TCIT - 900BC - Monday, April 16th, 7:00pm EDT (2300GMT)

build a library for 1 turn, then start on the settler. If the settler is finished, finish the library.
Prioritze growth during the first turn, and hammers and food during the rest.
I want a plains hill mine and a grassland hill mine.
 
Third City Queues

Warrior(Finish Buliding) -> Library -> Granary

Worker Orders/Suggestions
workersugdi8.jpg

Key: Brown - Road network to be built

First - Road from the River 2 tiles SE of the Third City up to the City itself. Then road the cattle and gold. Farm the Cattle first and then Mine the gold.
 
Chieftain Methos

Worker #1:
  • Finish mine (3 turns)
  • Move to grass hill and mine
Worker #2:
  • Finish cottage (3 turns)
  • As per DP, but stay around City #2
Worker #3:
  • Move to City #3
  • "Pasture" the cows
  • Move to gold hills
  • Mine gold hill
Naming: All cities listed below will be renamed as:
  • Falcon's Haven -> Equus Aurum
  • Gold+Cows -> City #1
Research:
  • Mysticism: As per this poll
  • Meditation
  • Priesthood
Trades:
  • Germany: Sign Open Borders as per this poll
  • Rome: We give Pottery; we get Archery
Stop Action:

Note:
  • Warlord: The Office of Warlord has now been created and I am assigning the duty of Warlord to Falcon02. Falcon02, please decide on the actions of the units you are responsible for as you see fit.
  • Research: I'd prefer Falcon02 play more than three turns, so I have set the research path as per the limited discussion for this turnset. Realize, after this turnset this path will be polled.
  • Trades: After the above trades check to see other possible trades on your Turn 1. Do not trade Alphabet away, as its too valuable.
 
Falcons haven...

Only farms from here on out on "green" tiles. This city lacks food to work both gold which are more gold now than cottages. Windmills on hills when available unless we can squeeze in a few mines for a few hammers. "yellow" tiles can get cottages as they are only good for enough food for self support but can produce cottage gold as a green tile. ( better to support your tile and another than just yourself)

Continue build que and add in a forge or chariotor worker or settler at the end. Forge if we dont need units, Chariot if we do need them, workers and settlers..if nations wants them. Use your judgement based on what our power numbers are and based on the other cities builds.
 
I'm going to postpone this game session until the 18th, to allow for a poll to better clarify our next tech. Looking at the discussion there did not seem to be a clear consensus as to which tech that should be, and there is no poll for that tech. I will start a new poll in order to allow for a vote on the matter.

I also would like if the Acting Chieftain to give more concise instructions for Trades and Worker assignments. However there does appear to be a consensus for trades (Pottery for Archery), that I can use as a guide, along with Elders' improvement requests.
 
Thank you for delaying the session. I would have requested this but had extremely spotty access today (on a business trip) and simply didn't get an opportunity.
 
I'm unsure as to what your expected play time is, but I have edited my instructions in my earlier post.

Same time as previously scheduled 7pm EST (2300 GMT)
 
Turnchat has officially started

Pre-turn actions completed
Turn 0 Save
Turn 5 Save
Turn 8 Save - End of Game Session

NotA has completed the Settler, Game Session was ended for City location assignment.
2 Techs discovered Mysticism and Meditation
1 turn until Priesthood

Bismark Appears to have Iron and Horses, with Wine within his borders

Looking at Trades Everyone appears to want Alphabet if we want Masonry.
We can however get fishing for Mysticism, from just about any of the AI's
 
