Other animations work with them but I'm not sure how well. For example the maceman animation probably works but the head could be in a bad position.
I see what your saying but for some reason i dont think u know anything about Jedi
Very nice. How about taking some fantasy models, texturing them in non-human flesh tones, and giving them the jedi treatment as well?
do you take requests?
Can anyone tell me how to put these in the SW mod for CIV4. I already downloaded them and have been wanting to play them. I have been looking through the various tutorials but they all seem to be lacking in being thorough, so I thought since you all have downloaded and played this exact unit, possibly someone could tell me how to install it on my MOD? Any help would be greatly appreciated.
P.S. Sorry for being such a NOOB.
Only if it isn't too hard and I like the idea
I haven't downloaded the star wars mod because I think it is only half complete or so. Anyway I imagine that there would be a jedi unit (and maybe a sith unit?) that every civ can build. XML is really easy to learn..
What I would do first is to open this file (with notepad) in your Star Wars mod folder:
\Assets\XML\Units\CIV4UnitInfos.xml
After you open the file enter the search mode by pressing CRTL F and then search for "jedi". Now it depends on whether or not you want to replace the existing jedi unit or to make another one called jedi master or jedi knight or something. If you want to replace it then just scroll down to this sub section in the Jedi UnitInfos:
Spoiler :<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_NEW_JEDI</EarlyArtDefineTag>
</UnitMeshGroup>
- it won't look exactly like that so make sure you change it so that it does look like that.
Now choose what jedi graphics you want to replace the current ones with. Go to the the Assets\Art\Units folder in the Star Wars mod and paste one of the folders from my zip file into this folder. For example I'll pick the "Blue Jedi" folder.
Now open this file:
\Assets\XML\Art\CIV4ArtDefines_Unit.xml
After you open this file, find these two lines anywhere, by searching or just looking:
</UnitArtInfo>
<UnitArtInfo>
Between the "</UnitArtInfo>" and the "<UnitArtInfo>" paste this code:
Spoiler :<UnitArtInfo>
<Type>ART_DEF_UNIT_NEW_JEDI</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Blue Jedi/jedi_fx.nif</NIF>
<KFM>Art/Units/swordsman/swordsman.kfm</KFM>
<SHADERNIF>Art/Units/Blue Jedi/jedi_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Doing this exactly will replace the regular jedi unit with the graphics of my one with the blue light sabreYou will need to edit the first file more to create new, seperate units, and also this file : CIV4UnitClassInfos.xml
From this point you should be able to work everything else out but if you need more help just ask. You won't need to edit the formations files because this jedi is set to only have one unit in each group.
Hey thanks a lot man, I appreciate it. I'll give it a try. About the not downloading the SW mod is probably a good idea, but I wanted to give it a try. There is a lot of work still to be done, but for only being 65% complete done it isn't too bad. I just hope this person keeps working on it, because I have been reading the different forums about the SW mod and the word is that the creator is no longer working on it.
Any plans on making Yoda?![]()