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Old Apr 07, 2007, 03:40 AM   #1
Abaddon
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AbNESVII .•°*”˜ The Many Coloured Lands ˜”*°•.

.•°*”˜Cradle of Civilization˜”*°•.


This is a fresh start Cradle map, as you can see on the map we have a med type sea. You will create a nation using the template below. Once you have created your nation, I will fast forward the game in Update 0, add various NPC's for you to play with and maybe some rotting Empires.

The world is currently medieval in style. We start with only the most basic of warfare..infantry/cavalry/ships. But if you imagine it and it will happen. There is also Magic! Summon forth Dragons, rain fire from the skys..This world is as flexible as your imagination. For now your nation is but a weak mark upon the world map.. but develope and rise.. take control of what was borne your destiny!


Each Nation has these stats:

Nation Name:
Capital:
Ruler:
Government:
Economy:
Population:
Stability:
Army:
Navy:
Education:
Infrastructure:

RULESET


Government


Spoiler:
Government - This is your form of government. As this is a classical age NES, I hope to emphasise that most of the control IS centralised in one person...usually. As such your orders will have a direct influence on how things go. There will be no leadership scores. If you have higher than average corruption you'll know, and be able to take appropriate steps.


Economy


Spoiler:
Eco is simply a measure of the number of trade centres you have added to a basic value I will attach to your nation, representative of Agriculture and so on.

You can create TC's and Increase your nations base agricultural value by investment of eco, and innovative techniques.

Eco points will not be banked, errors in your spending orders will result in bad things happening. (i.e. you just funded some rebels/governor to go attempt a coup etc). This adds to the flavour of things, and shouldn't usually pose a serious threat to your armed forces etc.


Population


Spoiler:
Done with lovely numbers. Total land area isn't too important. This will dictate maximum military size. Higher populations the larger a population is, the more it will cost in eco points to grow stats in education and infrastructure.
Size range:
tiny(1)-small(2)-average(3)-large(4)-gargantuan(5)-global(6)

Stability


Spoiler:
Lets just say that Confidence was representative of one thing, Stability. Low stability means rebellions, and other petty matters. High Stability means fewer rebellions (less NPC ones anyway). Random events will be determined by your stability, by how high, or low it is. Lastly everything will have an effect on stability, declaring war, diplomacy etc.

Measured from -3 to 3

You cannot directly alter Stability, but domestic orders will help



Military


Spoiler:
Increase the military by 5000 Infantry, 1000 Cavalry, or 20 Ships

Logistics is of varying importance. If you intend to make a lightning quick campaign, this will make it difficult to forage appropriate amounts of food, and thus logistics will be required to fulfil your campaign objectives. Additionally if your enemy is using a scorched earth policy, it again might prove useful to use logistics. To make sure, just PM me.

However if you wish to make a surgical operation where you capture a few strategic points in your campaign, and consolidate your position, and then make the next move next year etc, this will not cause a considerable strain on your need for logistics And thus you require none. As a note, sending galleys with men in them anywhere will almost certainly require logistics. And if you have no direct land route to the place you’re invading....yup logistics.

Do note that particularly huge armies will eat into the economy even without active campaigning (hence why you can levee!).


Lastly, troop training, yes alls well and good; there will however merely be four levels; inferior, adequate and superior and elite. This means that a loss in training hurts more (there being less training). Elite can be only gained through war .


Education


Spoiler:
This stat is not strictly about academic learning. The Elites of all societies are taught in one form or another, and this stat represents how well they have been taught, and how smart your Generals are, how smart your goveners are.

Important note, This stat is LOOSELY tied to tech advancement, just because you have it maxed out does not mean you will advance an age. Much will depend on culture and so on, and just how bored I am.
Represented by a value between 1 and 10.


Infrastructure


Spoiler:
Is represented on the map by roads, I’ll come up with a price for stone roads, dirt roads will always exist.



Projects


Spoiler:
Local equivalent of wonders, but is more often some sort of a particularily large project or program as opposed to some huge building. Basically, you can do almost anything reasonable with this (again, consult me for specifics), but the amount of time it will take depends on just what do you plan to do. You have to pay 1 eco a turn until completion.

