Amon Savag
The Great
ASNES
Weee! It's started again. This time it really will never end, because this is a type of NES that can freaking attract more players, I'm sure. So now I'd like for the cradle of civilization to be based in the Siam region. You CAN start countries in other places, but countries will start out stronger in the Siam region. I will make sure of it.
The rules are explained below. These will be changed as time goes on. I SWEAR TO YOU!
Population
From hereon your population will be described in a level. Levels are shown below:
Unpopulated-Very light-Light-Moderate-Above average-Heavy-Dense-Tokyo
Economy
Economy will be spelled out in levels. You may raise economy by telling me how you do it. "Raise economy by taking over slaves around my lands, and using them in my fields" for example, would be some type of economy raising order. You spend an economy level whenever you raise something. So, if you'd like to raise the size of your army, you would spend an economy level on it .Beware of allowing your economy go to crap, you may see bad things happen to your country... Well, I could almost guarantee crappy crap happening to crappy economies.Levels are as follows:
Depression-Recession-Almost crap-Normal-Good-Growing-Grand- and if you have better than grand, the level would be "Grand" and have a number of "+" signs to simulate how much better it is than the "Grand" level. Each "+" sign in this way can be spent as an economy level.
Education
How smart your people are. You can spend an economy level to raise this.
Really Stupid-Stupid-Almost Stupid-Alright-Above Average-Relatively Smart-Pretty Damn Smart-Genius
Army
The first number is how large an army you can draft that would be "Equipped". Equipped men will be "equipped" with the latest arms and armor available to the tribe or civilization that owns them. The second number is how many you can draft that would be armed with farming equipment or something of that sort. It is possible to be able to equip the whole of your population. You can raise the amount of equipment you own by spending economy on it. When you advance in an age, or make certain weapons obsolete, you must spend money on new equipment, and the old equipment will go to unequipped population. Keep in mind that whenever you lose army you lose your population as well, because they are just armed population. This is if you have a stone-age army.
However, if your civilization advances to the copper age or forward, you no longer have 2 army numbers. Just one. And you grow this one number by spending an economy level.
Navy
You spend an economy level to increase the amount of ships you own. The amount of ships you make per economy level is determined by the amount of population you have, and how civilized your nation is. The more civilized a nation, the better their docks usually are.
Culture
How impressive your culture is. This is in levels, just like economy, but you can't raise your culture by spending economy on it. You raise your culture by writing stories and making your civilization stand out above the others. Sometimes uncultured people are so in awe of the cultures that surround them that they just freakin' flip. They just convert to the culture and are like "Teach me to be magnificent". Then the mother culture has more subjects.
Without Culture-Really uncultured-Crappy-Relatively Crappy-Alright-Decent-Good-Great-Grand- Then the "+" system happens as with economy.
Stories
This is a "Never Ending Story". Stories will set your nation apart from the others. They will give your tribe or civilization a "personality". They will increase your culture and they will make it to where I don't want to let go of your nation. Someone who writes more elaborate stories may find themselves having a better time in warfare than those who never write. Storywriters will also find their economy easier raised and their population naturally raised higher.
Templates
I will fill out your trash for you. Just put your tribe name, where it starts out, and a brief description.
[Tribe name]
Population:
Economy:
Education:
Army:
Navy:
Culture:
Color:
Brief Description:
Don't post till I say to post. OR I KILL YOU DEAD!
NEW RULES
Trade agreements can happen between 2 consenting countries from nowon. To have a trade agreement between 2 countries, both countries in question must put in their orders that they wish to start trade with the other, and legitimize it with a good you produce. Trade will be on the bottom section of the update and will look like the old "stJNES4" style of trade agreements, where you gain 1 economy level every 3 turns for each route. This transaction costs one economy from each party involved.
Weee! It's started again. This time it really will never end, because this is a type of NES that can freaking attract more players, I'm sure. So now I'd like for the cradle of civilization to be based in the Siam region. You CAN start countries in other places, but countries will start out stronger in the Siam region. I will make sure of it.
The rules are explained below. These will be changed as time goes on. I SWEAR TO YOU!
Population
From hereon your population will be described in a level. Levels are shown below:
Unpopulated-Very light-Light-Moderate-Above average-Heavy-Dense-Tokyo
Economy
Economy will be spelled out in levels. You may raise economy by telling me how you do it. "Raise economy by taking over slaves around my lands, and using them in my fields" for example, would be some type of economy raising order. You spend an economy level whenever you raise something. So, if you'd like to raise the size of your army, you would spend an economy level on it .Beware of allowing your economy go to crap, you may see bad things happen to your country... Well, I could almost guarantee crappy crap happening to crappy economies.Levels are as follows:
Depression-Recession-Almost crap-Normal-Good-Growing-Grand- and if you have better than grand, the level would be "Grand" and have a number of "+" signs to simulate how much better it is than the "Grand" level. Each "+" sign in this way can be spent as an economy level.
Education
How smart your people are. You can spend an economy level to raise this.
Really Stupid-Stupid-Almost Stupid-Alright-Above Average-Relatively Smart-Pretty Damn Smart-Genius
Army
The first number is how large an army you can draft that would be "Equipped". Equipped men will be "equipped" with the latest arms and armor available to the tribe or civilization that owns them. The second number is how many you can draft that would be armed with farming equipment or something of that sort. It is possible to be able to equip the whole of your population. You can raise the amount of equipment you own by spending economy on it. When you advance in an age, or make certain weapons obsolete, you must spend money on new equipment, and the old equipment will go to unequipped population. Keep in mind that whenever you lose army you lose your population as well, because they are just armed population. This is if you have a stone-age army.
However, if your civilization advances to the copper age or forward, you no longer have 2 army numbers. Just one. And you grow this one number by spending an economy level.
Navy
You spend an economy level to increase the amount of ships you own. The amount of ships you make per economy level is determined by the amount of population you have, and how civilized your nation is. The more civilized a nation, the better their docks usually are.
Culture
How impressive your culture is. This is in levels, just like economy, but you can't raise your culture by spending economy on it. You raise your culture by writing stories and making your civilization stand out above the others. Sometimes uncultured people are so in awe of the cultures that surround them that they just freakin' flip. They just convert to the culture and are like "Teach me to be magnificent". Then the mother culture has more subjects.
Without Culture-Really uncultured-Crappy-Relatively Crappy-Alright-Decent-Good-Great-Grand- Then the "+" system happens as with economy.
Stories
This is a "Never Ending Story". Stories will set your nation apart from the others. They will give your tribe or civilization a "personality". They will increase your culture and they will make it to where I don't want to let go of your nation. Someone who writes more elaborate stories may find themselves having a better time in warfare than those who never write. Storywriters will also find their economy easier raised and their population naturally raised higher.
Templates
I will fill out your trash for you. Just put your tribe name, where it starts out, and a brief description.
[Tribe name]
Population:
Economy:
Education:
Army:
Navy:
Culture:
Color:
Brief Description:
Don't post till I say to post. OR I KILL YOU DEAD!
NEW RULES
Trade agreements can happen between 2 consenting countries from nowon. To have a trade agreement between 2 countries, both countries in question must put in their orders that they wish to start trade with the other, and legitimize it with a good you produce. Trade will be on the bottom section of the update and will look like the old "stJNES4" style of trade agreements, where you gain 1 economy level every 3 turns for each route. This transaction costs one economy from each party involved.