Achieving Victory Conditions

wig

Warlord
Joined
Mar 11, 2005
Messages
112
One of my problems with the Civ game line has been achieving victory conditions. In many instances, the game's result has been decided well before an official victory can be achieved. Instead of spending hours working towards a meaningless victory screen, I prefer to simply start a fresh game.

I've now played several games of FfH, but have yet to achieve an official victory in a single one. I decided to open a thread to see if others are experiencing the same situation, and if so, to discuss whether the victory conditions might benefit from a little modification. Or if I'm just an impatient crank. :cry:

As an informal poll, I'd like to know how often other players finish games, and what victory conditions they achieve. I tend to play standard size maps at normal speed with 10 civs, playing a random civ. Here's my take on the current victory conditions:

Conquest
Nothing wrong with this one; I was about 10 turns away from a conquest victory with Hyborem when my graphics turned sluggish and the program started locking up.

Domination
My default Vanilla Civ victory; I've found that the flavor of FfH has affected my play style here; in Vanilla I had no problems attacking an ally to achieve a quick domination victory, but launching a sneak attack against the Elohim while playing the Bannor just seems wrong. :nono: I've got no problems with the 58% land mass needed, though.

Tower of Mastery
I've only gone for this once, in my very first game while playing Grigori. I had the game well in hand and was only missing three mana types, despite not realizing what the Rites of Oghma did. But then version .20 came out and I scrapped it. :mischief: Appears to be a nice science/builder hybrid victory.

Altar of the Luonnotar
The change in tech requirements in version .20 has made this victory more challenging. However, it's strange that you can acquire all of the required techs by beelining the Religious tree except for the last one, Omniscience, which then requires you to research nearly all of the Magic tree. Since the Tower of Mastery already focuses on a magic-based science victory, it might be nice to see the altar requirements stick to the Religious tree, with some expensive new techs at the top. Or perhaps spreading the requirements for the Altar a little more evenly among the other trees; we're creative people, there has to be some good reason for need Mithril Working to make a stone slab, right?

Cultural Victory
Haven't tried this one yet, though it seems the smaller number of culture-producing buildings might make it more difficult than Vanilla. I have gotten a couple Balseraph starts, but the Barrows made short work of me both times.

Religious Victory
This approach is the most flawed, in my opinion. It has great potential as a diplomatic\builder victory, but ends up being a military one with the current rules, and not much different than a Conquest or Domination victory. The 80% religious influence is a steep number, but manageable except that the only effective tools you have for spreading your religion above, say, 60% are conquest followed by inquisition or city razing.

The big problems appear to be the flat manner in which Religious Influence is calculated (total % of population, with equal split between cities with multiple religions). How about giving more RI weight to cities with religious buildings? Or weighting a city's population split towards the state religion? Those two items alone would allow for a peaceful approach to religious victory, without damaging the Crusader methodology.

Time
I think that Neutral civs should receive a big Balance bonus at the end of game if no one has achieved any victory conditions.

That's all of them. I think the Armageddon counter will eventually make the late game a bit more interesting, but so far it hasn't played much of a factor in my games. Hyborem has either been quickly dispatched, or failed to appear due to the AV research bug in the latest version.
 
In Vanilla I was always disapointed when I randomly won a game for no apparent reason, and so have rarely played with victory conditions other than Conquest,and I never allow Time. Domination and Cultural were too easy there, so I haven't tried them here yet.

I think that a religious victory condition should require that you own the Patriarch and that most of the civs have your state religion. The people of you state relgion in an empire of you religion state should count more than those in hethen nations.
 
I tend to go Religious or Domination. My Religious are usually conquest and diplomacy. You can inquisition any city in an civ with open borders, so the key is getting them to adopt your religion. Then it turns into a war between you and your allies vs. those that won't convert.

The Tower of Mastery isn't much of a builder strategy, IMO, because it takes an awful lot of conquest in order to get the required mana nodes, Maybe if there were more wonders that gave mana.

