staznesIX: The Tides of Tyranny

Azale

Deity
Joined
Jun 29, 2002
Messages
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Location
Texas
Against_the_Tide.jpg


Deadline for orders:
Sunday, June 3rd, at 12:00 PM Central Standard US Time.

Brief Introduction:
Well, as some of you may know, I have decided to scrap the For Want of a Nail timeline for now. Some of you may be disappointed because of this (adrogans especially, don’t worry, I will mod it eventually, likely as staznesX) but I have an alternative timeline that I think most of you will enjoy. It’s another one of those industrial PoDs’s from das, but it’s rather in depth and I think provides a fun geopolitical situation for you NESers.

My personal opinion is that no matter the timeline, as long as there is a group of dedicated players and a dedicated mod, the NES will be a fun experience for all. Any and all suggestions should be directed towards me without hesitation, this is your game much more than it is mine.

Final note, I would REALLY like less experienced NESers to stay away from major nations (Britain, Germany, Russia, USA). This is mainly because I have a rapport with the more experienced NESers and can trust their ability to competently lead their nation and stay in the NES. Of course, if no one comes up to snatch these nations, or if the player drops, its free game for all.

DO NOT POST UNTIL I SAY SO!!!

Eurasian War Timeline:

http://forums.civfanatics.com/showpost.php?p=4565058&postcount=378


Orders:
Orders should be in on time. You can do them anyway you wish, though I would be pleased if they are divided in three sections. One listing how you spend your funds; one detailing non-military actions and one detailing military actions. That will make it easier for me to deal with. Maps are welcome.
You may include your stats, but you do not need to. Please try and limit yourself to just two PM's.
Make sure to specify, at least in the initial orders, how your forces are deployed and, if you move them, what is deployed where. That will be vital for me when working out the initial success of attacks. You don't need to tell me every time where they are deployed, but I'd appreciate it.
Finally, please link to any treaties you have signed.

Turns:
There are two turns in every year; Summer and Winter.
In winter military campaigns are more difficult due to the effects of the weather and thus you might want to spend more on support for your forces. Weather-effects can be anything from extreme cold to blocked passes and frozen water (which can be both good and bad). Also, troops generally don't like fighting in the cold.

Stories:
Are much encouraged. Good stories might get a bonus. And they might not. I'll try to utilize the system used by das with random bonuses for various things. Stories will generally make your plans more likely to succeed though.

Note on military:
All things equal, the force with the most and best trained and led troops will win a battle. However the use of fortifications and natural barriers is a great equalizer and I strongly recommend people to consider these things when planning defensive strategies. A mountain pass can be held against overwhelming numbers and fortifications can easily slow down an enemy force and hold out against superior numbers. Generally speaking, you'll want a 4:1 numerical advantage when assaulting strong points, though you could bypass them or attempt to starve them out.
Morale can also be a great equalizer. Furthermore, occupied territories WILL rise against you unless properly garrisoned.

Previous Updates:

Spring/Summer 1932
Fall/Winter 1932
Spring/Summer 1933
 
Rules v. 2.0, staznesIX Edition

As most Nesses become a massively, complex series of wars, these rules focus mainly on the military aspect. The point is to make the armies more different than simply one being larger than the other by taking into account not only size, but also the skill of men and troops as well as morale.

Template
Ruler/Player:
Capital:
Government (Efficiency):
Size:
Income:
Army (Quality):
Navy (Quality):
Military Education (Land/Sea):
Morale:
Tech-level:
Quality of Infrastructure:
Level of Education:
Confidence:
Wonders/Projects:

----
Ruler/Player:
The leader of the nation. First the in-game name, second the player name.

Government:
Your form of government. Nothing fancy in this. Most will be some sort of monarchy. Efficiency, which is noted in brackets, indicates how well trained your administrators are. A high level makes it easier to carry out civilian policy changes and plans, reduces corruption and risks of traitors, and is generally helpful in subtle ways.

Hopeless – Incompetent – Unskilled - Tolerable – Decent – Competent - Skilled - Brilliant

Capital:
Well, this is like, the administrative centre of your nation where your ruler, most likely, lives. Capitals are ringed in white on the map. Protect it well. The loss of your capital will be devastating for morale.

Size
As proposed by Disenfrancised, though somewhat altered by das. The larger your country is, the more money you will have to spend to grow any particular stat that might be grown by eco. You could invest money into stat growth over time if your country is large enough; in that case, the stat will still increase, but only in some, probably central, parts of the country. This is in to keep the larger nations with more trade centers from completely overrunning the smaller nations and, hopefully, keep the nes more balanced.

Small (1)-Medium (2)-Above Medium (3)-Large (4)-Huge (5)-Gargantuan (6)-Half the World (7)

Income:
Shows what state your finances are in. The size of your nation is irrelevant as larger nations usually also have larger expenses. The income shows the surplus you have available for use.
Nations also have a treasury where they save up for harder times. This means that you can bank parts of your income. Be careful though as treasuries can be plundered, raided and robbed.

Wars are expensive business. Expect your economy to take a hit if go to war, particularly if it drags out. This is due to disruptions in trade, burned crops and fewer people working as they get called up to serve garrison/militia duty.
An economic level can be sacrificed for extra eco points. This represents you selling off assets, pawning land and generally squeezing your subjects. This will gain you a large financial boost, but is extremely damaging to your economy. If you decide to sacrifice you will lose TWO economy levels as you not only lose income but also put yourself in debt. It’s a vicious circle. The more values you have, the more you’ll gain. When you sacrifice your income for the turn will be the amount listed below + income from your eco-centers.

Sacrificial Table:
Initial level of economy – points gained.
Bankrupt: not possible
Heavy depression -> Recession: 2
Poor -> Pretty good: 3
Good -> Growing: 5
Strong -> Wealthy: 7
Rich -> Exceptional: 9

To grow economy you will need to spend twice the amount of eco-points that the next level provides. You can not sacrifice a level in the same turn you grow your economy. You do not need to pay everything in one turn, but can invest over several turns. You can, however, still spend income from your special cities. Growing is hard.

Bankrupt (-4) – Heavy Depression (-1) - Recession (0) – Poor (+1) – Decent (+1) – Pretty good (+1) – Good (+2) – Growing (+2) – Strong (+3) – Wealthy (+3) – Rich (+4) – Exceptional (+4)

EcoPoints can be spent on: Education, improving administrative efficiency, recruiting armed forces, improving the quality of your forces, improving infrastructure, starting projects, bribes, gifts, maintaining your current levels, supplying troops during war time, be banked etc.

Special cities:
Some of your cities may take on a special status as either an economic, religious or cultural centre. These cities are highly valuable as they’ll give you extra income. All special cities will be ringed in red. Every such city you have will give you one extra eco-point every turn.


Army/Navy/Airforce:

ARMY
1EP: 5 Infantry Divisions
1EP: 3 Artillery Divisions
1EP: 2 Mech. Armor Divisions
1EP: 2 Mech. Infantry Divisions
1EP: 1 Mech. Artillery Division

NAVY
1EP: 5 Submarines
1EP: 5 Picket Ships
1EP: 3 Fleet Ships
1EP: 1 Battlecruiser
1EP: 1 Carrier (1 Carrier may hold 5 Squadrons of any type except Heavy Bomber)
2EP: 1 Battleship

AIR FORCE
1EP: 15 Fighter Squadrons
1EP: 10 Fighter-Bomber Squadrons
1EP: 5 Medium Bomber Squadrons
1EP: 2 Heavy Bomber Squadrons

Newly raised units will be recruited at “Green” level.

If you desperately need troops you can recruit twice the amount of Army troops for the same price, but they will then come in as “Untrained”. Basically it’ll give you the choice between a large, poor force or a smaller, trained one. Untrained forces won’t be worth much when attacking, but they’re more than capable of doing defensive work as it is mainly a case of pointing and pulling the trigger.