You can make it secret, but in that case you'll have to remind me about the effects every so often.


Nation Background


Spoiler:
To better fit in as the ruler of your country, you will have a brief history of each country. I will update these... occasionally.

Last edited by Abaddon; Oct 26, 2011 at 02:23 PM.
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Old Apr 07, 2007, 03:41 AM   #2
Abaddon
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Eco Guide:
1 eco point buys you:

1000 Cavalry
5000 Infantry
20 Ships
A trade post (please give it a name)



3 eco points buys you:

The developement of a trade post into a Trade Centre (Story/reason needed)
Increased land value (Again Story/reason needed)
Investment towards Education
Investment towards Infrastructure

---------------------------------
Size controlled factors.

the size of your nation is a multiplier. Tiny nations can invest in education and im prove it for 3EP. a small nation would have to invest 6EP..a medium sized nation 9EP.. make sense?

This is to control larger nations from accelerating away with the game.

Last edited by Abaddon; Apr 09, 2007 at 02:48 PM.
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Old Apr 07, 2007, 03:42 AM   #3
Abaddon
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-------------------------------------------------------
PC's
-------------------------------------------------------

Exandor/Kan’ Sharrymore

Capital: Hinden-Gor
Ruler: Kan' Sharuminar
Government: Oligarchy
Economy (Points): 3/1/2
Trade: 4 (Snuffal, Persman,Tsuccai and Melechroi)
Population:1
Stability: 0
Army (Quality): 10000 (Inferior)
Navy (Quality): 76 (Inferior)
Education: 2 (2/3)
Infrastructure: 1 (2/3)
Projects: Great High Council Building (1/???)

Splimopia/Splime

Capital: Splimopolis
Ruler: Lord Splime II
Government: Absolute Dictatorship
Economy (Points): 3/1/0
Trade: 0
Population:1
Stability: 0
Army (Quality): 7000 Infantry, 1400 Cavalry (Inferior)
Navy (Quality): 20 Ships (Inferior)
Education: 2
Infrastructure: 2
Project: Enchanters Keep (3/6)

Imperia/Captain2

Capital:Gregengrad
Ruler:Ernest Dickson
Government:Monarchy
Economy (Points): 3/1/0
Trade: 0
Population: 1
Stability: -2
Army (Quality): 14,000 (Inferior) 800 Warknights (Good)
Navy (Quality): 40 (Inferior)
Education: 4
Infrastructure: 0
Projects:

Azerty/Toltec

Capital: Azera
Ruler: Xyantom
Government: Absolute Monarchy
Economy (Points): 4/1/1
Trade:2 (Asgard, Warangia)
Population: 1
Stability: 0
Army (Quality): 4,000 infantry (Inferior) 1,000 Cavalry (Inferior) 150 Azeran Yas
Navy (Quality): 20 (Inferior)
Education: 2
Infrastructure: 1
Projects: Trade Center (3/3) Dragon Eyrie (2/14)

Minanonn/Golden Touch

Captial - Aiken
Ruler - Kieras
Governmental Style - Equality between clan leaders, Kieras merely directs clan meetings
Economy (Points): 3/1/0
Trade:0
Population: 1
Stability: 1
Army (Quality): 2,000 infantry (Inferior) 8000 Arcuārius (Good)
Navy (Quality): 20 (Inferior)
Education: 1
Infrastructure: 0
Projects:



Pheric/Androgans

Capital: Paaie
Ruler: High Queen Katelle Maell
Government: Absolute Monarchy (Divine Right)
Economy (Points): 4/1/0
Trade: 0
Population: 1
Stability: 1
Army (Quality): 15000 (Inferior)
Navy (Quality): 40 (Inferior)
Education: 0
Infrastructure: 0
Projects: (Improve Land 3/3)