Chat Log

Spoiler :
[18:19] * Now talking in #turnchat
[18:19] * Topic is 'Turnchat - 1160 BC - Thursday, Apr 5 10:00pm MST 0500 GMT Friday '
[18:19] * Set by DaveShack on Wed Apr 04 23:02:49
[18:20] * Chieftess sets mode: +v Falcon02
[18:58] <Falcon02> ********** 2 minutes until scheduled Turnchat **********
[19:00] <Falcon02> ********** 7:00 pm EST (2300 GMT) Turnchat has Officially started **********
[19:01] * CivGeneral is now known as CG_Karate
[19:01] <Falcon02> ********** NotA - Build Queue set to Library **********
[19:02] <Falcon02> ********** NotA - Citizens retasked to maximize Food **********
[19:04] <Falcon02> ********** NotA - Citizen retask undone, Instructions say "prioritize Growth for turn 1" Growth in 1 turn occurs with original allocation **********
[19:05] <Falcon02> ********** City #3 - Build Queue entered in Warrior -> Library -> Granary **********
[19:06] <Falcon02> ********** Worker 3 - Directed twoards City #3 **********
[19:07] <Falcon02> ********** City #3 - Officially renamed to City #1, and Falcon's Haven renamed to Equus Aurum **********
[19:08] <Falcon02> ******** Research changed to Mysticism (3 turns) Equus Aurum
[19:08] <Falcon02> Ignore the Equus Aurum at the end of the last line
[19:11] <Falcon02> ********** Equus Aurum - Chariot added onto end of Build Queue, no other changes made **********
[19:11] <Falcon02> ********** Looking at Trades **********
[19:11] <Falcon02> ********** Calling up Bismark **********
[19:12] <Falcon02> ********** Offering Open Borders for Open Borders **********
[19:12] <Falcon02> ********** Germany accepts "Germany Thanks You. Done." **********
[19:12] <Falcon02> ********** Calling Caesar **********
[19:13] <Falcon02> ********** Offering Pottery in exchange for Archery **********
[19:13] <Falcon02> ********** Caesar Accepts "Cha-CHING!" **********
[19:15] <Falcon02> ********** All instructions for the first turn appears to be done, going on to other misc. tasks (Scouts) **********
[19:16] <Falcon02> ********** Scout moved East into Bismark's Territory **********
[19:16] * Grant2004 (~jirc@3cae4b8e.229ed2b4.net.rpi.edu) has joined #turnchat
[19:16] * Chieftess sets mode: +v Grant2004
[19:17] <Falcon02> ********** Chariot in NotA fortifying in place, has promotion from Barracks holding off assigning promotion for now **********
[19:18] <Falcon02> Welcome Grant2004
[19:18] <Grant2004> thanks, how goes?
[19:18] <Falcon02> ********** All preturn actions complete Saving and uploading **********
[19:18] <Falcon02> just finished all the preturn stuff
[19:18] <Grant2004> oh cool I thought I was going to be late :)
[19:21] <Falcon02> ********** Preturn Save uploaded and in Instruction thread for Review *********
[19:21] <Falcon02> http://forums.civfanatics.com/uploads/7394/C4DG2_BC-0900_-_Turn_0_-_Preturn_Save.Civ4SavedGame
[19:22] <Falcon02> Grant if you want to review it, I'll wait for you to take a look, if not, I may just continue on
[19:22] <Grant2004> opening it now
[19:22] <Falcon02> ok
[19:22] <Falcon02> standing by
[19:24] <Grant2004> looks good to me, the only thing I'd change is to send charriot 2 out to scout the coppertown location to check if that site is still available for the coming settler
[19:25] <Falcon02> Not a bad idea...
[19:25] <Falcon02> okay, gonna go ahead and give him the Combat promotion then
[19:27] <Falcon02> ********* Chariot #2 given Combat I Promotion and sent in direction of copper to keep an eye on the location and FOG busting ********
[19:27] <Falcon02> ******** Getting ready to Hit enter ********
[19:27] <Grant2004> go for it
[19:28] <Falcon02> ******** Hit enter - Between turn, nothing eventful ********
[19:29] <Falcon02> ******** NotA - switched to Settler per-instructions ********
[19:29] <Falcon02> ******** Worker #3 continues on journey to City #1 ********
[19:31] <Falcon02> ******** NotA - Currently appears to have maximum Food + Hammer combination, no changes made to citizen Allocation ********
[19:32] <Falcon02> ******** Scout - moved SE to a Hill, discovered Berlin ********
[19:33] <Falcon02> ******** Bismark has Horses hooked up, and has wine nearby. ********
[19:33] <Falcon02> ******** Berlin is prevelent in Floodplains ********
[19:35] <Falcon02> ******** No trades available without giving away Alphabet ********
[19:35] <Falcon02> ******* All action complete *********
[19:35] <Falcon02> ********* Preparing to hit Enter *********
