My goal: produce the most efficient large scale civilization possible by any and all means the game engine provides, including but not limited to:
Previous attempts equated "efficiency" with population size, as large populations factor heavily into final scoring. I have, however, about maximized that route (at a hair over 320,000,000 citizens). Future Tech factors even more heavily into "large population" scoring than population, so my current track is to maximize city production by attempting to utilize every usable tile.
However, maximizing tile usage worldwide is virtually impossible without planning all 127 cites at once. Until recently, my best method of doing so was overlaying city span graphics over earthmap.gif, but this presented a few problems as earthmap.gif
TerraForm greatly assisted me in that I am no longer required to write terrain notes onto earthmap.gif, but I could not use it as a complete planning tool because TerraForm lacked a mechanism to dump map contents into an editable graphic file. Hoping the functionality might be possible, I contacted Dack, author of TerraForm, to request its addition, and he was gracious enough to add it.
Along with helping to achieve my goals, this new functionality is great for providing quick snapshots of games in progress. Below is my current play through exactly 50 turns in (3000BC):
3000BC.png
Some vitals:
civplanner_3000BC.png
civplanner_3000BC.xcf.7z
Unused tiles (other than arctic, tundra, desert, and ocean):
CIVIL4.7z
I thank Dack again for the addition of a much desired feature.
- pre-scouting maps to find huts
- luck manipulating hut events
- luck manipulating battles
- abusing "fast settler" glitch
Previous attempts equated "efficiency" with population size, as large populations factor heavily into final scoring. I have, however, about maximized that route (at a hair over 320,000,000 citizens). Future Tech factors even more heavily into "large population" scoring than population, so my current track is to maximize city production by attempting to utilize every usable tile.
However, maximizing tile usage worldwide is virtually impossible without planning all 127 cites at once. Until recently, my best method of doing so was overlaying city span graphics over earthmap.gif, but this presented a few problems as earthmap.gif
- differs slightly in terrain (different grassland generation, some arctic tiles differ)
- necessarily contains no special resource or hut tiles (and adding them myself is unnecessarily time consuming)
- brings GIMP to a crawl because I place each city on its own layer (=128 layers)
TerraForm greatly assisted me in that I am no longer required to write terrain notes onto earthmap.gif, but I could not use it as a complete planning tool because TerraForm lacked a mechanism to dump map contents into an editable graphic file. Hoping the functionality might be possible, I contacted Dack, author of TerraForm, to request its addition, and he was gracious enough to add it.
Along with helping to achieve my goals, this new functionality is great for providing quick snapshots of games in progress. Below is my current play through exactly 50 turns in (3000BC):
3000BC.png
Some vitals:
- 27 cities
- 34 technologies
- 10 rivals conquered
civplanner_3000BC.png
civplanner_3000BC.xcf.7z
Unused tiles (other than arctic, tundra, desert, and ocean):
- Africa: 1
- Asia: 2
- Europe: 4
- North America: 4
- Oceania: 1
- South America: 1
- Sea tiles may be underutilized
- The planned city currently occupied by Washington will spawn phantom taxmen
- This line of planning and the map itself may not be conducive for large trading cities, which could lead to suboptimal trade routes
CIVIL4.7z
I thank Dack again for the addition of a much desired feature.