willpax
Warlord
- Joined
- Jul 19, 2006
- Messages
- 209
Welcome to the Lonely Hearts club, a collective game/write up where we explore strategies for the dreaded isolated start.
Lonely Hearts Club one explored the financial/wonder powerhouse of Huayna Capac here.
Lonely Hearts Club 2 used a leader without the financial bonus, Shaka of the Zulus, here.
For game #3, we have chosen a leader with some flexibility in order to better compare different strategies for the isolated start, Elizabeth of the English. Elizabeth is financial and philosophical, lending herself to either cottage- or specialist-based strategies. On the other hand, she doesn't have an early UU to defend against the barbarians on a lonely continent, and her UB, the stock exchange, comes into play after contact has usually been established. Her UU, the redcoat, might lend itself to an early breakout war, creating the possibility of victories other than space race.
Interestingly, despite the conventional wisdom that isolated starts lend themselves to cultural victories, we seem to have had the most success with space race victories even without the early tech trading. Let's see if we will see some different strategies for this one.
Here is your starting location:
And here is the 4000 BC save file:
http://forums.civfanatics.com/uploads/95757/LonelyLiz_Initial_BC-4000.CivWarlordsSave
Initial thoughts on strategies?
Lonely Hearts Club one explored the financial/wonder powerhouse of Huayna Capac here.
Lonely Hearts Club 2 used a leader without the financial bonus, Shaka of the Zulus, here.
For game #3, we have chosen a leader with some flexibility in order to better compare different strategies for the isolated start, Elizabeth of the English. Elizabeth is financial and philosophical, lending herself to either cottage- or specialist-based strategies. On the other hand, she doesn't have an early UU to defend against the barbarians on a lonely continent, and her UB, the stock exchange, comes into play after contact has usually been established. Her UU, the redcoat, might lend itself to an early breakout war, creating the possibility of victories other than space race.
Interestingly, despite the conventional wisdom that isolated starts lend themselves to cultural victories, we seem to have had the most success with space race victories even without the early tech trading. Let's see if we will see some different strategies for this one.
Here is your starting location:
And here is the 4000 BC save file:
http://forums.civfanatics.com/uploads/95757/LonelyLiz_Initial_BC-4000.CivWarlordsSave
Initial thoughts on strategies?