Warängia/Till

Capital: Haithabu
Ruler: Till
Government: Chiefdom
Economy (Points): 3/2/2
Trade:3 (Azerty, Åsgård, Th’Osar)
Population:1
Stability: 0
Infantry (Quality): 8000 (Inferior) Cavalry: 2700 (Inferior)
Navy (Quality): 60 (Inferior)
Education: 1
Infrastructure: 1
Project: Trade centre (3/3) Increased land Value (3/3) Border fortifications (1/4) Bear House (2/4)

Åsgård/Lorgen
Capital: Valhall
Ruler: Lorgen
Government: Monarchy
Economy (Points): 3/1/0
Trade:1 (Azerty)
Population:1
Stability: -1 (1/3)
Army (Quality): 8000 infantry, 1800 cavalry (Inferior)
Navy (Quality): 14 (Inferior)
Education: 2
Infrastructure: 1
Projects: (3/3) Trade Centre (3/5) Fortress


Snuffaluffatopia/Dart
Capital: Thunderfall
Ruler: Dart the First
Government: Republic
Economy (Points): 3/1/0
Trade: 0
Population:1
Stability: -1
Army (Quality): 13,000 Infantry (Inferior), 2,000 Cavalry (Inferior)
Navy (Quality): 40 (Inferior)
Education: 2
Infrastructure: 0
Projects:

Potatostan/ Potatokiosk
Capital: Taterkand
Ruler: Potatokiosk
Government: Republic
Religion: None
Economy (Points): 3/1/0
Trade: 0
Population:1
Stability: -1
Army (Quality): 14,000 infantry (Inferior) 3,300 cavalry
Navy (Quality): 0 (Inferior)
Education: 3
Infrastructure: 0
Projects:

Xiaovang/MrRats
Capital: Hoikai
Ruler: MrRats
Government: Absolute Monarchy
Religion: None
Economy (Points): 3/0/0
Trade: 0
Population: 1
Stability: -1
Army (Quality): 8,000 Infantry (Inferior)
Navy (Quality): 20
Education: 5
Infrastructure: 0
Project: (3/12) Magic Warriors

Kingdom of Melechroi/j_eps

Capital: Eergradvillestown
Ruler: God-King Patrick of Roy
Religion: None
Government: Monarchy
Economy (Points): 3/1/0
Trade: 0
Population: 1
Stability: -2 (1/3)Army (Quality): 8000 Infantry (adequate, 1070 Cavalry (Inferior)
Navy (Quality): 20 (Inferior)
Education: 1
Infrastructure: 2

Robladrim/TheBladeRoden

Capital: Robladridad
Ruler: Tan'chuka the Bladen One
Government: Chiefdom
Religion: None
Economy (Points): 3/1/0
Trade: 0
Population: 1
Stability: -2
Army (Quality): 10,000 Infanty (Inferior), 3000 Cavalry (Inferior)
Navy (Quality): 20 Ships (Inferior)
Education: 2
Infrastructure: 1
Projects: Trade Center (3/3)

The Gothes/gandhi rules

Capital: Misfits
Ruler: Satan
Religon: Satanism
Goverment: God King
Economy (Points): 3/1/0
Trade: 0
Population: 1
Stability: -1
Army (Quality): 2,000 Infanty (Inferior),
Navy (Quality):
Education: 0
Infrastructure: 0

Kýraçdesteklemek/ Slavic Sioux
Capital:Kumludeniz
Ruler:Garamantes
Government:Confederation
Religion: None
Economy (Points): 3/0/0
Trade: 0
Population: 1
Stability: 0
Army (Quality): 7,000 (Inferior)
Navy (Quality): 20 (Inferior)
Education: 4
Infrastructure: 1
Projects:

Tsuccai/justokre
Capital: Ori Tehm
Ruler: The Tunggri Clan
Government: Single Ruling Family
Religion: Tsu Pantheon (5%)
Economy (Points): 3/1/1
Trade: 2 (Exandor, Imperia)
Population: 1
Stability: 0
Army (Quality): 12000 infantry 1000 cavalry
Navy (Quality): 40 ships
Education: 1
Infrastructure: 1
Projects: Explosive Arrows (2/4)