I haven't tried the Lunnotar victory, but I do like the addition.

Those are my thoughts.
 
I tend to go Religious or Domination. My Religious are usually conquest and diplomacy. You can inquisition any city in an civ with open borders, so the key is getting them to adopt your religion. Then it turns into a war between you and your allies vs. those that won't convert.

The Tower of Mastery isn't much of a builder strategy, IMO, because it takes an awful lot of conquest in order to get the required mana nodes, Maybe if there were more wonders that gave mana.

I haven't tried the Lunnotar victory, but I do like the addition.

Those are my thoughts.

My thoughts too.

However, I'd like to add an idea I had: the Luonnotar is supposed to be about denying the false gods that the angels of the One have set themselves up to be, right? I think this ought to be set up as a sort of anti-religious victory. Make it so that missionaries become impossible to build after the third altar, that you automatically lose your state religion after the fifth, and that the Order and the Veil start to really hate you as you complete the fifth and sixth altars. In fact, I think that the Luonnotar should be unbuildable by the Order, and it should cause big diplomatic hits with Order Civs as it progresses. Just my thoughts on the issue...
 
I usually seem too impatient to finish games aswell.. I prefer Conq/Dom, but when my wars start to happen at the other end of the world I get lazy. Which is a shame, because I refuse to play on anything else than Huge maps ^^.
 
I like the Anti-religious Idea of the Alter victory. Perhaps instead the final altar should require you to return to having no state religion. The one before that could destroy all religious buildings in your civilization.

As I said in another post, I think that the altar should be a defeat condition, for eveyone, if the AC is too high. This would be bringing The One back into a corrupt world that cannot handle his presence. Perhaps this could means victory for the Sheaim, since they want the world to end.

It would also be nice if each altar owned by anyone granted 1 xp to each of Cassiel's Luonnotar. Luonnotar shoud also have a modified inquisition ablity that removes all religions from any city they are in, regardless of the owners religion. Perhaps enough altars should let them move through enemy teritory like Loki does.

To balance this, we might need to make Religions, especially Patriarchs, more powerful. There should also be some dimplomatic penalties between the Gregori and any civ with a state religion, perhaps half of what it would be if Cassiel were of a competing religion.
 
I tend to go Religious or Domination. My Religious are usually conquest and diplomacy. You can inquisition any city in an civ with open borders, so the key is getting them to adopt your religion. Then it turns into a war between you and your allies vs. those that won't convert.

All you need to inquisition is open borders? Even if you're removing the state religion from a foreign city?

I never even tried, as I assumed it would be determined as aggressive (like catching scorch) and start a war.

The Tower of Mastery isn't much of a builder strategy, IMO, because it takes an awful lot of conquest in order to get the required mana nodes, Maybe if there were more wonders that gave mana.

You're right, builder is probably a bad description of the Tower strategy. How about 'less conquest strategy'? It would be nice to have additional ways to get mana without conquest.

My thoughts too.

However, I'd like to add an idea I had: the Luonnotar is supposed to be about denying the false gods that the angels of the One have set themselves up to be, right? I think this ought to be set up as a sort of anti-religious victory. Make it so that missionaries become impossible to build after the third altar, that you automatically lose your state religion after the fifth, and that the Order and the Veil start to really hate you as you complete the fifth and sixth altars. In fact, I think that the Luonnotar should be unbuildable by the Order, and it should cause big diplomatic hits with Order Civs as it progresses. Just my thoughts on the issue...

If that is indeed the Luonnators' goal, then your concept seems to fit a lot better than the existing one. It would be a radical departure from the current setup, though, where the Elohim and other Order civs build the Altar pieces very aggressively.
 
If that is indeed the Luonnators' goal, then your concept seems to fit a lot better than the existing one. It would be a radical departure from the current setup, though, where the Elohim and other Order civs build the Altar pieces very aggressively.

I'm quite aware of that. Indeed, that's what spurred the suggestion. Currently, it's everyone but the evils that want to build it. It's just a race to get the most beakers and hammers before the world ends. I think it would benefit from a bit of added complexity.
 
