The world is a scary place and safety only lies at home.
Our starting position:
As you can probably guess, this game is going to be won through culture. Remember, due to the variant rules our starting warrior must return to the settler.
Roster:
Civ4 Version: Warlords
Difficulty: Monarch
Victory Condition: Domination
Team Civ: Mao (China) [Expansive/Protective]
Game Speed: Normal
Map Size: Standard
Map Type: Pangaea
Variant Rules:
- Can never declare war, therefore can never sign DP or PA.
- Military units cannot leave our cultural borders. The only exception to this is when escorting a settler to its designated settle site.
- We cannot attack across our borders. In other words, we cannot attack a city that is adjacent to our borders.
- Must win through domination.
Our starting position:
As you can probably guess, this game is going to be won through culture. Remember, due to the variant rules our starting warrior must return to the settler.
Roster:
- Methos
- Kodii
- Bede
- KMadCandy Official Lurker
- 3Amoor
- sunrise089
- Mutineer

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from the specialist (SE/Representation) would help keep us up research wise. I can't see using cottages much, unless its in our capitol. All the artist specialist will help generate great artist, which we can use to culture bomb certain locations to help push our borders.
. So I'm unsure if we'll be able to compete with any AI's that start with Mysticism. I realize we need religion(s) to win this game. I'm just unsure it would be wise to go for the early ones at such a disadvantage.