[19:35] <Falcon02> ********* Mysicism in 2 *********
[19:36] <Falcon02> ********* Hitting Enter *********
[19:36] <Falcon02> ********* Turn 2 - Uneventful between turn *********
[19:36] * Grant2004 (~jirc@3cae4b8e.229ed2b4.net.rpi.edu) Quit (Ping timeout: 360 seconds )
[19:37] <Falcon02> ********* German Scout appears near Equus Aurum *********
[19:37] <Falcon02> ********* Barbarians on Berlin's Doorstep *********
[19:38] <Falcon02> ********* Scout moved to South East to avoid Barbarians and try to explore the Fog seperating us from Bismark *********
[19:39] <Falcon02> ********* All turn actions complete - 1 Turn to Mysticism *********
[19:39] <Falcon02> ********* Hitting Enter *********
[19:39] <Falcon02> ********* Mysticism Discovered *********
[19:39] <Falcon02> ********* Worker 1 completes mine *********
[19:39] <Falcon02> ********* Instructions say Mine Grass Hill *********
[19:40] <Falcon02> ********* Worker 1 in transit *********
[19:40] <Falcon02> ********* Worker 2 Cottage Complete *********
[19:41] <Falcon02> ********* Chieftain left Worker 2 allocation to DP, but keep with Equus Aurum *********
[19:41] <Falcon02> ********* Worker 2 moved to Forest Grassland to farm *********
[19:42] <Falcon02> ********* Worker 3 begins Pasture on Cow next to City #1 *********
[19:44] <Falcon02> ********* Possible Trade of Mysticism for Fishing, however Instructions only appear to allow for other possible trades to DP's disgression on Turn 1 *********
[19:45] <Falcon02> ********* Since this is Turn 3 no trade is made *********
[19:45] <Falcon02> ********* Preparing to Hit Enter, 4 turns left in Meditation *********
[19:46] <Falcon02> ********* Worker 2 - Starts production on Farm after ariving at location *********
[19:47] <Falcon02> ********* Barbarian City discovered NE of Berlin *********
[19:47] <Falcon02> ********* Worker 1 - arrives at Grassland Hill and begins mine *********
[19:48] <Falcon02> ********* Meditation in 2 turns, Preparing to hit enter, End of turn 4 *********
[19:48] <Falcon02> ********* Turn 5 - Uneventful interturn *********
[19:49] <Falcon02> ********* Warrior produced in City #1, Fortified to defend city *********
[19:50] <Falcon02> ********* Bismark has Axemen *********
[19:51] <Falcon02> ********* All actions complete, 1 turn to Meditation, Saving and Uploading *********
[19:52] <Falcon02> Save UPloaded
[19:52] <Falcon02> http://forums.civfanatics.com/uploads/7394/C4DG2_BC-0750_-_Turn_5.Civ4SavedGame
[19:54] <Falcon02> ********* Preparing to hit Enter *********
[19:54] <Falcon02> ********* Hitting Enter *********
[19:55] <Falcon02> ********* Turn 6 Meditation Discovered *********
[19:55] <Falcon02> ********* Priesthood Started 3 turns to complete *********
[19:57] <Falcon02> ********* It would appear Bismark Has Iron, a blank plains tile with no apparent resources and a mine on it is producing 5 hammers *********
[19:58] <Falcon02> ********* Pasture for City #1 complete, moving to mine Gold *********
[19:59] <Falcon02> ********* NotA 2 turns from settler *********
[19:59] <Falcon02> ********* Will end chat when Settler is complete *********
[20:00] <Falcon02> ********* All actions for Turn 6 complete, hitting enter *********
[20:01] <Falcon02> ********* Worker 1, mine complete, but unable to reassign yet *********
[20:04] <Falcon02> ********* All actions complete, Priesthood in 2 turns, End of Turn 7 *********
[20:04] <Falcon02> ********* Turn 8 *********
[20:05] <Falcon02> ********* Equus Aurum constructs Barracks *********
[20:05] <Falcon02> ********* Borders of Equus Aurum Expands *********
[20:06] <Falcon02> ********* Worker 3 on Gold tile waiting for orders *********
[20:06] <Falcon02> ********* Settler Completed in NotA *********
[20:06] <Falcon02> ********* Ending Game Session *********
[20:07] <Falcon02> ********* FYI: Priesthood in 1 turn *********
 
Turn 0
Open Borders with Germany
Traded Pottery for Archery with Caesar

Turn 1
Discover Berlin
Germany has connection with Horses, and several Wine resources near Berlin

Turn 3
Discover Mysticism

Turn 5
Germany has Axemen, confirming they have Copper or Iron

Turn 6
Meditation Discovered
Evidence discovered that Germany has Iron - Found a mine on a plains tile which was producing 5 hammers for Germany. No visible resource, though we can't see Iron yet.

civilization42007041819vq0.jpg


Turn 8
1 Turn left in Priesthood
Settler Built in NotA
 
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