If your military reaches a very large size then your economy might suffer due to increased costs of supplying and maintaining them.

1 division is roughly 10,000 troops.

Quality (Land/Naval/Airforce):
This covers the quality of your armed forces. How modern their equipment is, how well they have been trained to use it, how battle-hardened they are, how well they follow orders etc.

5 Squadrons/EP/LVL, 3 Divisions/EP/LVL, 3 Ships/EP/LVL excepting Battlecruiser, Carrier, or Battleship, which are 1 Ship/EP/LVL.

Untrained – Poor – Green – Acceptable – Standard training - Better - Trained – Well trained – Professional army – Elite forces


Military Education:
This level tells you how trained your officers and commanders are. The higher the level is, the better their ability is. Some nations are famed for their military academies, others might have a single or a few exceptionally skilled individuals and other nations might have really poor leaders as they are appointed as favors or due to influence rather than because of their talent.

To raise this level you must pay 2 eco-points for every 10 divisions or 25 ships/squadrons. This can be done over time.

Incompetent – Unqualified – Inept – Poor – Normal – Decent – Able – Qualified - Skilled

Morale:
Morale is an indicator of how happy your military is with the way things are going. Victories will naturally increase this, whereas defeats, high casualty rates or incompetent command can reduce it. If it drops to a low level, desertion might begin to affect the army, rebellions might break out etc.

Revolting – Very low – Low – Average – High – Very High –We stand together!

Tech Level:
Most Nations shall start in the Early Modern Age. You can up your tech Era by having a good National Intelligence, along with research. Mainly this will show how industrialised a nation is and what advances, such as railroads, it has available. Oddly enough, the army usually is more or less up-to-date as most rulers happily buy the newest weapons rather than focus on developing their nation.

Early Industrial Age: approximate analogy - 1790-1840.
Middle Industrial Age: approximate analogy - 1840-1880.
Late Industrial Age: approximate analogy - 1880-1916.
Consolidation Age*: OTL Interwar Period (1916 - 1940)
Early Modern Age: OTL WWII (1940 - 1960)
Middle Modern Age: OTL Nuclear Age (1960 - 1980)
Late Modern Age: OTL Information Age (1980 - 2000)
Early Digital Age: OTL Today

Infrastructure:
Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade centres, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces.

Dirt Paths – Pathetic - Barely Tolerable – Tolerable – Decent – Improving – Good – Efficient - Very Efficient – Excellent

Education:
This is how well your people are educated. The higher the education, the more chances you have to develop new technology.

Once someone reaches Enlightenment, he becomes much more likely to reach the next age. When someone reaches the next level they will drop back down to Educated.
Almost everybody can learn to read and write, but it takes quite a bit more to become a professor in quantum physics which is why this has been implemented. You can also buy the technology other nations.

Dumb – Illiterate – Basic - Tolerable – Literate – Educated - Well Educated – Perfect – Academic – Enlightenment

Confidence:
This is similar to morale, but affect the civilian population rather than the military. This is mainly affected through your policies, but also events throughout the world, wars and many other things have an effect on it. A war can increase this, but if it goes on for a long time, even if you’re winning, the pure strain of being at war combined with casualties can make it drop rapidly.

Lynching – Hateful – Resentful - Tolerating – Respecting – Admiring –Personal Cult

Wonders/Projects:
These are special monuments that you construct or projects you initiate. Wonders will be much more expensive to build, but their effects are longer lasting and more powerful. They can also cause cities to gain special status. Projects are faster to do, but will usually be less powerful. Projects are often some kind of reforms or minor constructions that will give you an immediate boost. Wonders will often give you a smaller boost, but will be effective longer. As a general rule of thumb projects won’t be available initially, but consult me and I’ll tell you if the effects you want are ok and how long it will take. Construction will cost 1 EP per turn. You can spend extra to speed it up. You can either pay 3 EcoPoints extra to speed it up by an extra turn OR you can sacrifice an economic level to speed it up by two extra turns. You can only construct one at a time.
1 EP invested = progress project by one turn
3 EP invested = progress project by two turns
1 EP + 1 EcoLevel invested = progress project by three turns.

UU:
You can have one UU per age. Your UU will be either a naval or a land unit and be upgraded along with it. You can change it at any time you wish as it might become obsolete. Recruitment cost will be the same as for standard troops. They will always be considered one training level higher than the other troops in that category. This is the only way to get Elite+1 units. Often they also have other special advantages such as being mountaineers, amphibious, stealthy, more heavily armed/armoured etc.
Your UU may never be larger than 50% of your normal units. Casualties in war might change this, but you can never increase it to a larger proportion.
When you want a UU you just tell me what you want along with a description of it.

Basic Price-chart:
5 Infantry Divisions: 1 eco-point
3 Artillery Divisions: 1 eco-point
2 Mech. Armor Divisions: 1 eco-point
2 Mech. Infantry Divisions: 1 eco-point
1 Mech. Artillery Division: 1 eco-point
5 subs: 1 eco-point
5 picket ships: 1 eco-point
3 fleet ships: 1 eco-point
1 battlecruiser: 1 eco-point
1 carrier: 1 eco-point
1 battleship: 2 eco-points
15 fight. squads: 1 eco-point
10 fight. bomb. squads: 1 eco-point
5 med. bomb. squads: 1 eco-point
2 heavy bomb. squads: 1 eco-point

Increase of Infrastructure, Education, Government Efficiency: Size stat # in eco-points

Training: 5 Squadrons/EP/LVL, 3 Divisions/EP/LVL, 3 Ships/EP/LVL excepting Battlecruiser, Carrier, or Battleship, which are 1 Ship/EP/LVL.

5 Infantry Divisions (1EP) > 5 Mech Infantry Divisions (2.5EP) = 2EP upgrade cost.
3 Artillery Divisions (1EP) > 3 Mech Artillery Divisions (3EP) = 2EP

Projects: 1 eco-point for 1 turn (basic)

Economy: Variable

Logistics: 1+ eco-points
Fortifications: 1+ eco-points
 
Current alliances:

Grossbund – Germany, Austria, Bulgaria, Qing China, Greece, Turkey, Bulgaria, Scandinavia
Free Asian Pact – Japan, R. China, Philippines, Siam
France, Benelux
The Triple Alliance - Germany, Austria, France
United States, Central America
United States, Venezuela
United States, Bolivia, Chile
United States, Iran
AAC & NADP - Great Britain, United States
Anglo-French Defense Pact - Great Britain, France
Anglo-German Defense Pact - Germany, Great Britain
Austria, Greece
Franco-American North Atlantic Defensive Pact - United States, France
German-American North Atlantic Defensive Pact - United States, Germany
Brazil, France
Brazil, Great Britain


Current NAP's:

RoC-Qing China
Russia-Bulgaria
Austria-Bulgaria
United States-Japan
Treaty of Guatemala: Central America-USA-Brazil


Current wars:

Chinese Civil War: PLA vs. RoC, Qing, Japan, Russia
Communist Insurgencies: Italy;Argentina;Colombia
The Polish Affair: Germany, Scandinavia vs. Russia, Poland
Mesopotamian War: Turkey, Russia vs Germany


Other agreements:

Trade Agreements
Austria-Greece
Brazil-Great Britain
Brazil-South Africa
Poland-South Africa
Treaty of Guatemala: Central America-USA-Brazil
Iran-United States


Military Restrictions & Treaties
Anglo-German Defense Pact: Hoscheflotte restricted to 1/2 the British Royal Navy
Treaty of Mykolaiv:
Spoiler :
• Poland is allowed to establish a Base for its navy in a Portion of the Docks district of the City of Mykoaiv, this base will be treated as an embassy, meaning that Polish Laws and Sovereignty apply to this area.
• Poland is forbidden to use this base for commercial purposes.
• Poland agrees to buy all ships and supplies needed from the local contractors of Mykolaiv.
• Local Contractors are forbidden from charging higher prices to the Polish navy or to otherwise abuse their monopoly position.
• In times of war Poland agrees to allow the Polish navy to be attached to the Black Sea Fleet and temporarily work as a single force.
• Poland and Russia agree to commit their navies to frequent joint training operations for mutual benefit and to make wartime cooperation as efficient as possible.

