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#1 |
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Mod Pimp
Join Date: May 2002
Location: Ohio
Posts: 17,098
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FfH2 0.22 Bug Thread
Please use this thread to post any issues you are having with FfH2 0.22.
Download Here: http://forums.civfanatics.com/downlo...p?do=file&id=1 Patch: Patch "h" 0.22 Changelog: Spoiler:
Patch "a": 1. Fixed the Governors Manor to show up as listed in the changelog. 2. Succubi are now correctly marked as demons (no really we mean it!). 3. Goblins will upgrade to Worg Riders if they defeat wolf packs (just like they do when they defeat wolves). 4. Lion Prides and Wolf Packs can be sacrificed to create Caged Lions and Wold Pens. 5. Fixed the crash when Mobius Witches are spawned. 6. Modified the lair, and animal pack, spawn chances by game speed (slower on slower game speeds). 7. Corrected the Elohim Warriors formations. Patch "b": 1. Multiple Acheron fix. 2. Switched the Mercurians from Body to Earth starting mana. 3. Switched the Grigori from Life to Spirit starting mana. 4. Tower of Necromancy correctly provides 1 Death mana. 5. Fixed the python errors when tar demons split. 6. Correctly blocked workers and settlers when in a crusade. 7. Only fully healed Baby Spiders have a chance to become Giant Spiders. 8. Baby Spiders start at 50% health. 9. When a Baby Spider grows into a Giant Spider he starts at 50% strength. 10. Magnadines barbarian capture ability doesn't apply to animals. 11. Fixed the boom noises between turns (they were from AI players casting fireballs). Patch "c": 1. German translation included (thanks Kontrollator!). 2. The Dragons Hoard will now correctly spawn with Acheron, as well as getting the popup. 3. Trophies can only be awarded once. 4. Fixed Loki's run away ability. 5. Fixed the hang when creating a Pirate Cove. Patch "d": 1. Fixed the cult of the dragon founding when Eurabatres or Abashi come into play. 2. Fixed the issue with 0 attack strength units being unable to defend (so mud golems defend correctly now). 3. Removed the trophies a.txt requirement (possible fix for interface errors when running as non-admin users). 4. Fixed the CtD when Chaos Marauders betray. 5. Fixed Loki's run away ability. 6. Fixed the plagued messaged when Typhoid Mary attacks. Patch "e": 1. Angels can now correctly be upgraded to Angels of Death. 2. Baby Spiders growth chance decreased from 5% per turn to 2% per turn. 3. Wolf pen no longer gives +1 happiness and culture boost is reduced from +3 to +2. 4. Wolves only grow to packs and spawn wolves when controlled by the barbarian player or the Doviello. 5. Animals will stop spawning on a continent if there isnt enough room (1 animal per 3 unowned tiles on the continent for most animals, 1 animal per 5 unowned tiles for wolves). 6. Chaos Marauder Betrayal chance reduced from 100 to 20 (it was at 100 for testing). 7. Fixed the Graft Flesh spell sound. Patch "f": 1. Fixed a CtD introduced in patch "e". Patch"g": 1. Cold units now put out smoke/fires instead of fire units. 2. War Machine now destroy's new forests and jungles. 3. The War Machine will correctly destroy improvements. 4. Removed the vile touch check in CombatWon (I'll remove vile touch in the 0.23, it would break saves if I removed it in a patch). 5. Winning diseased units can't infect non-alive or immune to disease units in the opposing stack. 6. Fixed the Blood of the Phoenix. 7. New Spectre model art from seZereth. Patch"h": 1. All units that require horses will also use nightmares. 2. Fixed the war declarion on spell damage so the player casting the spell declares war. 3. Fixed a CtD when generating a great person during a crusade. 4. Non-living units can't be poisoned. - all patches are cumulative (so patch "c" has all the fixes in "a" and "b" as well as those listed). Reporting Issues: I have four requests before you report issues: 1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in apatches you don't have applied, or in a patch that hasn't been released yet. 2. Please don't report cosmetic issues here, use the cosmetic issues thread for that. 3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved. 4. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change: Code:
; Set to 1 for no python exception popups HidePythonExceptions = 1 Code:
; Set to 1 for no python exception popups HidePythonExceptions = 0
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Member of the Fall from Heaven II team with AlazkanAssassin, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf (forum) (webpage) Fall from Heaven: Age of Ice (now includes Beyond the Sword) Articles: Modders Guide to BtS, How to Design a Mod Last edited by Kael; Jun 16, 2007 at 11:53 AM. |
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#2 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 5,078
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question: is there going to be another version before Shadow ?
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Sir Silvio Berlusconi believes that a Democratic Republic is a form of government where people goes to vote to elect a Dictator. S. Berlusconi: "I am Superman" hmm... "Most Italians want to be like me" maybe "I'm not a saint" definitely ! Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#3 |
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Warlord
Join Date: Feb 2006
Location: Portland, OR
Posts: 150
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[edit] Yup, sorry, realized what I'd done after I clicked "Post."
Last edited by TheCowSaysMoooo; May 25, 2007 at 10:58 AM. |
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#4 | |
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Mod Pimp
Join Date: May 2002
Location: Ohio
Posts: 17,098
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Just a reminder:
Quote:
__________________
Member of the Fall from Heaven II team with AlazkanAssassin, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf (forum) (webpage) Fall from Heaven: Age of Ice (now includes Beyond the Sword) Articles: Modders Guide to BtS, How to Design a Mod |
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#5 |
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Jack of Clubs
Join Date: Mar 2007
Posts: 167
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Game freeze upon exiting Civilopedia from main menu. Has not occurred from exiting Civpedia in main game. Only happened once, not repeated when returning to main menu and checking Civpedia after having played. May still be useful to know about.
