Theocratic conquests

LightSpectra

me autem minui
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When you conquer a city, your state religion should automatically spread to it. That way, it makes it easier for the later religions to get their influence rolling. Also, it's more realistic.

If that seems too powerful, then maybe it could only apply when using the theocracy civic or something.
 
That makes sense. Though why would you need the Theocracy civic?

Wait! I just got an idea! Maybe a new unit ("Crusader") that can spread the state religion to newly taken over cities (ones that still havve those fists and stuff). They can't fail the spread, but if you lose the city it loses the religion. They would be able to attack as well.
 
Because forcing your religion onto another city doesn't make sense when using the Pacifism civic. But I guess Pacifism could specifically not allow conquest spreading.
 
Maybe Theocracy and Organized Religion. Because Paganism and Free Religion wouldn't really allow for crusades.
 
I don't see why you can't force your pagan religion onto another country. Rome did that a lot.

Free religion doesn't need a specific parameter, because there is no state religion under that civic.
 
Sounds nice. Another simple solution is bringing a missionary in your army. I tend to do that early in the game. also, before starting the war, see that you can get an open borders and then rush a group of missionaries into the key cities you are planning to keep. I don't like the idea of the crusader unit, as it would quickly become a obsolete unit. How about making a "Crusader" promotion, available from the very first level - this promotion should only allow spreading religion to cities still revolting to avoid obsoleting missionaries.

-Diamondeye
 
Good idea. Though... would it require anything? I don't think it should just be any ordinary promotion. Though you're idea does sound balanced.
 
It would of course not be an option to "Crusade" under pacifism... Maybe you had to use several units with the promotion on larger cities, or they would have a chance of resisting, so that either multiple units should be promoted Crusaders, or you would have to stay in the city a bit more - the crusaders would gradually weaken the populaces will against the new religion - maybe at the cost of other religions in the city (not holy cities ofcourse). A crusader unit in a city in rebellion with another faith could risk being attacked by fanatics of the local populace, decreasing their health.
 
The only trouble is that "gunpoint conversions" tend to be less-than-genuine. It certainly wouldn't make much sense for the presence of that religion to improve happiness in the town. Simply conquering a city shouldn't be enough to convert the populace.

Still, it does make sense for the religion to eventually gain converts (sooner rather than later, I'd imagine). The Crusaders are bound to be constructing temples to their foreign god in the conquered lands, and woe be to the foolish soul who dares skip church that Sunday! Of course, if you've got the majority of the population worshipping your god ostensibly, you can bet that their children will lean more towards your side. If you've got an army of loyal troops in the streets converting the heathens, you may not really convert any heathens, but you've got a chance at swaying the city in the long run.

What I believe is that Crusaders (however you implement them: A generic promotion, any soldier under Theocracy, or a separate class of units) should simply weaken the existing religions, allowing more "room" for the state religion to spread (and Theocracy's special powers ensure that nothing else will fill the vaccuum). Unfortunately, this is impossible under the current system, as a city either has a religion or doesn't: There is no accounting for relative strengths (eg "This city is 25% Christian, 10% Jewish, 10% Hindu, 60% Muslim, and 5% Miscellaneous). I and others have proposed systems to remedy this (though I haven't posted in months), but there's not enough room in this topic for me to completely reiterate my "religion slots" idea, but let's assume that the game could be altered so that religions could have varying strengths. In effect, a city which is 100% Muslim could, with the presence of Crusaders, become, say, 90% Muslim, allowing your state religion to spread instead. More Crusaders would weaken opposing religions more quickly (though I don't think they should eliminate it entirely).
 
Sounds like a good idea. Maybe each religion should have a uu?
Hindu elephant
Buddist warrior monk
Jewish spy
Christian knight
Muslim jihad unit
 
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