The Curitaba Agreement


UU-descriptions:

French SOMUA S35 Armor Divisions (S35 Armor Divisions)- The S35 is to serve as a mobile, all purpose medium tank for the French military, serving a primary role of breakthrough and, due to its mobility, rapid advance. The S35, due to the advanced nature of French military technology and doctrines, is also to be one of the most advanced and capable tanks in the world, armed with a 50mm gun and 50mm steel plate armor and capable of speeds of up to 40 km/h.
Russian Imperial Guard ("Leib-Guards", лейб-гвардия)-Composed of the best fighters found in the Russian Empire the Russian Imperial Guard are also the best equipped, trained and most loyal forces at the disposal of the Tsar.
Bolivar Guard- The Bolivar Guard is the foreign legion of Bolivia, and was popular because of the better standard of living in Bolivia. The recent Communist Revolutions across the continent have filled it with refugees from Paraguay, Peru, and Colombia, all of whom are opposed to Communism and have vowed to reclaim their homelands at any cost. It is also open to native Bolivians, and has become a hive of anti-communists.
American Marine- Trained to excel at rapid-strike assaults and particularly well-skilled in amphibious assaults and invasions, the United States Marine Corps functions as the shock arm of the American military.
New Zealand Aotearoa Class Battlecruiser- An advanced class of Battleships, with more firepower, speed, and armor than a normal Battleship.
Shuriken Dive Bombers- Equipped with stunning accuracy and a deadly payload that can destroy just about anything on the ground. They are ill-suited for air to air combat and rely on fighters for protection, however they come with a specialized propulsion system that allows for more maneuverability to escape their, and cause an ear-splitting cry when they dive toward the ground that can break any enemies moral once they hear it.
Polish Red Ace Fighters - A mastery of engineering. The Polish Red Ace Fighter Plane is a heavily armored Fighter Plane but is still faster then most fighters because its sleek design and better engine. The Fighters are only homeland Poles, they're training is completly set for aerial war and they may be considered some of the best fighter pilots in the world.



Starting map:

Year 1932
Spoiler :
03-Additive.png


January 1933, Update 2
Spoiler :
aznesfreecoloniesdz88.png
 
Great Powers of the World

Empire of Japan
Ruler/Player: Prime Minister Tanaka Giichi/ KrimzonStriker
Capital: Kyoto
Government (Efficiency): Constitutional Monarchy (Decent)
Size: Above Medium (3)
Income: Strong (+3)
Army (Quality): 23 infantry divisions, 6 artillery divisions, 3 mech. artillery divisions, 8 mech. infantry divisions, 4 mech. armor divisions (Better) 1 mech. armor division (Acceptable)
Navy (Quality): 15 submarines, 14 picket ships, 15 fleet ships, 4 battle cruisers, 5 carriers, 3 battleships (Better)
Air force (Quality): 33 fighter squadrons, 18 fighter-bomber squadrons, 8 medium bomber squadrons (Better) 6 Shuriken Dive Bomber squadrons (Better) 2 medium bomber squadrons (Green)
Military Education (Land/Sea): Competent/Skilled
Morale: We Stand Together!
Tech-level: Early Modern Age
Quality of Infrastructure: Improving
Level of Education: Literate
Confidence: Respecting
Wonders/Projects: The Nexus Core (+Kyoto EC, +1 infrastructure)[FINISHED]
Nation Description: After leaving the Entente, Japan had remained in political uncertainty for a short while, but in the end national-liberalism and anti-imperialism were once more embraced. The economy grew greatly with the economic infiltration of southern China (as both American and British positions weakened there for a variety of reasons), a powerful, modern navy was built up, and great progress was achieved in aeronautics. The doctrine of Asianism (the aforementioned national-liberalism and anti-imperialism, plus social reforms and cultural renaissance) was officially adapted under the war hero Prime Minister Tanaka Giichi, who had created the Free Asian Pact of Japan, Chinese Republic and the Philippines, and controversially supplied arms to Indian rebels, incited Siam to ally with Japan (eventually, as Anglo-French strife allowed the government of the rump Siam to regain some freedom of action, and a secret alliance was agreed upon, as it was feared that open action would provoke Anglo-French intervention) and increased Japanese control over its allies through economic domination and bribes for officials. Japan is facing increasing amount of trouble from Chinese, Manchurian and Korean nationalists, and the various Marxists at home, especially Kita Ikki and his ever more popular Zubatovian ideas of "police socialism". It has also recently been stagnating. However, as the world heads into interesting times, Japan stands in position to gain the most from it and attain hegemony in Asia and the Pacific, albeit there are some serious competitors for both...

Empire of Russia
Ruler/Player: Tsar Michael II/ Behind the Mask
Capital: St. Petersburg
Government (Efficiency): Authoritarian Tsardom (Tolerable)
Size: Gargantuan (6)
Income: Strong (+3)
Army (Quality): 45 infantry divisions, 14 artillery divisions, 8 mech. armor divisions, 9 mech. infantry divisions, 10 mech. artillery divisions (Acceptable) 2 mech. Armor Imperial Guard divisions, 2 mech. Infantry Imperial Guard divisions (Standard Training) 6 mech. armor divisions, 8 infantry divisions (Green) 50 divisions (Untrained)
Navy (Quality): 3 submarines, 3 picket ships, 1 battleships (Standard Training) 3 carriers (Green)
Air force (Quality): 5 fighter squadrons, 10 fighter-bomber squadrons, 2 medium bomber squadrons (Standard Training) 50 fighter squadrons, 25 fighter-bomber squadrons (Green)
Military Education (Land/Sea): Able/Decent
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Tolerable
Confidence: Hateful
Wonders/Projects: Katorga Reform (Effects: +1 Eco City in remote Siberia, +1 Confidence)[FINISHED]
Nation Description: In Russia, superficially the Germans still retain most priveleges, and the Prime Minister, Peter von Wrangel, is an ethnic German (though Russified and member of a variety of Russian "Patriotic Societies" that, along with the Black Hundreds, have replaced the German army as the pillars of the Tsarist regime), but in fact the degermanization is ongoing, the autonomies and the priveleges are being undermined and generally the government is adapting a populist, nationalist Russian line again. Vladimir Mitrofanovich Purishkevich, Pyotr Arkadyevich Stolypin and Sergei Vasilyevich Zubatov have great influence over the Tsar, though all three are aging; accordingly, the Russian government has returned to the old line of "Orthodoxy, Autocracy and Nationality", but at the same time carried out extensive agrarian reforms and industrialization, and used the crippling of the socialists to gain the support of the proletariat by social reform in the cities, where it would not hurt the landowners. Russia is quickly transforming from the Sick Man of Europe it was for the past decade into a very viable power, but it is unlikely to maintain this rate of progress without foreign backing, and the Germans seem to be up to something again. Also, the liberals have gained great sympathy amongst the peasants, who have recently been reenserfed in all but in name, and a new Pugachev might appear in this worst of possible moments.

