Idlenessss
Warlord
- Joined
- Mar 14, 2007
- Messages
- 128
I just have this thing I like to do with napoleon, in MP, that I thought would eb cool to share and see what ppl thing, now that I got it down to a real sort of system.
First of course build warrior. Amazes me how many ppl dont do this. If i get one before hitting population 2, I start working on barrack till pop 2. research: mysticism, polytheism. hopefully found hinduism
At pop 2 I start on worker. optimally there is stone next to yr capitol and he will be able to start building quarry right when u research masonry, but this isnt total necessary. After worker, i make settler.
What to research after poly (and maybe immediate masonry) depends on whats around u, liek obviously animal husbanry if thats what you have, maybe fishing, otherwise pottery. what i skip, however, is mining and bronze working (unless I really have issues with very low production, then i may research mining to get a mien up), but then research monotheism before settler is made, u should found at least 1 of hinduism or judaism, probably both.
so after settler is built, u start working on stonehenge, with help of organised religion. 2nd city placed immediately works on barracks to help in any warrior/quecha rushing that might occur around this time. research hunting and archery (and maybe, in the faint chance that u have horses, u mgiht get away with horse riding, but this is really dependant on pretty high commerce for both cities to catch up in the tech), then writing, preisthood and mediation. After stonehenge is built, u build 1 temple. After this is built u run a preist specialist and start building oracle. Unfortunately u normally will be finishing oracle if you let it run before the GP comes, so when this happens, I just stall by buildign something else (i.e. more work on barrack, or work on library) until the prophet comes. When prophet comes u lightbulb theology, finish oracle and use it to get paper. Then there is the long stretch, education. It might say it needs liek 120 turns(oh and this is epic speed), but actually as your cottages develop and u build library in your capitol, etc, the estimate will be decreasing by about 3 turns a turn. At this time you can expand, build 2 or 3 more cities, your tech might fall to 80 % shortly but the next GP arrives before all that long and can be used to buidl shrine, or even theoretically could lightbulb code of laws if you managed to expand a lot, but its not advisable to invite trouble with only archers at this stage of the game.
After education, u research gunpowder. normally yr done with gunpowder approximately exactly the time u built a university in yr capitol, and its around 700-800 AD, and yr musketeers swiftly demolish all your rivals. Quite fun.
Of course switch to theocracy once yr pumping musketeers, and i suggest promoting many of them to 2 stars and formation, because the only unit that could conceivably annoy them in the kindof near future is knights.
First of course build warrior. Amazes me how many ppl dont do this. If i get one before hitting population 2, I start working on barrack till pop 2. research: mysticism, polytheism. hopefully found hinduism
At pop 2 I start on worker. optimally there is stone next to yr capitol and he will be able to start building quarry right when u research masonry, but this isnt total necessary. After worker, i make settler.
What to research after poly (and maybe immediate masonry) depends on whats around u, liek obviously animal husbanry if thats what you have, maybe fishing, otherwise pottery. what i skip, however, is mining and bronze working (unless I really have issues with very low production, then i may research mining to get a mien up), but then research monotheism before settler is made, u should found at least 1 of hinduism or judaism, probably both.
so after settler is built, u start working on stonehenge, with help of organised religion. 2nd city placed immediately works on barracks to help in any warrior/quecha rushing that might occur around this time. research hunting and archery (and maybe, in the faint chance that u have horses, u mgiht get away with horse riding, but this is really dependant on pretty high commerce for both cities to catch up in the tech), then writing, preisthood and mediation. After stonehenge is built, u build 1 temple. After this is built u run a preist specialist and start building oracle. Unfortunately u normally will be finishing oracle if you let it run before the GP comes, so when this happens, I just stall by buildign something else (i.e. more work on barrack, or work on library) until the prophet comes. When prophet comes u lightbulb theology, finish oracle and use it to get paper. Then there is the long stretch, education. It might say it needs liek 120 turns(oh and this is epic speed), but actually as your cottages develop and u build library in your capitol, etc, the estimate will be decreasing by about 3 turns a turn. At this time you can expand, build 2 or 3 more cities, your tech might fall to 80 % shortly but the next GP arrives before all that long and can be used to buidl shrine, or even theoretically could lightbulb code of laws if you managed to expand a lot, but its not advisable to invite trouble with only archers at this stage of the game.
After education, u research gunpowder. normally yr done with gunpowder approximately exactly the time u built a university in yr capitol, and its around 700-800 AD, and yr musketeers swiftly demolish all your rivals. Quite fun.
Of course switch to theocracy once yr pumping musketeers, and i suggest promoting many of them to 2 stars and formation, because the only unit that could conceivably annoy them in the kindof near future is knights.