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#6 |
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Jack of Clubs
Join Date: Mar 2007
Posts: 167
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Loss of special initial settler upon map regeneration.
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#7 |
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Dreadnought
Join Date: Dec 2001
Location: Sweden
Posts: 8,025
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The Governor's Manor isn't like in the changes list. There are no maintenance bonus. And it also says that it cant be built by my civilization, look here:
Spoiler:
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GreyFox.ME - a blog about Gaming and Me | ~SolidDread@DeviantArt | FfH2ComicStrips | My Mods Read Welcome To China! - Play Fall from Heaven 2 a Dark Fantasy Civ4 mod -> Download here - PDF Manual |
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#8 |
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Chieftain
Join Date: Dec 2005
Posts: 57
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#9 |
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Introducing Servo
Join Date: May 2006
Posts: 550
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Succubi are still not demons!
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I would like to introduce you to Serv- Oh! Watch where you're stepping! |
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#10 |
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Jack of Clubs
Join Date: Mar 2007
Posts: 167
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Workers seem not to remain on task. At least, my mud golems have to be reminded each round what they are doing.
Also, pathing in general not working - tell someone to go somewhere, they ask again next round. Last edited by xAlephx; May 25, 2007 at 02:03 PM. |
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#11 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: The 'Wood
Posts: 3,481
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I have no buttons whatsoever... anywhere. this is the first time this has ever happened with FFH2 with me.
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Minds are like parachutes: Just because you've lost yours doesn't mean you can use mine. Cleric: Actually Skynet is the ultimate American. Defending itself from the evil government and employing it's full right to bear arms. Not to mention nuking the Russkies in the process. Amure: FFHNES Ii Come see the Arda Mod! for CIVBTS |
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#12 |
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Human, all too human.
Join Date: Dec 2005
Location: Umeå, Sweden
Posts: 500
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I'll let the picture speak for itself - something has to be wrong, there. (Large Continents, Epic speed, raging barbarians off).
Spoiler for Time Paradox reply to the below::
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And once all is lost, when every hope is quenched and forgotten, the tide of winter will turn. In the deepest pit, fallen from the heights of arrogance, the flame that once scoured the land will light again. As the first split the heavens, the second will split the land - not with immortal soul and rage, but with blood and bones of men. In the jaws of the wolf, by the eye of the sleeper, and on the plain where the chain was shattered, within and above and around it will weave, a dancing flame, once a mighty pyre, now flickering but surrounded by sparks, cinders, and new flames ready to spring into new pyres, sweeping new lands: And by the bone and the blood that is fire and steel, with the chain that was broken but nonetheless whole, shall the one bound forever but freed be bound and set free. --Unknown Author, "Visions of Ice, Revelation X", Year 83 before The Fall
Last edited by BCalchet; May 25, 2007 at 03:00 PM. |
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#13 |
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FfH2 & History Addict
Join Date: Oct 2005
Location: Napoli, Italy
Posts: 1,601
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#14 |
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FfH2 & History Addict
Join Date: Oct 2005
Location: Napoli, Italy
Posts: 1,601
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I have right now installed the mod but i don't see the intro movie done by Hexagonian
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#15 | |
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Miffed by BTS MAF
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Quote:
It started after I choose my civ from the custom games menu. Perhaps you clicked after your selection and that bypassed the movie? Or you loaded from an old shortcut (which loads a previous version not the new one)?EDIT: I also want to report that I'm not having any problems with massive barbarians. I'm only in yr18 (quick speed) with regular barb settings. The occurance seems normal enough to me; though a village has spawned 7 Barbs. I don't recall ever having that many appear from a village in FfH. Spoiler:
Edit2: The animal barb occurance is extreme now! Last edited by White Elk; May 25, 2007 at 04:07 PM. |
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#16 | |
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FfH2 & History Addict
Join Date: Oct 2005
Location: Napoli, Italy
Posts: 1,601
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Quote:
When i created a game it appeared. |
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#17 |
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Mod Pimp
Join Date: May 2002
Location: Ohio
Posts: 17,098
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Sadly I just forgot to hit export on the buildings tab in the editor. If you do that you will get it setup correctly (it will also be fixed in patch "a").
__________________
Member of the Fall from Heaven II team with AlazkanAssassin, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf (forum) (webpage) Fall from Heaven: Age of Ice (now includes Beyond the Sword) Articles: Modders Guide to BtS, How to Design a Mod |
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#18 |
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Chieftain
Join Date: Aug 2004
Posts: 74
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Not sure if this is a bug, playing Hippus,starting in Classical era, got an settler,archer, scout, warrior & an adept. No worker though.
I assume that the old flag fix needs to be updated, or can I use it as is? Everything else seems fine so far, no problems downloading, installing, or starting a game. Fader |
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#19 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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I tried moving my Goblin onto a wolf and received the 2 choices; do you want to declare war or No, let's reconsider. I select reconsider and my goblin attacks the wolf anyhow.
How do you make worg riders and why doesn't reconsider work?
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#20 |
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Miffed by BTS MAF
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As I get further in the game (yr35) the barb animal appearance is getting extreme. So I peeked with worldbuilder and there are Many Many Lions, Wolves, and Spiders. Wolves are the most prevelant by far. Also the Elephants dont attack. Is this by design?
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