Austrian Empire
Ruler/Player: Kaiser Franz Ferdinand/ Luckymoose
Capital: Vienna
Government (Efficiency): Totalitarian Kaiserdom (Competent)
Size: Above Medium (3)
Income: Growing (+2)
Army (Quality): 38 infantry divisions, 5 artillery divisions, 16 mech. armor divisions, 13 mech. infantry divisions, 4 mech. artillery divisions, 5 mech. armored divisions (Standard Training) 6 Kaiser MK I Armor divisions (Acceptable)
Navy (Quality): 5 submarines, 5 picket ships, 2 fleet ships, 1 battlecruiser (Acceptable) 1 carrier (Standard Training)
Air force (Quality): 10 fighter-bomber squadrons (Standard Training) 7 fighter squadrons, 23 fighter-bomber squadrons, 4 medium bomber squadrons (Acceptable) 7 fighter-bomber squadrons (Green)
Military Education (Land/Sea): Qualified/Poor
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Illiterate
Confidence: Respecting
Wonders/Projects: Neue Kriegsakademie (+2 Military Leadership (Land), +5 mech. armored divisions (Standard Training))[FINISHED], SECRET (+UU (Raketeregiment), +10 UU)[SECRET]
Nation Description: Austria-Slavania is no more. After over a decade of ethnic and political strife, Franz Ferdinand had learned that the Croats were no better than the Magyars, especially with their frustrated colonial and Yugoslavic ambitions. Finally, he decided to overhaul the system again; Kingdoms of Bohemia, Hungary, Slavania and Galicia-Lodomeria were abolished, and the empire forcefully recentralized around Vienna; fierce resistance was sometimes encountered, but the Austrian army and secret police cracked down on it, and eventually, after a year of martial law, the imperial reform divided the Empire into geographically-determined (as opposed to ethnically) prefectures, and an united parliament was created; however, it didn't hold all that much power, and Franz Ferdinand had the right to dismiss it at will. The German and (due to the state's protection) Jewish populations all over the realm became the new regime's powerbase, other minorities were successfully played against each other or subdued in force, like the Hungarians who were partially (and quietly) genocided or expelled by now anyway due to von Hotzendorf's unrelenting efforts. Von Hotzendorf himself, ailing, had moved to Vienna (where he still lives and is frequently consulted by the Kaiser), but his operations continued - Hungary's ethnic Magyar population was almost a half of its former self by now. In general the Austrian Empire is virtually totalitarian with both the positive and the negative results; though the repressions have damaged its great culture, and great dissent still exists in ethnic minority regions, it seems to have at last entered the harbour of stability, coinciding with great social and military reform

Second Reich of Germany
Ruler/Player: Kaiser Wilhelm II/ Feanor
Capital: Berlin
Government (Efficiency): Constitutional Kaiserdom (Decent)
Size: Large (4)
Income: Growing (+2)
Army (Quality): 23 infantry divisions, 12 artillery divisions, 7 mech. armor divisions, 25 mech. infantry divisions, 6 mech. artillery divisions (Trained) 16 mech. armor divisions (Better) 12 mech. infantry divisions, 33 infantry divisions (Green)
Navy (Quality): 35 submarines, 20 picket ships, 24 fleet ships, 8 battle cruisers, 1 carriers, 6 battleships (Trained)
Air force (Quality): 25 fighter squadrons, 20 fighter-bomber squadrons, 7 medium bomber squadrons (Trained) 11 fighter-bomber squadrons (Green)
Military Education (Land/Sea): Skilled/Able
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Improving
Level of Education: Educated
Confidence: Tolerating
Wonders/Projects: Afrika Reichsbahn “German Africa Imperial Railways” (SECRET)[1/10]
Nation Description: Germany is an empire, but an empire in crisis. Though its population - after the Eurasian War bound the north and the south together, while most Poles were expelled to Poland - is as united as ever, it is unclear whom do they love most - the reforming, stabilizing Sozialdemokrats or the militaristic, deified Kaiser. There are rumblings in the colonies; attempts to subordinate Austria-Slavania and Russia have backfired, and the Grossbund is threatening to fall apart: not only Austria and Russia are likely to leave, but the lesser "allies" as well cannot be relied upon. ). Germany, however, has even better chances of getting out of crisis than Britain; if it concentrates on just land domination, it may regain Eurasia, as even the Russian and Austrian armies acting together would be no match for the Reichsheer, if it concentrates on the sea - Britain's navy is bigger, but it is also outdated. France on the land and America on the sea might be more of a challenge, though...

Fourth Republic of France
Ruler/Player: President Charles de Gaulle/ Insane Panda
Capital: Paris
Government (Efficiency): Republic (Skilled)
Size: Large (4)
Income: Exceptional (+4)
Army (Quality): 32 infantry divisions, 7 artillery divisions, 26 mech. armor divisions, 30 mech. infantry divisions, 8 mech. artillery divisions, 17 S35 Armor divisions (Well Trained)
Navy (Quality): 15 submarines, 15 picket ships, 18 fleet ships, 5 battle cruisers, 1 carriers, 4 battleships (Trained)
Air force (Quality): 53 fighter squadrons, 37 fighter-bomber squadrons, 16 medium bomber squadrons (Well-Trained) 15 fighter squadrons (Acceptable)
Military Education (Land/Sea): Able/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Good
Level of Education: Academic
Confidence: Admiring
Wonders/Projects: Développement Urbain (SECRET) [FINISHED], Rigeur (SECRET)[FINISHED], Égalité (+3 infrastructure, +2 education)[1/7]
Nation Description: Of the three greats (Britain, France and Germany) of Western Europe, France was always the weakest, burdened by an unstable political situation and shortage of manpower, put in a barely-defensible strategic position and since the Entente's collapse and the Iberian Revolution surrounded by hostile powers. Militarily-strong, France nonetheless was weaker than Britain at the sea, weaker than Germany on the land. But now, the tides seem to be turning. Britain and Germany have stagnated, their empires are in crisis, while Iberia has lost its momentum - and in the meantime, France is in its prime, reinvigorated by de Gaulle's reforms. Wonderful opportunities abound everywhere... but Britain and Germany are still strong and more vigilant than ever, and after humiliating the Reichsheer, France can be assured about total annihilation in case of defeat, with Italy as a possible example of France's future then. Victory is far from assured at this point, but very much possible if France plays its cards well.

United Kingdoms of Great Britain
Ruler/Player: Prime Minister Sir Austen Chamberlain/ North King
Capital: London
Government (Efficiency): Constitutional Monarchy (Skilled)
Size: Gargantuan (6)
Income: Strong (+3)
Army (Quality): 17 infantry divisions, 7 artillery divisions, 12 mech. armor divisions, 7 mech. infantry divisions, 2 mech. artillery divisions (Trained)
Navy (Quality): 25 submarines, 40 picket ships, 50 fleet ships, 17 battle cruisers, 3 carriers, 20 battleships (Well Trained) 15 submarines, 2 carriers (Green)
Air force (Quality): 40 fighter squadrons, 30 fighter-bomber squadrons, 15 medium bomber squadrons (Well Trained)
Military Education (Land/Sea): Able/Skilled
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Good
Level of Education: Educated
Confidence: Respecting
Wonders/Projects: Ireland Industrial Initiative (+Cork EC, +Galway EC)[FINISHED], Renaissance Jamaica (+Kingston Eco center, -1 eco from cost of next "Renaissance" project)[1/4]
Nation Description: Great Britain was waning. The Royal Navy still ruled the seas, but it was increasingly challenged by America and to a lesser extent by Germany (which now begun a new naval buildup after the apparent failure to create a Eurasian empire based on land power instead) and Japan. Trade, despite the agreements with Germany, was on decline, production have troubles catching up with competitors. The great colonial empire was being shaken by rebellions, most notably the ones in Arabia (that resulted in a long, ultimate unsuccessful campaign against the Saudis, who had managed to create a formidable guerrilla force by combining Arabian fanaticism and guile with weapons bought from all the three great powers around them) and in India). Though the latter was eventually kept in line by ruthless military intervention, British plans for a Dominion were constantly delayed by the rebellions, which, in turn, mostly served to further fuel Indian nationalism. Ireland was Ireland. In Palestine, the Jewish settlers proved good allies against the Saudi-incited Palestinian Arabs, but now themselves were clamoring for independence The British Empire may not survive another war; on the other hand, a competent leadership just might carry out the oft-mentioned but never actually carried out Imperial Reform, and thus guarantee for Britain some place in modern politics; also, Britain, despite increasing mutual alienation from the world, is, like America, pretty free in choosing allies; it has grudges against everyone, but could make common cause with just about anyone as well, especially if any other given great power scares everyone enough.

