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#8 |
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Chieftain
Join Date: Mar 2006
Posts: 2
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Item/weapons like FFH
Using the same concept as The Barbarian kings axe in FFH or, if I understand right, the concept of the One Ring why not have other great weapons or items that can be "transferred" between units when the are destroyed.
Having a national wonder, like a forge, or when a hero is created they have the item. Items might include: Glamdring Orcrist Sting Grond (Melkor's hammer) Narsil many items (mostly swords) named in the Silmarillion |
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#9 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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That would be a good idea. (i'm ashamed to say i hadn't thought of that)
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#10 |
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Prince
Join Date: Jun 2006
Location: Belo Horizonte, MG, Brasil
Posts: 311
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Great idea, I was already thinking on equipment promos for heroes (mostly for Turin - Gurthang, the Dragon Helmet, and such), but didn't think about them being transfered by one unit into another. But wait for surprises with the heroes and promos, we have plenty of ideas to use if we get a programmer.
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#11 |
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Woman With a Weapon
Join Date: Dec 2006
Location: New Jersey (joy-see), USA
Posts: 127
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why aren't you having moria as a whole, instead of just daorin's tower?
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#12 |
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Silver-Death
Join Date: Apr 2003
Location: Where I am
Posts: 488
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Weeeeeeell...
Fi we are talking Arda as a whole, and not just Third Age Middle-Earth... Then the Twin Trees of Valinor would most certainly have to be there.
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Your friendly neighbourhood elf |
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#13 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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it is arda as a whole, but, the trees would be rather hard to implement: they are perfection... what would they do in the game?
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#14 |
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Woman With a Weapon
Join Date: Dec 2006
Location: New Jersey (joy-see), USA
Posts: 127
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^^increase culture, i think. after all, moria is a place of beauty
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#15 |
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Prince
Join Date: Mar 2007
Posts: 340
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A lot of those "wonders" seem fairly common to me...
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#16 |
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Prince
Join Date: Jun 2006
Location: Belo Horizonte, MG, Brasil
Posts: 311
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Moria would be a city, not a wonder. And the game starts after the trees have been killed, in the beggining of the First Age (the Age of Stars's techs represent technological achievments that some peoples might have researched, but not all, a kind of "remainders" from the earlier days).
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#17 |
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Warlord
Join Date: Mar 2006
Posts: 176
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Iirc, the civ 2 lotr mod had alot of good lotr wonders, you might want to check that out for inspiration...
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#18 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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Orthanc should be a wonder, yes... The Numenorans builded it and later on theey gave it to Saruman since the dunlendings had tooken control over it...
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HEJ!
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#19 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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orthanc's going in as soon as we find a model.
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#20 |
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<3
Join Date: Feb 2006
Location: On the island of fun!
Posts: 4,552
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The snake pillar in FFH is a good thing to start whith... Or just a big obelisk...
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HEJ!
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