Perman/ Behind the Mask
Capital: Noran
Ruler: Norab the Great
Government: Chiefdom
Religion: None
Economy (Points): 3/0/0
Trade: 0
Population: 1
Stability: 0
Army (Quality): 12,000 Infanty (Inferior),
Navy (Quality): 40 Ships (Inferior)
Education: 1
Infrastructure: 1 (2/3)
Projects:

Elmradther/carmen510
Capital: Elchester
Ruler: King Regan Elmradther
Government: Monarchy
Religion: None
Economy (Points): 3/1/0
Trade: 0
Population: 1
Stability: 1
Army (Quality): 5,000 Infantry (Inferior) 1,000 Cavalry (Inferior)
Navy (Quality): 120 (Inferior)
Education: 2
Infrastructure: 0

Ergak/Massive Attack
Capital: Bulsodoshi
Ruler: Great Chief Vragga
Government: Chiefdoms
Religion: None
Economy (Points): 3/1/0
Trade: 0
Population:1
Stability: -1
Army (Quality): 8,000 Infantry
Navy (Quality): 0
Education: 0
Infrastructure: 0
Projects:

Torent/Nuclear kid
Capital: Torent
Ruler: Tanreer the Bold
Government: Chiefdom
Economy (Points): 3/1
Population: 1
Stability: 0
Army (Quality): 7,000 Infanty (Inferior),
Navy (Quality): 40 Ships (Inferior)
Education: 1
Infrastructure: 1
Projects:

Torenshy/Shadowbound
Capital: Toren
Ruler: Tanreer the Bold
Government: Chiefdom
Economy (Points): 3/1/0
Population: 1
Stability: 0
Army (Quality): 5,000 Infanty (Inferior),
Navy (Quality): 40 Ships (Inferior)
Education: 1
Infrastructure: 1
Projects:

Last edited by Abaddon; May 13, 2007 at 11:43 AM.
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Old Apr 07, 2007, 03:43 AM   #4
Abaddon
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NPC's


Voroche
Capital: ???
Ruler ???
Government: Chiefdom
Economy (Points): ???
Population: ???
Stability: ???
Army (Quality): ???
Navy (Quality): ???
Education: ???
Infrastructure: ???

Th’Osar
Capital: Osaren
Ruler: Tosan the Generous
Government: Chiefdom
Economy (Points): 3/0
Population: 1
Stability: 0
Army (Quality): 12,000 Infanty (Inferior),
Navy (Quality): 20 Ships (Inferior)
Education: 1
Infrastructure: 1
Projects:

Etruria

Last edited by Abaddon; May 12, 2007 at 02:40 PM.
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Old Apr 07, 2007, 03:43 AM   #5
Abaddon
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UU's List:


Quote:
Originally Posted by Toltec View Post
The Azeran Yas

Spoiler:
King Symphorien looked at his first royal guard, the Azeran Yas. He had gone into the kingdom and personally selected the most athletic and strongest boys. These he had trained into an awesome fighting force.

They were highly skilled soldiers, very athletic and also gymnastic. They were armed in padded leather, dyed purple, for movement, but it would stop an arrow, and it was presumed they would need little armor for mêlée. They used two sickle swords as weapons and were garbed in the colours of the kingdom.



Last edited by Abaddon; May 13, 2007 at 06:56 AM.
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Old Apr 07, 2007, 03:54 AM   #6
Abaddon
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Update 1

Update 2

Update 3

Update 4

Last edited by Abaddon; May 12, 2007 at 10:09 AM.
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Old Apr 07, 2007, 04:42 AM   #7
Toltec
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sign me up
i love these games

right lets have a look

Nation Name: Azerty
Capital: Azera
Ruler: Symphorien Ilio
Government: Absolute Monarchy
Nation Background: The Azerty are a proud people who focus on trade and education but are not afraid to defend themselves when needed, or attack when wanted.