United States of America
Ruler/Player: President Franklin Delano Roosevelt/Symphony D.
Capital: Washington
Government (Efficiency): Democratic Republic (Competent)
Size: Huge (5)
Income: Wealthy (+3)
Army (Quality): 11 Marine divisions (Trained) 11 artillery divisions, 15 mech. armor divisions, 29 mech. infantry divisions, 4 mech. artillery divisions (Standard Training)
Navy (Quality): 18 submarines, 30 picket ships, 8 battle cruisers, 10 carriers, 6 battleships (Better) 25 fleet ships (Trained)
Air force (Quality): 30 fighter groups, 20 fighter-bomber squadrons (Better) 10 medium bomber squadrons (Trained)
Military Education (Land/Sea): Qualified/Skilled
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Decent
Level of Education: Academic
Confidence: Admiring
Wonders/Projects: Arsenal of Democracy (+Buffalo, Cleveland, Pittsburgh, Detroit EC's)[FINISHED], SECRET (SECRET) [2/14]
Nation Description: The United States of America were, indeed, a Napping Giant during Woodrow Wilson's two terms (1916-1924). Wilson concentrated on domestic reforms, only moving into foreign politics to restrain some all-too-independent Central Americans and to propose idealistic projects, such as the intermediation between the Entente and the Dreikaiserbund in the Great Eurasian War and the creation of a League of Nations. None of these had success; nevertheless, America's relations with Japan improved further when full independence was granted to the Philippines in 1924 (some suggested selling to the Japanese, but Wilson didn't like that idea at all, and the other great powers in the region probably wouldn't have approved neither, while Philippine independence was a perfectly acceptable compromise). Reaction against both isolationism and idealism came; President John Joseph Pershing, a Republican, concentrated during his administration on restoring order in the Carribean, especially in Mexico; during this time the American commercial priorities fully shifted from the Far East, which basically was abandoned but for continued investments in the Philippines, and exploitation of South American markets begun. It too was interrupted by the revolutionaries, allowing the Germans to eventually infiltrate the southern continent economically, but the Comunistas and the European intervention have forced the next president's hand. Franklin Delano Roosevelt (OOC: in this world, without polio and with a different career), though a Democrat (he considered reviving the Progressive Party at first, but changed his mind), was an imperialist first and foremost; he had proven that the American Empire of his cousin was not dead at all, and, after the intervention, moved in to consolidate American control very radicallyOutside of the Western Hemisphere, on a global level, the USA is probably the freest of the great powers; it could ally with just about any of the old Entente members, or maybe sign a realpolitik, pragmatic pact with Germany to divide the world
 
Lesser Powers of the World

The Republic of the Two Sicilies
Ruler/Player: / NPC
Capital: Naples
Government (Efficiency): Republic (Unskilled)
Size: Small (1)
Income: Decent (+1)
Army (Quality): 5 infantry divisions, 2 artillery divisions(Green)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Normal
Morale: Low
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Literate
Confidence: Resentful
Wonders/Projects:
Nation Description:

Kingdom of Castille
Ruler/Player: Prime Minister Francisco Franco
Capital: Madrid
Government (Efficiency): Constitutional Monarchy (Decent)
Size: Small (1)
Income: Recession (+0)
Army (Quality): 15 infantry divisions, 2 mech. armor divisions (Green)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Poor
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Educated
Confidence: Resentful
Wonders/Projects:
Nation Description: The Iberian Commune, after stunning success early on, began to crumble from within. The French and British soon pounced on this weakness, deposing the Communist leaders for a more malleable government...malleable to the wills of France and Britain at least.

Union of Scandinavia
Ruler/Player: King Gustav V/ Stormbringer
Capital: Stockholm
Government (Efficiency): Constitutional Monarchy (Competent)
Size: Above Medium (3)
Income: Growing (+2)
Army (Quality): 32 infantry divisions, 4 artillery divisions, 5 mech. armor divisions, 2 mech. artillery, 1 mech. infantry divisions (Better)
Navy (Quality): 7 submarines, 10 picket ships, 7 fleet ships, 2 battle cruisers (Better) 12 picket ships, 7 fleet ships, 2 submarines (Standard Training) 3 fleet ships (Acceptable)
Air force (Quality): 9 fighter squadrons, 9 fighter-bomber squadrons, 4 medium bomber squadrons (Better) 15 fighter squadrons, 11 fighter-bomber squadrons, 1 bomber squadron (Standard Training)
Military Education (Land/Sea): Normal/Normal
Morale: Low
Tech-level: Early Modern Age
Quality of Infrastructure: Good
Level of Education: Well Educated
Confidence: Tolerating
Wonders/Projects:
Nation Description: For decades, Sweden had managed to maintain neutrality, but its luck has nearly ran out. Gustav V - a constitutional monarch, but a one who had retained some power and influence - is being pressured by factions at home and abroad to take a stance on a variety of issues; the liberal parliament and de Gaulle are calling for Sweden to ally with France, while Gustav's wife Victoria of Baden and Kaiser Wilhelm II are demanding that Sweden join the Grossbund. Sweden's nationalists, meanwhile, are taking a generally anti-German stance, and pressing the king to reunite with Norway and/or press the claim on the Finnish-held Swedish-populated Alands, or maybe even press Sweden's old claims to Finland itself (there is actually some support for that in Finland itself), and Scandinavism is resurging - but the increasingly popular Social-Democrats are feeling solidarity with their German brethren, and are also opposed to war in general; an alliance with Germany, given that Sweden is surrounded by German allies, is a pretty good guarantee of peace. All this shall have to be decided one day.

Saudis
Ruler/Player: House of Saud/ NPC
Capital: Riyadh
Government (Efficiency): Theocratic Monarchy (Unskilled)
Size: Small (1)
Income: Poor (+1)
Army (Quality): 20 infantry divisions, 3 artillery divisions (Poor) 10 infantry divisions (Green)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Poor/Incompetent
Morale: Very High
Tech-level: Middle Industrial Age
Quality of Infrastructure: Pathetic
Level of Education: Illiterate
Confidence: Respecting
Wonders/Projects:
Nation Description: The Saudis have failed to conquer either Hejjaz or Dubai, but all attempts to dislodge them from Central Arabia have failed as well. Theocratic Wahhabis, they have successfully rallied the Arabian tribes to a guerrilla war in the desert, and the British eventually had to fall back - since then, the Saudis have returned to playing Britain, Germany and France off against each other, while secretly working to foster Arabic nationalism, competing in that field with the Egyptian nationalist societies; both the Egyptian nationalists and the Saudi Islamists want hegemony over post-colonial Middle East, but perhaps a temporary deal could be worked out.

Iranian Republic
Ruler/Player: President Reza Shah/ JosefStalinator
Capital: Tehran
Government (Efficiency): Constitutional Despotism (Competent)
Size: Medium (2)
Income: Growing (+2)
Army (Quality): 8 infantry divisions, 5 artillery divisions, 5 mech. armor divisions, 4 mech. infantry divisions (Better) 21 infantry divisions (Green)
Navy (Quality): 2 submarines, 5 fleet ships (Standard Training)
Air force (Quality): 6 fighter squadrons, 2 fighter-bomber squadrons (Standard Training) 20 fighter-bomber squadrons (Green, French models) 15 fighter squadrons (Green)
Military Education (Land/Sea): Able/Poor
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Efficient
Level of Education: Academic
Confidence: Personal Cult
Wonders/Projects: Mohammad-Shah University (+2 education levels, +1 confidence, +1 economy)[FINISHED], Project: Ahmadinejad (SECRET)[SECRET]
Nation Description: Reza Shah's Iranian Republic had also very successfully played the great powers against each other and for Iran, receiving great assistance from both Germany and Britain, both of which probably still think that Iran is on their side. In the meantime, great progress was achieved; the tribes were restrained and the corrupt Majles greatly limited in power; Reza Shah became a de facto dictator after 1920, but had gained only greater popularity, while great social progress (including the "de-veiling" and general emancipation of women) was achieved, the ancient Iranian culture was revived, and education brought into the countryside. Opposition only incited violent reprisals and more and more radical reforms - by 1932, Iran had become a secular state, with a professional modern army equipped with almost the best that both Germany and Britain had to offer, and education and social reform level that had surpassed that of some European countries; also Iran has a booming economy, bolstered by oil exports.

