Re/\/\eDy
Chieftain
- Joined
- Nov 29, 2005
- Messages
- 34
It just boggles me how as many as five prateorians can't capture a city with just three archers. Even if you bring a catapult, since archers have only 3 health each, there is very little collateral damage and if you fail or back down from your attack for just ONE turn, then you could be facing near fully healed archers again! What's worse, the AI seems smart enough to whip an extra archer by the time I walk to their city, so what would have been three archers, ends up being four! Of course the madness doesn't stop there -- once they get longbowman, you might as well give up attacking them until you get Infantry!
Firaxis should really consider toning this trait down. I think the trait itself is not just lame because it's overpowered, but because of its unoriginality. I mean what, were all Asian nations renowned for their ability to defend themselves, or something? Hell, technically China doesn't even count because both Ghangis Khan and his son died before their armies marched over there. I would have much rather seen ANYTHING else, like a diplomacy trait or a lightning unit speed trait, or something. Honestly I hate this trait so bad that I refuse to play with any asian's, so if it's Firaxis' intention to make me a racist, then they're succeeding.
Firaxis should really consider toning this trait down. I think the trait itself is not just lame because it's overpowered, but because of its unoriginality. I mean what, were all Asian nations renowned for their ability to defend themselves, or something? Hell, technically China doesn't even count because both Ghangis Khan and his son died before their armies marched over there. I would have much rather seen ANYTHING else, like a diplomacy trait or a lightning unit speed trait, or something. Honestly I hate this trait so bad that I refuse to play with any asian's, so if it's Firaxis' intention to make me a racist, then they're succeeding.