Discussion: Victory Condition?

ordinaryguy

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The purpose of this thread is to look into the possible victory type that we as citizens would like to game have.

Why?

Because we have been having problems with

1. Pre-Initative: The Seer discussions stagnating at the argument over the name of the office

2. Determining tech paths, both long and short. (e.g Prefered Techs 50BC)

Perhaps, if we have a goal in mind, we might be more organized. So I encourage all citizens to participate in the discussion here.

For me, I'm kind of leaning towards an eventual conquest/domination style of play. This is because these kind of games that are usually the most popular and attention-gaining (e.g see RB1: Cuban Isolationists succession game). Be warned though, the thread is extremely long as there is interest in the conquest/domination style game.

This brings us to the point of low participation in this DG currently, compared to earlier when we were starting. Maybe such a play, combined with announcements that the DG is undergoing a war (that's what gets everyone excited ;) ) could improve the participation level, especially since we are in one now.

So feel free to comment.

Edit: 14th May

Edit: 17th May (Poll posted)

Edit: 18th May post regarding results

Edit: 21th May with screenshot of victory conditions.

Edit: 29th May discussion regarding poll results and next step
 
I think this will be a good disscussion but proberly won't decide anything as there is no law to force us on a victory path, but i do see where you are coming from, I would like to take a more peaceful route however i can be swayed either way
 
It's perhaps easier to rule out which victory condition I don't prefer: Spacerace and Time Victory. Conquest/domination sounds good to me.
 
I think this will be a good disscussion but proberly won't decide anything as there is no law to force us on a victory path, but i do see where you are coming from, I would like to take a more peaceful route however i can be swayed either way

Peaceful as in....?

Cultural, Spaceship, Diplomatic? Although we could also wage wars while achieving these victories.

As stated in the title, this is a discussion. I'm not suggesting that we have a law on which victory condition that we must do. Just to clarify things.

Edit: Wow :king: . My first thread and it took only 1 minute for two replies from other people.
 
To be honest i don't really mind what route we take as long as we decide something :lol:
 
To be honest i don't really mind what route we take as long as we decide something :lol:

Well, the aim is not to come to a decision. Although I won't rule that option out if we are able to.
 
I am just joking, but this thread is something we needed to get our thoughts down to where we want to go
 
I am just joking, but this thread is something we needed to get our thoughts down to where we want to go

So do you have any more detailed plans for your peaceful route? You may be indifferent to the various options, but please speak your mind. :)
 
I honestly don't know, i say more peaceful routes because in my games i am not very aggressive and i perfer the science route in my games, however i wouldn't mind an aggresive campaign just because i want to see how to do it, i am still on a learning curve with civ 4 and this means i am open to all ideas, to see the other ways of winning the game
 
I honestly don't know, i say more peaceful routes because in my games i am not very aggressive and i perfer the science route in my games, however i wouldn't mind an aggresive campaign just because i want to see how to do it, i am still on a learning curve with civ 4 and this means i am open to all ideas, to see the other ways of winning the game

Same here. I'm still having problems with warring (kinda lose a lot of units). This is one of the reasons why I proposed conquest/domination. I could learn a lot.
 
We need to pick a condition but not be afraid to switch paths.

I like a peaceful warring type. We go to war when we need to but we strive for a peaceful victory suck as UN or Space. The only problem is the lenght of time that will take and we could lose interest.
 
I always find military victories seem to take quite a while, and I get annoyed near the end when I've got so many cities to manage (hopefully the Aimag system would help that here) I support a peaceful strategy in the short term for sure, however long terms it's still up in the air for me.

If it is easy for us to take our home continent then I'd say a military victory should be our goal.

If one of our rivals on this continent becomes very strong, then I'd say we should aim for a peaceful victory.
 
Conquest: We need to conquer another continent. That's very hard.
Domination: We need to conquer all of our continent, and perhaps even more. Very hard too.
Diplomatic: Back door domination seems to be doable.
Space Race: Very well doable, but will take some time.
Time: Boring....
 
As I see it, I can't advocate warmonger strategies. Despite our traits, it's just not possible; we simply don't have time.

On the peaceful side, Cultural is shot to Hell. My current game (Ramesses II/Huge/Epic) is on track for cultural, and by this point in the game, I had two Influential cities and one city at a very high level of Refined.

Diplo will be difficult, but if we do a selective war strategy, it might be doable. Alternately, if we're lucky, we can just get enough people Friendly. You never know.

Since Time is boring, I have to say that Space Race is best, not to mention most in line with the LDP's platform.
 
We need to pick a condition but not be afraid to switch paths.

I like a peaceful warring type. We go to war when we need to but we strive for a peaceful victory suck as UN or Space. The only problem is the lenght of time that will take and we could lose interest.

Of course, we might switch paths if one victory condition is too tough (e.g cultural). But if we're not focused (e.g. beelining for Literature and Great Library, and then changing it to Construction and catapults), it would waste a lot of time.

I'm not very supportive of time victory as it would take too long and will be boring.

Spaceship or UN is also fine with me.

I always find military victories seem to take quite a while, and I get annoyed near the end when I've got so many cities to manage (hopefully the Aimag system would help that here) I support a peaceful strategy in the short term for sure, however long terms it's still up in the air for me.

If it is easy for us to take our home continent then I'd say a military victory should be our goal.

If one of our rivals on this continent becomes very strong, then I'd say we should aim for a peaceful victory.

Conquest: We need to conquer another continent. That's very hard.
Domination: We need to conquer all of our continent, and perhaps even more. Very hard too.
Diplomatic: Back door domination seems to be doable.
Space Race: Very well doable, but will take some time.
Time: Boring....

Yes, but we don't have to keep all captured cities. Plus those captured cities could be put under AI governor control.

Just one comment that I learnt from my games. AIs may appear to have high power, but they can't really maintain it once you attack them. They cottage spam too much and seldom have production powerhouses to build units. Once you kill their initial stacks, they will usually die. I have also seen examples of this facts in Monarch SG games.
 
From my experience:

Always domination. And more one or two conditions, if you want, but
dominance as an insurance.

Best regards,
 
I find that if you have enough of a technological edge (which shouldn't be too difficult with proper management) Space Race serves as its own insurance.
 
So we mainly have 2 groups for now

1. Domination/conquest

2. Space race/diplomatic

Both would require good production cities.
 
A much needed thread, ordinary guy. Thanks for starting it!

I'd like us to aim for a diplomatic victory (it'd be fun to play against the stereotype of Genghis Khan). As insurance in case this eludes us I suggest we also work towards a space race as a backup goal.

To achieve a diplomatic victory we should first aim to dominate our continent - after all, we are Mongols! - preferably by annexing the territories of France, Rome, and Germany. I vote for eliminating all three of these civs so we'll have our continent to ourselves, but there may be value in letting one of them live. Eliminating our neighbors will make it easier for us to pursue a peaceful victory in the endgame. Because we're currently at war we need to produce a powerful military to defeat Napoleon ASAP. After we accomplish that we can decide how to deal with Rome and Germany (and in what order).

Next, we'll need to continue to boost our economy and research. To win at war we need to research new and better military technologies (we desperately need cats, for example). We'll need to do the necessary research so we can explore and discover new civs; and of course both diplomatic and space victories require speedy research.

Last, we need to continue to improve our culture and begin to think about developing our trading capabilities (didn't the Mongols develop the Silk Road?). Both of these will be critical in building good relationships with the new civs we'll be meeting as the game progresses.
 
IMO the hard part with diplomatic would be preventing others from achieving a space race victory while at the same time being on friendly enough terms that they'll vote for us.
 
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