Federated Kingdoms of Benelux
Ruler/Player: / NPC
Capital: Amsterdam
Government (Efficiency): Monarchial Republic (Tolerable)
Size: Medium (2)
Income: Growing (+2)[+1 eco point this turn]
Army (Quality): 7 infantry divisions, 5 artillery divisions, 5 mech. armor divisions, 2 mech. artillery divisions, 3 mech. infantry divisions (Better) 5 infantry divisions, 4 mech. infantry divisions (Green)
Navy (Quality): 8 submarines, 6 fleet ships, 10 picket ships, 1 battle cruiser (Better) 15 submarines (Green)
Air force (Quality): 12 fighter squadrons, 6 fighter-bomber squadrons, 2 medium bomber squadrons (Better) 15 fighter squadrons (Green)
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Improving
Level of Education: Educated
Confidence: Tolerating
Wonders/Projects: Land from Sea (Reclaim Lands for use in Naval Ship Yards and Factories, +1 Eco Level)[1/3]
Nation Description: But the greatest coup was achieved when in 1930, with great French diplomatic support and intermediation, the Federated Kingdoms of BeNeLux (FKBNL) came into existence. The movement in favor of the creation of such a federation was not terribly popular during the 19th century, there still being some bad blood between Netherlands and Belgium, but in the 1920s support for unification grew meteorically, first due to the 1923 German attempt to annex Luxembourg - countered by the still-existent Entente - and then by the 1925 partition of the Portuguese colonial empire. However, it would not have been created - or wouldn't have lasted a year - if not for French support; France and Benelux immediately signed a full alliance, and French advisors immediately poured in to assist in the creation of a united Beneluxian military. Neither Germany nor Britain were overjoyed, but apart from voicing some initial complaints had to recognize the new state.

Republic of Poland (Currently occupied by Germany)
Ruler/Player: King Adelbert I/ NPC
Capital: Warsaw
Government (Efficiency): Constitional Monarchy (Tolerable)
Size: Small (1)
Income: Decent (+1)
Army (Quality):
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Improving
Level of Education: Educated
Confidence: Tolerating
Wonders/Projects:
Nation Description: Poland's King Adalbert I, Wilhelm II's own son, is becoming increasingly sympathetic to Polish nationalism, and urged on by Prime Minister Zdzislaw Lubomirski to "free Poland before it is 'freed' by Russia" and by the Pozen expatriates to get their lands back.

Third Bulgarian Empire
Ruler/Player: Tsar Ferdinand I /silver2093
Capital: Sofia
Government (Efficiency): Authoritarian Tsardom (Tolerable)
Size: Medium (2)
Income: Poor (+1)
Army (Quality): 14 divisions, 3 artillery divisions, 4 mech. armor divisions, 5 Black Guard divisions (Standard Training) 10 infantry divisions, 2 mech. armor divisions, 2 mech. infantry divisions, 5 artillery divisions(Green)
Navy (Quality): 4 submarines, 5 picket ships, 3 fleet ships, 1 Battlecruiser (Standard Training) 3 fleet ships (Green)
Air force (Quality): 14 fighter squadrons, 6 fighter-bomber squadrons, 1 medium bomber squadrons (Standard Training) 3 fighter squadrons, 2 fighter-bomber squadrons (Green) 5 fighter squadrons, 5 fighter-bomber squadrons (Acceptable)
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Literate
Confidence: Respecting
Wonders/Projects: Tirana (+Tirana EC) [1/4]
Nation Description: Bulgaria's government is increasingly impetuous, pushed on both by Tsar Ferdinand I's Byzantine ambitions and by Bulgarian nationalists who greatly dislike the Berlin-Baghdad Railroad that goes through their territory and is controlled by the Germans.

United Hellas Republic
Ruler/Player: President Eleutherios Venizelos/ NPC
Capital: Athens
Government (Efficiency): Republic (Decent)
Size: Small (1)
Income: Decent (+1)
Army (Quality): 14 infantry divisions, 5 artillery divisions, 3 mech. armor divisions (Standard Training)
Navy (Quality): 2 submarines, 11 picket ships, 7 fleet ships (Standard Training)
Air force (Quality): 15 fighter squadrons, 9 fighter-bomber squadrons (Standard Training)
Military Education (Land/Sea): Decent/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Literate
Confidence: Respecting
Wonders/Projects: Athinai Megas (SECRET)[1/2]
Nation Description: The Greek government is loyal to Germany and kept in line by the garrisons, but it has no credit whatsoever left amongst the people, and Eleutherios Venizelos in Crete is working hard to organize a national revolution.

Republic of Turkey
Ruler/Player: General Kemal Mustafa/#1 Person
Capital: Ankara
Government (Efficiency): Authoritarian Republic (Decent)
Size: Medium (2)
Income: Poor (+1)
Army (Quality): 6 infantry divisions, 3 artillery divisions, 2 mech. armor divisions (Standard Training) 4 infantry divisions (Green)
Navy (Quality): 4 picket ships, 2 fleet ships, 2 battlecruiser (Green)
Air force (Quality): 5 medium bomber squadrons, 10 fighter-bomber squadrons, 5 fighter squadrons (Green)
Military Education (Land/Sea): Decent/Green
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Literate
Confidence: Admiring
Wonders/Projects: Project Symra (+1 eco center in Izmir)[FINISHED]
Nation Description: Another loyal German puppet state, Turkey has its own set of ambitions regarding a post-European Middle East. The Berlin-Baghdad railroad goes directly through Turkish territory, making them an important ally in the region.

Republic of China
Ruler/Player: President Lam Shun Chu/ BananaLee
Capital: Nanking
Government (Efficiency): Authoritarian Republic (Decent)
Size: Small (1)
Income: Decent (+1)
Army (Quality): 4 infantry divisions, 3 mech. armor divisions, 1 mech. artillery divisions (Better) 3 mech. infantry divisions (Acceptable) 6 infantry divisions (Green)
Navy (Quality): 5 picket ships, 2 fleet ships (Acceptable)
Air force (Quality): 3 fighter-bomber squadrons, 1 medium bomber squadron (Acceptable) 15 fighter squadrons, 2 medium-bomber squadrons (Green)
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Tolerable
Confidence: Resentful
Wonders/Projects:
Nation Description: Despite generous Japanese investments and the prosperous economy, the people were upset as well - lack of further social reforms and the deadlock of China's bad peace, and the growing xenophobic reaction against both the Germans and the Japanese (and the other foreigners) have only fueled dissent, and support for unification is great - but there is little unity. Apart from the communists, another movement recently gained support in both Chinas, the movement for a moderate constitutional monarchy, which allegedly had gained the enthusiasm of the Xuantong Emperor himself and several important Republican officers and officials. This movement - called "Compromise or Death" - probably has the highest chances of success, if not for German and Japanese paranoia. If China were to be united - whether peacefully or militarily - it would have good chances of becoming a regional power at least, but the foreign powers are standing in the way.