I'm quite aware of that. Indeed, that's what spurred the suggestion. Currently, it's everyone but the evils that want to build it. It's just a race to get the most beakers and hammers before the world ends. I think it would benefit from a bit of added complexity.

Hey, no one like complexity more than me (hence my deep enjoyment of Martin's Song of Ice and Fire).

I'm all for religious schism, cults and anything that adds some zest (yes, zest, I said it) to the game. It will be very interesting to see how the Quests are implemented, and how much of a tie-in they'll have to the victory conditions. I'm rooting for, A Lot.
 
I've tried to get a cultural victory, and I think it's nearly impossible. There isn't anywhere the same amount of cultural boosters in as in Vanilla, and great bards don't pop anywhere near enough to get you going. I've actually never had a single city reach legendary culture, where as in civ4 I could have 5-6 hitting it.

As for ze tower, it is a lot like a conquest victory, though nodes seem a bit more frequent in the new version as to the old, and a wonder or two should greatly help you get those needed nodes. Rites of Oghim, dunno if they changed it, but before it added like 8-9 to the WHOLE map, so it's really nothing, if you're very lucky you'll get 1 or 2 close to your domain. Last time I made it, I had nothing spawn in my continent :(

Time and Domination I never allow, and I have to try the Altar and Religious x3
Question about religious, do you have to be the fonder of it?
 
Doesn't it just require the Holy City?
Yea. I think that's sorta what I meant but worded it badly xD. Because then you get the pretty star when you take the holy city :p
 
You're counted as the founder when you have the holy city. Yeah, I suppose you don't have to actually found the religion, but why would you be trying to spread a religion you didn't found in the first place, anyway?
 
You're counted as the founder when you have the holy city. Yeah, I suppose you don't have to actually found the religion, but why would you be trying to spread a religion you didn't found in the first place, anyway?

because everyone is doing it, and you know you can take that holy city ftw?
 
You're counted as the founder when you have the holy city. Yeah, I suppose you don't have to actually found the religion, but why would you be trying to spread a religion you didn't found in the first place, anyway?

Well if, heaven forbid, and it's a lot less likely now with the new system and I love it because of it, but bad circumstances make it so you found no religions, your S.O.L :p But it still greatly benefits you to spread your state religion.

Then again, maybe I need to up my difficulty since it's only at noble, but I founded 3 religions this game because no one else seemed to care :crazyeye:

ANYWAYS! I think we should stop going off topic :mischief::lol:
 
As for ze tower, it is a lot like a conquest victory, though nodes seem a bit more frequent in the new version as to the old, and a wonder or two should greatly help you get those needed nodes. Rites of Oghim, dunno if they changed it, but before it added like 8-9 to the WHOLE map, so it's really nothing, if you're very lucky you'll get 1 or 2 close to your domain. Last time I made it, I had nothing spawn in my continent :(

Is there are formula for how many nodes the Rites of Oghma create? Is it dependent on Map Size, # of Civs, etc?

Keelyn is the last evil civ other than my Shiem, and he's not long for this world.:lol: I'm still debating which victory to shoot for. I'd summon Big Red if I thought I had any chance of signing a permanent alliance with him (has anybody managed that?) and go for a conquest victory. Otherwise, I'm going to try the Tower victory.



BTW, I've got a new personal record; three religions founded in one city. I took Hyull, the Leaves Holy City, from the Elves, then founded CotD and AV in it (I only had 3 cities, as I got trapped in penninsula by Keelyn in an Emperor game).
 
I guess I meant off topic as in the thread. Since it's about victory conditions. But then again reasons as to why you might wanna spread a religion despite not being the founder is related. I really shouldn't post at 2 am. But I swear! I start playing at like 1pm and before I know it it's 6-7pm -.<!
 
I believe the python is something like it adds 7 and reduces or increases that number depending on the map size. I ssometimes go in and up the base number to 13
 
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