Smoking mirror
Ships Captain
Tally ho, chaps! Last one to be blown to bits is a rotten egg!
Here it is the all new Anti infantry tank, the Churchill MK1.
I may work on the later models soon (I have one almost finished, but its not realy as good as this one), but for now here is the first of the Churchils, I think it is the most astheticly rewarding from a design point of view, with all the open sides etc.
The Curchill MK one featured a large gun in the main body and a machine gun in the turret. Later designs were changed to reflect the fact that anti tank warfare required a main gun with a large turning radius and fast turning rate. Plus it is much easier to aim the turret rather than the whole tank. most early tanks had the same problem.
But any way, add a folder to your CivIII/Art/Units folder called Churchill and put all the files from the three doanloads in that folder. Add a new unit to your scenario and again call it the Churchill , make sure the names are the same or the game will crash. Look at my King tiger unit thread for tips on how to add units.
Part one;
Here it is the all new Anti infantry tank, the Churchill MK1.
I may work on the later models soon (I have one almost finished, but its not realy as good as this one), but for now here is the first of the Churchils, I think it is the most astheticly rewarding from a design point of view, with all the open sides etc.
The Curchill MK one featured a large gun in the main body and a machine gun in the turret. Later designs were changed to reflect the fact that anti tank warfare required a main gun with a large turning radius and fast turning rate. Plus it is much easier to aim the turret rather than the whole tank. most early tanks had the same problem.
But any way, add a folder to your CivIII/Art/Units folder called Churchill and put all the files from the three doanloads in that folder. Add a new unit to your scenario and again call it the Churchill , make sure the names are the same or the game will crash. Look at my King tiger unit thread for tips on how to add units.
Part one;