Federated Dominion of India
Ruler/Player: King of Britain/Disenfrancised
Capital: Delhi
Government (Efficiency): Constitutional Monarchical Republic (Competent)
Size: Large (4)
Income: Good (+2)
Army (Quality): 10 infantry divisions (Standard Training) 5 infantry divisions (Green)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Basic
Confidence: Tolerating
Wonders/Projects:
Nation Description:
 
Lesser Powers of the World, continued

United States of Central America
Ruler/Player: President Jorge Ubico Castaneda/ NPC
Capital: Guatemala City
Government (Efficiency): Democratic Republic (Decent)
Size: Medium (2)
Income: Decent (+1)
Army (Quality): 4 infantry divisions (Standard training)
Navy (Quality): 2 fleet ships (Green)
Air force (Quality): 15 fighter squadrons (Green)
Military Education (Land/Sea): Normal/Poor
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Decent
Level of Education: Literate
Confidence: Tolerating
Wonders/Projects:
Nation Description: The United States of Central America (or just Centroamerica) is a relatively stable, democratic and quite Amerophilic nation. They are content to be under the wing of Uncle Sam, who in return for alliance and military bases helps them advance domestically from a poor, backward assemblage of oppressive dictators to a free Democracy and a stable union.

Republic of Venezuela
Ruler/Player: President-General Juan Vicente Gómez/ NPC
Capital: Caracas
Government (Efficiency): Quasi-democratic Dictatorship (Tolerable)
Size: Above Medium (3)
Income: Decent (+1)
Army (Quality): 9 infantry divisions, 3 artillery divisions, 2 mech. armor divisions (Standard training) 4 mech. infantry (Green)
Navy (Quality): 1 submarine, 4 picket ships, 2 fleet ships(Green)
Air force (Quality): 10 fighter squadrons, 7 fighter-bomber squadrons (Green)
Military Education (Land/Sea): Poor/Poor
Morale: Low
Tech-level: Early Modern Age
Quality of Infrastructure: Pathetic
Level of Education: Basic
Confidence: Tolerating
Wonders/Projects:
Nation Description: Ruled by Juan Vicente Gomez, a patriot who threw his lot in with the Americans, Venezuela is slowly recovering from the era of communism and warlordism, the shelling of Caracas, the invasion of Germany and the counter-invasion of America. One of America’s strongest allies in South America, its future is looking up, especially with the discovery of oil and President Gomez’s more than favorable relations with Standard Oil.

The Republic of Colombia
Ruler/Player: President Miguel Abadia Mendez/NPC
Capital: Bogota
Government (Efficiency): Military Junta Dictatorship (Hopeless)
Size: Above Medium (3)
Income: Poor (+1)
Army (Quality): 2 infantry divisions, 1 artillery divisions (Standard Training)
Navy (Quality): 5 picket ships, 3 fleet ships (Green)
Air force (Quality): 10 fighter-bomber squadrons (Green)
Military Education (Land/Sea): Normal/Poor
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Pathetic
Level of Education: Illiterate
Confidence: Tolerating
Wonders/Projects:
Nation Description: Colombia, led by Miguel Abadia Mendez, a Conservative figurehead in the hands of the German-trained army, was in general cooperating with Germany to an unacceptable level, and begun once more making claims to Panama. However, it shouldn't be a heavy nut to crack...

The Socialist Republic of Peru
Ruler/Player: President-Dictator Haya de la Torre/NPC
Capital: Lima
Government (Efficiency): Socialist Dictatorship (Competent)
Size: Above Medium (3)
Income: Poor (+1)
Army (Quality): 10 infantry divisions, 3 artillery divisions, 3 mech. armor divisions (Better) 10 infantry divisions (Green)
Navy (Quality): 5 picket ships, 6 fleet ships (Acceptable)
Air force (Quality): 20 fighter squadrons, 5 fighter-bomber squadrons, 3 medium bomber squadrons (Acceptable)
Military Education (Land/Sea): Normal/Poor
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Basic
Confidence: Respecting
Wonders/Projects:
Nation Description: With ARPA, and by extension de la Torro, firmly in control of Peru after the civil war, Peru has become the center of the Aprista phenomena. Preaching anti-imperialism, pan-Americanism, international solidarity and economic nationalism, de la Torro has a grip on the nation as they reform it to exemplify their ideology. Their brand of Latin American Socialism is already catching on throughout the continent, and with the recent overthrow of Colombia, an alliance against the Imperialist Aggressors and Pig-Dogs who wish only to rape their land and leave them bastards enslaved by Capitalists may be possible.

Republic of Chile
Ruler/Player: President Arturo Fortunato Alessandri Palma/ NPC
Capital: Santiago
Government (Efficiency): Presidential Republic (Competent)
Size: Medium (2)
Income: Good (+2)
Army (Quality): 15 infantry divisions, 3 artillery divisions (Standard training)
Navy (Quality): 6 submarines, 6 picket ships, 4 fleet ships (Standard Training) 6 fleet ships (Acceptable)
Air force (Quality): 10 fighter squadrons, 10 fighter-bomber squadrons (Standard Training)
Military Education (Land/Sea): Normal/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Literate
Confidence: Respecting
Wonders/Projects:
Nation Description: Chile is one of the most stable, prosperous nations in South America. Not too damaged by the South American Communist Revolutions, its Middle Class has grown strong and continues to elect liberal reformists who are guiding this nation well. Along with Bolivia, who it is allied with, they are America’s block against Peru

Republic of Bolivia
Ruler/Player: President Hernando Siles Reyes/ Shadowbound
Capital: La Paz
Government (Efficiency): Democratic Republic (Competent)
Size: Medium (2)
Income: Strong (+3)
Army (Quality): 12 divisions, 4 artillery divisions, 2 mech. armor divisions (Standard Training) 2 mech. armor divisions (Green)
Navy (Quality): None
Air force (Quality):
Military Education (Land/Sea): Decent/None
Morale: Very High
Tech-level: Early Modern Age
Quality of Infrastructure: Decent
Level of Education: Literate
Confidence: Respecting
Wonders/Projects:
Nation Description: The Economic Power of South America, Bolivia was untouched by the Communist Revolutions. It has continued to build itself up and its economy is booming because of decades of Laizze-faire policies, investment from Britain, America, and Germany and its continental dominance in the rubber, silver and oil industries.

The Dominio of Argentina and La Plata
Ruler/Player: Generalissimo Jose Felix Benito Uriburu y Uriburu
Capital: Rosario
Government (Efficiency): Military Dictatorship (Unskilled)
Size: Large (4)
Income: Poor (+1)
Army (Quality): 3 infantry divisions, 1 artillery divisions (Trained) 7 infantry divisions (Green)
Navy (Quality): 10 picket ships, 7 fleet ships, 5 submarines, 1 battle cruiser (Trained) 1 Battleship (Green)
Air force (Quality): 10 fighter squadrons, 6 fighter-bomber squadrons, 3 medium bomber squadrons (Trained) 10 medium bomber squadrons (Green)
Military Education (Land/Sea): Skilled/Able
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Pathetic
Level of Education: Basic
Confidence: Hateful
Wonders/Projects: Industrial Rebirth (+2 eco center, +economy)[1/6]
Nation Description: A German backed Military regime, Argentina reigns as the premier military power in South America and stands as a mocking bastion towards America as an example of the Kaiser’s influence. Germany has been training Argentina’s military to become a juggernaught, which Uriburu has eaten up. Unfortunatly, the megalomaniac Uriburu, who wishes to someday be Emperor of South America, has completely neglected domestic issues, which has left Argentina in a sorry state.

The Republic of Brazil
Ruler/Player: President Getulio Vargas / ~Darkening~
Capital: Rio de Janiero
Government (Efficiency): Constitutional Republic (Decent)
Size: Huge (5)
Income: Pretty Good (+1)
Army (Quality): 19 infantry divisions, 5 artillery divisions, 2 mech. armor divisions (Standard training) 3 infantry divisions (Better)
Navy (Quality): 10 picket ships, 7 fleet ships (Better) 1 battlecruiser (Green)
Air Force (Quality): 12 fighter squadrons, 5 fighter-bomber squadrons, 2 medium bomber squadrons (Standard Training) 15 medium bomber squadrons (Green)
Military Education (Land/Sea): Normal/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Tolerable
Confidence: Tolerating
Wonders/Projects: Transeportebras (+Campinas Eco Center, 1 point used)[1/2]
Nation Description: A Francophillic, Portuguese Mega-state, it’s been on the rise since its current President assumed office and began doing his best impression of Charles De Gaulle. Tensions between it and Argentina are at an all time high, though.

