cromcrom
Cernu
Hi, I need something so I can start my mod.
Could anybody script for me something that would do the following:
At the beginning of a game, all techs are availables (I will redo techs)
When a player choose a tech, another one in the list RANDOMLY becomes unavailable. And so one......
The idea is to have "in the end" civilisations that will REALLY be different (just like aztecs(mathematic, calendar, religion) were different from vikings (seafaring, raiders, iron working) who were different from berbers (desert knowledge, religion, raiders...)
Please please please, i really need this piece of code, and some explanations on how to use it.
Could anybody script for me something that would do the following:
At the beginning of a game, all techs are availables (I will redo techs)
When a player choose a tech, another one in the list RANDOMLY becomes unavailable. And so one......
The idea is to have "in the end" civilisations that will REALLY be different (just like aztecs(mathematic, calendar, religion) were different from vikings (seafaring, raiders, iron working) who were different from berbers (desert knowledge, religion, raiders...)
Please please please, i really need this piece of code, and some explanations on how to use it.