New Unit; British Churchill infantry Tank

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Ships Captain
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On mars already, waiting!
Tally ho, chaps! Last one to be blown to bits is a rotten egg!
Here it is the all new Anti infantry tank, the Churchill MK1.
I may work on the later models soon (I have one almost finished, but its not realy as good as this one), but for now here is the first of the Churchils, I think it is the most astheticly rewarding from a design point of view, with all the open sides etc.
The Curchill MK one featured a large gun in the main body and a machine gun in the turret. Later designs were changed to reflect the fact that anti tank warfare required a main gun with a large turning radius and fast turning rate. Plus it is much easier to aim the turret rather than the whole tank. most early tanks had the same problem.

But any way, add a folder to your CivIII/Art/Units folder called Churchill and put all the files from the three doanloads in that folder. Add a new unit to your scenario and again call it the Churchill , make sure the names are the same or the game will crash. Look at my King tiger unit thread for tips on how to add units.

Part one;
 
Part two, you must download both parts for the unit to work.
The crocodile is nearly finished, but there are several other projects delaying its arival.
 
And here are the sounds, these are optional cos they are just taken from other firaxis units. If you don't want to use them you can have a silent unit, or you can use your own. Simply alter the INI.TXT to have different sound files.
Or alternativly use these. they are quite well suited.
 
Thanks for another awesome-looking tank to challenge german tank superiority. Since you got the knack for making tanks is there any chance of a modern tank like the T-80 or T-90, leppard panzer, centurion, or best of all a merkava? The modern armour in the game is a M1A2 so I only give it to the americans. I think a modern tank would be better than continuing making WW2 german tanks like the maus which barely saw action.

Also, just my 2 bits, your tanks have some of the best detailed graphics I've seen for computer game tanks, just they are a bit dark. If they were a little brighter we could see the cool graphics better.


:cry: irritating brat wants modern tanks or will cry
 
I am thinking of doing a Modern Russian tank, each of the units I have done has been not only for a WWII civ specific UU, but also because i felt that there late industrial period of Civ III could do with being fleshed out. Mech inf and jet fighters come way too soon, I think there are plenty of units from this era that are missing. For example;
Armoured howitzer (KV2 Tank)
Super heavy tank (King Tiger Tank)
All terrain medium tank (T34 Tank)
Amphibious, flame tank (Crocodile/churchill ARVE tank)
Anti infantry tank (Churchill tank)
Mobile Infantry
Machine gun infantry
Transport plane
Dive bomber (Stuka)
Ground assault plane (IL-2)
Armoured infantry and mobile artillery.

All these I am either working on, or plan to build. WWII had the biggest diversity of units from any phase of history, but in civ III all you have are tanks infantry bombers and fighters.
On the subject of lighter units, I have taken this in to account when designing my Stuka dive bomber, as you can see in this preview;
Here
 
Wow those planes look great! Looking forward to trying them out. I suppose you mean we should adjust our tech chart to have the jets and mech inf come later? That would be smart so that all the cool WW2 units don't become obsolete within a few turns of being built (like my computer). I adjusted my units a fair bit to reduce this effect. For example I reduced the mech inf def to 12 and gave it another hit point. Then I gave the grunt a def of 14 so now there are 2 defender units. Some of the WW2 units don't get phased out in my game - like the tiger2 and your wonderful KV2.
 
These tanks look great - I can't wait for some editing facilities so we can see a good WW1/2 scenarios.

I'd love to see a bit more effort on WW1 myself - I think those early tanks would look great in Civ3.

How about someone putting together a good old British Mk IV?
 
oops meant to attatch this pic of a Mk IV
 

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Originally posted by unscratchedfoot
The modern armour in the game is a M1A2 so I only give it to the americans.


But doesn't this give an unfair advantage to the Americans if they are the only ones allowed to make the modern armor while the others have to keep making the old version?
 
The Americans always die early in my game, but valid point you got there. I balance it by giving some of the WW2 tanks high stats like Tiger2 22/18/2 +3hp bonus. KV2 (renamed to Soviet armour) 19/16/3 +3hp bonus, panther 21/12/3 +2hp bonus, and a british challenger 20/13/3 +2hp bonus, Type 62 17/11/4 +1hp etc. So any of these tanks can kill an M1a2 with some risk of losing. Obviously the KV2 wasn't that strong but its all we have until someone makes a modern russian tank like the T-90 and then I'll make it much weaker. Also I changed the M1a2 to give it a 3hp bonus, slightly higher defense, and 280 shield price (double). What do you think of this arrangement?
 
That certainly evens it more out, I actually made some changes myself, and when I think about it, it's a pretty good idea to limit the M1A2 to the Americans...
 
Great job very nice tank.Could you or do you know any one who could make modern 1980-present Russian units,I love there equipment and it would be great to make a coldwar mod or a chechhnya mod :rolleyes:
 
I agree, that would be very cool.
 
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