Dominion of Canada
Ruler/Player: / Dhaniel Khan
Capital: Ottawa
Government (Efficiency): Constitutional Monarchy (Decent)
Size: Huge (5)
Income: Good (+2) (1 banked)
Army (Quality): 10 infantry divisions, 4 artillery divisions, 2 mech. artillery divisions, 4 mech. infantry divisions (Trained) 6 mech. armor divisions (Acceptable) 3 artillery divisions, 5 infantry divisions, 2 mech. infantry divisions (Green)
Navy (Quality): 5 picket ships, 4 fleet ships (Better) 1 battlecruiser (Acceptable)
Air force (Quality): 10 fighter squadrons, 5 fighter-bomber squadrons, 2 medium bomber squadrons (Better) 15 fighter squadrons (Acceptable) 5 medium bomber squadrons (Green)
Military Education (Land/Sea): Normal/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Improving
Level of Education: Educated
Confidence: Respecting
Wonders/Projects:
Nation Description:

Swiss Confederation
Ruler/Player: / j_eps
Capital: Bern
Government (Efficiency): Constitutional Monarchy (Decent)
Size: Small (1)
Income: Good (+2)
Army (Quality): 10 infantry divisions, 5 artillery divisions (Trained)
Navy (Quality):
Air force (Quality): 15 fighter squadrons (Acceptable)
Military Education (Land/Sea): Normal/Poor
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Decent
Level of Education: Well Educated
Confidence: Admiring
Wonders/Projects:
Nation Description:

The Concord of the South Africans
Ruler/Player: Consul Alexander Beowulf/ Swissempire
Capital: Johnburg
Government (Efficiency): Democratic Republic (Incompetent)
Size: Above Medium (3)
Income: Growing (+2)[+2 eco points this turn]
Army (Quality): 11 infantry divisions, 3 artillery divisions, 1 mech. armor divisions (Better)
Navy (Quality): 3 picket ships, 1 fleet ship(Standard Training)
Air force (Quality): 6 fighter groups (Standard Training)
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Literate
Confidence: Resentful
Wonders/Projects: Haynes Plan (+5 education)[1/12]
Nation Description:

Dominion of Rhodesia
Ruler/Player: / NPC
Capital:
Government (Efficiency): Constitutional Monarchy (Unskilled)
Size: Above Medium (3)
Income: Poor (+1)
Army (Quality): 6 infantry divisions (Standard Training)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Poor
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Pathetic
Level of Education: Illiterate
Confidence: Tolerating
Wonders/Projects:
Nation Description:

Republic of Liberia
Ruler/Player: / NPC
Capital: Monrovia
Government (Efficiency): Republic (Unskilled)
Size: Small (1)
Income: Poor (+1)
Army (Quality): 4 infantry divisions (Green)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Poor/Poor
Morale: Average
Tech-level: Middle Industrial Age
Quality of Infrastructure: Pathetic
Level of Education: Illiterate
Confidence: Tolerating
Wonders/Projects:
Nation Description:

Kingdom of Siam
Ruler/Player: / NPC
Capital: Bangkok
Government (Efficiency): Absolute Monarchy (Decent)
Size: Small (1)
Income: Decent (+1)
Army (Quality): 6 infantry divisions (Standard Training)
Navy (Quality):
Air force (Quality):
Military Education (Land/Sea): Normal/Poor
Morale: Average
Tech-level: Late Industrial Age
Quality of Infrastructure: Pathetic
Level of Education: Illiterate
Confidence: Tolerating
Wonders/Projects:
Nation Description:

Republic of the Philippines
Ruler/Player: /NPC
Capital: Manila
Government (Efficiency): Constitutional Monarchy (Tolerable)
Size: Small (1)
Income: Poor (+1)
Army (Quality): 5 infantry divisions (Standard Training)
Navy (Quality): 3 picket ships, 2 fleet ships (Standard Training)
Air force (Quality):
Military Education (Land/Sea): Normal/Normal
Morale: Average
Tech-level: Late Industrial Age
Quality of Infrastructure: Barely Tolerable
Level of Education: Illiterate
Confidence: Tolerating
Wonders/Projects:
Nation Description:

Dominion of Australia
Ruler/Player: Prime Minister Scullins/ Fantasmo
Capital: Canberra
Government (Efficiency): Constitutional Monarchy (Decent)
Size: Huge (5)
Income: Good (+2)
Army (Quality): 9 infantry divisions, 2 artillery divisions, 1 mech. armor division (Trained) 6 mech. armor divisions (Green)
Navy (Quality): 12 picket ships, 5 fleet ships, 5 submarines(Better) 2 carriers (Green)
Air force (Quality): 15 fighter groups, 10 fighter-bomber squadrons, 4 medium bomber squadrons (Standard Training) 10 fighter-bomber squadrons
Military Education (Land/Sea): Normal/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Educated
Confidence: Tolerating
Wonders/Projects:
Nation Description:

Commonwealth of New Zealand
Ruler/Player: Prime Minister George Forbes/ kiwi
Capital: Wellington(main)/Christchurch/Auckland
Government (Efficiency): Constitutional Monarchy (Competent)
Size: Medium (2)
Income: Pretty Good (+1)
Army (Quality): 5 infantry divisions (Trained)
Navy (Quality): 5 picket ships, 2 fleet ships (Better) 1 battlecruiser, 5 submarines (Green) 2 Aotearoa Battlecruiser (Acceptable)
Air force (Quality): 15 fighter squadrons (Green)
Military Education (Land/Sea): Normal/Normal
Morale: High
Tech-level: Early Modern Age
Quality of Infrastructure: Tolerable
Level of Education: Educated
Confidence: Respecting
Wonders/Projects:
Nation Description:

People's Liberation Army (PLA)
Ruler/Player: General Chen Duxiu / MjM
Capital: Lingwu (provisional)
Government (Efficiency): Communist Dictatorship (Incompetent)
Size: Small (1)
Income: Poor (+1)
Army (Quality): 17 infantry divisions, 3 artillery divisions (Acceptable) 7 infantry divisions (Standard Training) 4 infantry divisions (Green)
Navy (Quality): None
Air force (Quality): 12 fighter squadrons (Green)
Military Education (Land/Sea): Poor/Normal
Morale: Average
Tech-level: Early Modern Age
Quality of Infrastructure: Dirth Paths
Level of Education: Illiterate
Confidence: Personal Cult
Wonders/Projects:
Nation Description: China is a nation that has been torn asunder by the grasping claws of the twin powers: Japan and Russia. The puppet in the north vies with the puppet in the south as the Rising Sun and Bear play their game of deception and politics on the battlefield of the Chinese countryside, women and children starving in the streets. Ignored by Colonial powers concerned only with their own fortunes, many of the Chinese found themselves forced to turn towards the Communist Party, which promised that the Dragon would rise again--the red dragon; throwing out their foes and forging a new dynasty. They are tenuously allied with the Nationalists.
 
Reserved...
 
Reserved2...
 
Reserved3...
 
Reserved4...AND POST!!!!
 
FIRST POST!!!!!!!! Win.

Confirming The Union of South Africa and saying that Argentina is allied with Germany, not America :)
 
I reserve Japan, I demand Japan!! Fear the coming of the Rising Sun!!! :evil:
 
Swiss confederation.
 
The People will take Australia, pleases.
 
I do solemnly swear that I will faithfully execute the office of President of the United States, and will to the best of my ability, preserve, protect and defend the Constitution of the United States.
 
ZIMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :eek:

I knew you were an alien invader all along Symphony!!! :lol:

And thank you for your approval Azale ;)
 
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