Hello.
Some of you here may have played this brilliant mod for Civ 3. Originally created by Rambuchan and Luddi VII.
After contacting Rambuchan and being told he rarely has time for Civ anymore and has no plans to mod for 4, I've decided to attempt a 'port' of this to Civ 4.
I've recently acquired a decent map of India (Thank you strategyonly!) and have started the tedious xml editting... (I bow to all the modders with the massive modpacks, must have taken you yonks!)
My first phase is to merely mod in the right Civilizations and create the scenario situation. Next will be creating the unique tech trees, improvements and units. I'll probably release it at that point to get a feel of how it plays as a normal game and hoohah. From there I'll work on bringing variety to the improvements, units etc with a focus on balance. Ingame events and a look at any other fancy python-ing that can help enhance the scenario experience. Along the way, whatever art assets can be plugged in will.
I'm going to initially go slow and wait for BTS, just in case it has that something extra useful. That and I don't have much of a choice since it's taken me a day of, although admittedly not focused, XML work on just getting one civilization added. So I doubt I'd have too much done by release day anyway.
So just a heads up to any fans of the scenario. I hope I can do it justice.
Doing right now: Civs, leaders and unique units all with pedia entries.
Some of you here may have played this brilliant mod for Civ 3. Originally created by Rambuchan and Luddi VII.
After contacting Rambuchan and being told he rarely has time for Civ anymore and has no plans to mod for 4, I've decided to attempt a 'port' of this to Civ 4.
I've recently acquired a decent map of India (Thank you strategyonly!) and have started the tedious xml editting... (I bow to all the modders with the massive modpacks, must have taken you yonks!)
My first phase is to merely mod in the right Civilizations and create the scenario situation. Next will be creating the unique tech trees, improvements and units. I'll probably release it at that point to get a feel of how it plays as a normal game and hoohah. From there I'll work on bringing variety to the improvements, units etc with a focus on balance. Ingame events and a look at any other fancy python-ing that can help enhance the scenario experience. Along the way, whatever art assets can be plugged in will.
I'm going to initially go slow and wait for BTS, just in case it has that something extra useful. That and I don't have much of a choice since it's taken me a day of, although admittedly not focused, XML work on just getting one civilization added. So I doubt I'd have too much done by release day anyway.

So just a heads up to any fans of the scenario. I hope I can do it justice.
Doing right now: Civs, leaders and unique units all with pedia entries.