I'll do the rest later
when ive read the rules properly
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Old Apr 07, 2007, 04:49 AM   #8
Abaddon
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no worried.. where on the map do you want to be?
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Old Apr 07, 2007, 04:50 AM   #9
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also what colour?
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Old Apr 07, 2007, 05:01 AM   #10
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Can I sign up, and then if time doesn't allow me give my nation to someone else? Because I might be busy next week(s), but I don't know.
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Old Apr 07, 2007, 05:03 AM   #11
Toltec
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id like to be at the delta of the really big river, on the northern continent, the bit with the blobby peninsula.
Id like my colour to be turquoise.

also i was wondering is the quality of the soldiers determined by education?
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Old Apr 07, 2007, 05:04 AM   #12
Abaddon
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Quote:
Originally Posted by Mirc View Post
Can I sign up, and then if time doesn't allow me give my nation to someone else? Because I might be busy next week(s), but I don't know.
sure no worries.. i can always NPC your nation a few turns if you give me long term plans..
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Old Apr 07, 2007, 05:05 AM   #13
Abaddon
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Quote:
Originally Posted by Toltec View Post
id like to be at the delta of the really big river, on the northern continent, the bit with the blobby peninsula.
Id like my colour to be turquoise.

also i was wondering is the quality of the soldiers determined by education?
Its two fold.

You can directly inprove your troops with training.

Education tell me how good your generals are.
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Old Apr 07, 2007, 05:07 AM   #14
Toltec
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how much does it cost to increase the quality then
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Old Apr 07, 2007, 05:15 AM   #15
Kan' Sharuminar
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I suppose I had better join, see it as training for the real thing

I think I understand it rightly:

Nation Name: Exandor
Capital: Hinden-Gor
Ruler: Kan' Sharuminar
Government: Oligarchy
Economy (Points): 3 (base value)/TC's
Population:
Stability: -1
Army (Quality): 10000 (Inferior)
Navy (Quality): 20 (Inferior)
Education: 2
Infrastructure: 0
Projects:
Nation Background:
Spoiler:
Originally a scattered people of varying clans, the diverse groups of Exandor have recently come under the leadership of the ‘Kan.’ Formally the leader of the largest Clan of Exandor, Sharuminar managed - through might and influence - to achieve his place as leader of a unified people. Despite his position, he is still forced to hold a ‘council’, comprising of the leaders of the existing Clans, and to go against their desires would be foolish indeed.

The people of Exandor are hardy folk, and maintain a fierce loyalty to their own Clans. However, their dependency on trade and working together has made them friendly to outsiders. Because of this, they have a great knowledge of the land, and in diplomatic and trading skills, knowledge of which is passed down both by families, and smaller institutions.


Spoiler for Capital location::
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Last edited by Kan' Sharuminar; Apr 07, 2007 at 05:47 AM.
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Old Apr 07, 2007, 05:15 AM   #16
Mirc
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Quote:
Originally Posted by Kan' Sharuminar View Post
Capital location:
No, I was just about to take that exact spot!! I just finished the map for it


Never mind, it's yours. Good luck.

Edit: This was not meant to be my color BTW.
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Last edited by Mirc; Apr 07, 2007 at 05:19 AM.
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Old Apr 07, 2007, 05:25 AM   #17
Kan' Sharuminar
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Hehe, crossposting strikes again?

And if I can, I'm happy with yellow as my national colour.
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Old Apr 07, 2007, 05:25 AM   #18
Toltec
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i thought id better do a map for mine

Spoiler:


Not exactly Da Vinci but it does the job
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Old Apr 07, 2007, 05:35 AM   #19
Mirc
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Quote:
Originally Posted by Kan' Sharuminar View Post
Hehe, crossposting strikes again?

And if I can, I'm happy with yellow as my national colour.
Yes, that was the toughest crosspost for me.

OK here are my starting stats (I'll add what's missing later ):

Nation Name: Etruria (land of the Etruscans)
Capital: Telur
Ruler: Aniel
Government: Empire
Nation Background: The Etruscans were a peaceful village for centuries, until a great ruler emerged. He brought enlightment to them and established the mighty empire of Etruria.

Flag and other stats, plus a bigger description, coming soon.

Real map, after crosspost with Kan:
Spoiler:
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Old Apr 07, 2007, 05:44 AM   #20
Abaddon
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hehe, good thinking folks. Control over the sea or fertile floodplains

Will get editing it all.. Kan' thankyou!
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