Elsewhere in the forum it has been suggested that we should have a non agrression pact or a neutrality statement when two other civs are at war.
I suggest we add a new section to the civics. I call it "Foreign Policy", but I guess there is need for a better name for my suggestion, and some tweaking as it is far from perfect. But it might be with some help of you guys....
However my suggestion is:
Add a new civic column activated by a tech, which tech is debatable.
My suggestion for appropriate civics are the following:
-Neutrality: May not be part of any alliances. May not declare war unless there`s a casus belli, such as a sabotage or spy attempt against you or if the true nationality of a raiding privateer is discovered etc. May not be asked to help in a conflict or to impose trade embargoes. Gets reduced military upkeep costs. Get increased diplomatic standings with other civs. Extra trade routes. Rep hit for countries that declare war on a neutral civ.
-Imperialistic: Cheaper settlers and explorers. Cheaper colonies. Less discontent in far away cities. Extra overseas trade routes.
Increased risk of colonies revolting.
-Militaristic: Less warweariness. Lower upkeep on military units. Decreased diplomatic standings. Research penalty on non- military parts of the tech tree.
- Commercialistic: Increased trade routes. Lower production costs of ships (to protect trade routes). Lower coorporation upkeep. May not make embargoes. Increased war weariness. Increased diplomatic status with trading countries.
I think the list needs a couple of more civics before the idea works, but I guess you get the concept.
I suggest we add a new section to the civics. I call it "Foreign Policy", but I guess there is need for a better name for my suggestion, and some tweaking as it is far from perfect. But it might be with some help of you guys....
However my suggestion is:
Add a new civic column activated by a tech, which tech is debatable.
My suggestion for appropriate civics are the following:
-Neutrality: May not be part of any alliances. May not declare war unless there`s a casus belli, such as a sabotage or spy attempt against you or if the true nationality of a raiding privateer is discovered etc. May not be asked to help in a conflict or to impose trade embargoes. Gets reduced military upkeep costs. Get increased diplomatic standings with other civs. Extra trade routes. Rep hit for countries that declare war on a neutral civ.
-Imperialistic: Cheaper settlers and explorers. Cheaper colonies. Less discontent in far away cities. Extra overseas trade routes.
Increased risk of colonies revolting.
-Militaristic: Less warweariness. Lower upkeep on military units. Decreased diplomatic standings. Research penalty on non- military parts of the tech tree.
- Commercialistic: Increased trade routes. Lower production costs of ships (to protect trade routes). Lower coorporation upkeep. May not make embargoes. Increased war weariness. Increased diplomatic status with trading countries.
I think the list needs a couple of more civics before the idea works, but I guess you get the concept.