Overview
This is meant to focus on the cultural aspects of the game, such as they are, and, as such, is more slanted toward builders than warriors. Some warfare will occur, but it is secondary to winning by culture.
Civ III Conquests 1.22f
Victory: 100, 000 points of culture
Level: Monarch
Opponents: random
Barbarians: raging
Land mass: Pangea
Water: 60%
Map size: huge
Age: 4 Billion
Climate: normal
Temperature: temperate
Normal victory conditions are On.
My mental plan is a late culture rush strategy. This will require a lot of cities, each building or rushing the five culture buildings: temple. library, cathedral, colosseum and university. My plan may not become reality; well have to see how the game plays out.
The first turnset will be 20 turns and then will drop to 10 turns each. At some later point we may have to drop down to 5 turns when the turns get real long to play and long.
Lurkers are always welcome.
Gameplay
I know my schedule and have learned that I cannot keep the 24/72 pace that others can. Work, family, other interests and other SGs serve to limit the time I can give to any one game. I also encourage discussion, especially early discussion, of game plans and ideas.
So I will hold to a rather relaxed 48 hrs to post a get and 96 hours to play or give an update on the current game events. Skips and swaps are allowed and encouraged when needed. And if everyone is busy and the game sets for a bit (holidays, mostly) that is fine too.
This is not a training game and it will not be a conquest game. Dont let your difficulty level stop you from joining.
City Names
The default German names are NOT acceptable. Remember, we want to demonstrate our culture. So we will name our cities after composers. German ones first, if you can think of one, and then others. Some composers are well known by just their last name (Beethoven, for one) and that is all that is needed. Others may need a first and last name.
And be careful. A city named
Beethoven and one named
von Beethoven and a third called
Ludwig von Beethoven are all different cities, but mentally would be hard to keep separate.
If a person is really clever, they can combine the composer and a noted work into the city name. And here again,
Beethovens Fifth and
Beethovens V are just a little too similar.
Note too, that
Beethovens Fifth and
Beethovens Symphony No 5 in C-Minor Opus 67 are both the same work but the city names are very different.
CommandoBobs Semi-Standards
These things have helped me to focus my attention better on the game mechanics. I will be doing these things. I ask that anyone who wants to join be willing to do these their first two turnsets. The key is willing, not required.
Pre turn Strategy Post
This can be brief or elaborate, depending on the state of the game. We plan to win by culture but we will have some war along the way, so mostly this would focus on plans for the current turn.
Military Strength
Even aiming for a cultural victory, we need to keep track of our military, in case our neighbors are active.
At the start and again at the end of a turnset, just report what our current military strength is. This can be gotten from the military advisor or from CivAssist II. It would look like this:
03 Warriors
16 Knights
10 Mace
The breakdown of conscript/regular/veteran/elite is not really needed here. I tend to just order the units as the Military Advisor does, so the order of what units comes first tends to change through out a game.
City Builds
For each city we have, list their name, size, growth in turns and build in turns. It would look like this:
London (4) grows in 4, spear in 2.
Paris (6) zero growth, temple in 4.
City Build Recap
This is just a list of what builds are being built by which city. The list would contain the name of the build, the count of how many are being built, followed by the names of the cities building that item. It would look like this:
Temple [2] (Paris and Rome)
rSpear [1] (London)
vSpear [3] (Mecca, Trondheim and Athens)
At some point in time both these city lists lose their importance. For this game, we can ignore the City Build list when we get over twenty cities. I think the Recap would be good until we get around forty cities. After that they take more time than they are worth, especially since by the time we get to forty cities they will be making mostly the culture buildings anyway.
These lists do take extra time, but they have helped me to see things I might otherwise have missed, like building too many aqueducts or too few settlers. So I would ask that the players try these for two turnsets.
And of course, all of these can be combined into one post. I tend to review the cities and military and then develop some plans for the turns that are upcoming.
And just to say it again, these semi-standards are suggestions. They have helped me and they might help you. Do not let them stop you for signing up.
Unit Naming
I find it helpful to have workers and slaves named, since I try to focus a good deal of attention on worker moves and improvements. When these units are named it makes it easier to identify individual units. If I am cycling through the units (as I tend to do), I can mentally select Worker66 as a book mark for when Ive cycled through all the units.
I really dont care how the units are named: Worker01 = 01Worker = WorkerA = AWorker = WorkerSteve = SteveTheWorker = LurkerWorker; they all are fine by me. Slaves I would prefer to be prefixed with the word Slave. So Slave01 = SlaveA = SlaveDave = SlaveOfThunderfall are all good names.