Creative trait is
not the best for cultural victory. If you are playing cultural, with random AI, I would take Elizabeth. She has two great traits: Philosophical and Financial. The first give you lots of Great Artists, the second a lot of money.
At cultural game you will usually stop researching and start building culture. If you put the culture slider at (or as near as possible) 100%, all your commerce goes into culture, but your research stop. You need three cultural cities. If you build culture, one, two or three of these cities must be full of cottages/gems/gold, etc. You should have a GP farm. You should farm artists and use them near the end for bombing your cities. You should build culture multipliers: cathedrals, Hermitage, etc. Many details depends on speed and level.
The best map for random AI's, I guess it is the inland sea. You have only two neighbors. If you start near a dangerous AI, just kill it up early in the game. To be safe, you can research until rifling and stop there. If you use Liz, you will have Redcoat.
The current
G-Major is a Monarch cultural game.
I recommend this guide, not only for deity wins:
Godotnut's Guide to Totally Peaceful Deity Cultural Victory
You may find something useful in these three threads:
Introduction: Hall of Fame strategy -- Fast, peaceful culture wins (intermediate),
Wonder Rush - Strategy for cultural victory and
The Beginners Crash Guide To Cultural Victory. Well, you can follow my sig too.
Just don't believe when someone says you must have the Pyramids, your GP farm cannot be one of your three cultural cities, your GP farm must be one of your cultural cities. There are many ways of getting a cultural victory, as I said before, the best strategy depends on the speed and level. If you want to pick up your opponents or not. If you go to the
Hall of Fame, you can download the best cultural games and you are going to see many ways to get it.