New Techs in BtS

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Jul 28, 2006
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This is a feature of BtS I don't think people have paid much attention to yet. The Amazon page on BtS claims there are "5 new technologies" in the expansion. Could this be the beginning of a future era, or are they likely to be dispersed around the entire tree?

Discuss.
 
5 doesn't sound like anywhere near enough if the reworked technology tree begins around gunpowder - not if they plan to stick with the paper-rock-scissors mechanics of battle for new units.
 
I bet most will be tacked on the end, but they will undoubtedly move things around the current tech tree for espionage and space race. In order to extend the modern age, they would probably need to place all the space race items closer to the end of the tree, thus allowing the player to play a longer pre-SR modern era game (with players going into future tech while waiting for their ships to reach alpha centauri).

I think the espionage features will be tacked onto a current ancient/classical tech. In earlier civs, it was writing, but I imagine ninjas don't need fancy readin' to slip into the palace and cut my enemy's throat.
 
I think there's room for the return of "Sewage" and perhaps a classical "Oratory", but I imagine most of them will be modern to future techs.
 
Some of those techs are going to be needed to introduce the Currisar (however you spell it) and push back the calvary.
 
Reworked does not necessarily imply more technologies. They could still be pre-modern (though I agree with what you're suggesting).
 
I thought they were going to do a new expanded version of the game that was really in depth. Therfore new techs,units, and buildings, and other goodies.
 
A guess on the new techs :
- Diplomacy ( early spy unit )
- Marine carpentry (shipyard)
- Espionage ( new spy missions )
- Inventions ( photography, telegraph, watches, ... )
and one tied to the new space victory perhaps
 
Early spy (Ninja-apparently) could be attached to Code of Laws or Civil Service.

I agree that one will end up in the gunpowder area...hopefully involving moving cannon up a bit.

I also agree that there will probably be some additions towards in end after re-working the tech tree.
 
Modern Optics could be a new tech, it would give people cameras and other modern optic machines. Also I hope that they somehow include more techs to modern era that can be researched via GP by others than Great Scientists.
 
Some of those techs are going to be needed to introduce the Currisar (however you spell it) and push back the calvary.

Nah, sounded like they were just going to reassign them. Think it's going to be

Cuirassier : Mil. Trad + Gunpowder
Cavalry : Mil. Trad + Rifling.
 
Perhaps an early Politics? Monarchy+Alphabet= Politics, giving a place to put early espionage, and perhaps also a citystate form of Representation (would be wonderful for Specialist Economy strategists), and introduce a politician specialist.

Edit: Also I think there's room for Organic or Biological Chemistry. It seems to me there's a big jump between playing with ratios of gunpowder and basic laws of chemistry, and being able to synthesize materials (a la 1980's with the M1 Abrams). A lot of synthesis was done in the 19th C. as well as early 20th C.. It would also be a great spot to introduce synthetic luxuries, like synthetic dyes, porcelain, nylon, etc..

A la WW2, nylon was a precious luxury.
 
Perhaps one or two techs to get the founding of corporations evenly spread so that no one can easily beeline to all of them...?!

Jaca
 
The closest to a new civic may be a reworked Enviromentalism, so it becomes useful :lol:
I believe most of the new techs (if not all) are about espionage.
 
My guess is that all 5 techs are at the far end of the tech tree. Something has to give us the ability to build Mechs, right? And I imagine there's going to be a "faster thruster" that a tech will open as well.
 
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