sfBanaNES - Quaero Terra

Spoiler Timeline :
2044 – After a long period of war, the European Union, China, Japan, the United States, Russia and the rest of the British Commonwealth form the Terran Union. As the economic benefits of joining the Union becomes obvious, the surviving nations quickly hop onto the bandwagon, eventually encompassing 135 member-states.
2051 – Two Lund University professors Alexander Broberg and Nicholas Wallace publish a series of papers entitled “When Einstein Wasn’t Looking”, essentially attacking the theoretical basis of modern physics. Needless to say, the scientific community wasn’t impressed and both scientists died amidst universal ridicule.
2088 – Slowly but surely, colonies pop up across the solar system. A strange element is discovered in abundance on many of the gas giants’ moons. It is named tannerium after the TSS Tanner, whose crew made the initial discovery. Mixed with water, the resulting mixture creates a nice and convenient reaction mass.
2100 – Spacecraft are now capable of fast return trips (weeks compared to months) within the solar system thanks to advances in engine technology, especially the application of tannerium.
2111 – After many failures and dead-ends, the first hyperspace jump was made from the zenith point of Sol to the nadir point of Sol. Ironically, this was only possible due to Broberg and Wallace’s theories. In their honour, the hyperspace drive is known as the Broberg-Wallace drive.
2115 – The first jump out of the solar system occurs. It was a complete success and a scientific outpost setup at Rigel Kentaurus. A year later, TJS Magellan returns to Terra.
2117 – Applying Broberg-Wallace drives to communications leads to the creation of Hyperspace Pulse Generators (HPG) enabling instant communication between star systems.
2119 – Colonists land on Rigel Kentaurus IV and establish the first interstellar colony, Terra Novae. Government-led schemes to colonise new worlds begin.
2121 – The effort to colonise Tau Ceti ends in failure as the massive armada of 20 colony ships never reports back after jumping out. Subsequent Tau Ceti missions never find the colonists.
2051 – Two Lund University professors Alexander Broberg and Nicholas Wallace publish a series of papers entitled “When Einstein Wasn’t Looking”, essentially attacking the theoretical basis of modern physics. Needless to say, the scientific community wasn’t impressed and both scientists died amidst universal ridicule.
2088 – Slowly but surely, colonies pop up across the solar system. A strange element is discovered in abundance on many of the gas giants’ moons. It is named tannerium after the TSS Tanner, whose crew made the initial discovery. Mixed with water, the resulting mixture creates a nice and convenient reaction mass.
2100 – Spacecraft are now capable of fast return trips (weeks compared to months) within the solar system thanks to advances in engine technology, especially the application of tannerium.
2111 – After many failures and dead-ends, the first hyperspace jump was made from the zenith point of Sol to the nadir point of Sol. Ironically, this was only possible due to Broberg and Wallace’s theories. In their honour, the hyperspace drive is known as the Broberg-Wallace drive.
2115 – The first jump out of the solar system occurs. It was a complete success and a scientific outpost setup at Rigel Kentaurus. A year later, TJS Magellan returns to Terra.
2117 – Applying Broberg-Wallace drives to communications leads to the creation of Hyperspace Pulse Generators (HPG) enabling instant communication between star systems.
2119 – Colonists land on Rigel Kentaurus IV and establish the first interstellar colony, Terra Novae. Government-led schemes to colonise new worlds begin.

2121 – The effort to colonise Tau Ceti ends in failure as the massive armada of 20 colony ships never reports back after jumping out. Subsequent Tau Ceti missions never find the colonists.
So what really happened? No one really knows.
Somewhere, sometime the Tau Ceti colony ships got spewed out one-by-one. Alone and in unknown territory, each colony ship did the only thing they could do, settle in whatever system they arrived in and try to survive while determining what happened.
The ships may have acted wonky, but the colony modules did not and after several years, the colonies made a decent living for themselves.
Will you now take up the challenge of leading one of these wee colonies into the great unknown – and perhaps someday return to Terra?
Opening Credits
Before starting, I’d like to thank Niklas – from whom I stole a significant proportion (read: almost all) of the rules. I’d also like to acknowledge Symphony D. for helping out with refining the timeline and other NESers whose names I’ve used for story-telling purpose. My apologies in advance if I have offended with that, but take it as a tip of the metaphorical hat if you will.
Miscellany
Map – lovingly made by yours truly with stats obtained from a locally made MATLAB script. Shows star systems with connecting lines depicting jump paths.
Players – the number isn’t really limited (I can change the number of colony ships) so the more the merrier. Players play one of the surviving colonial factions. Once update one goes through, entries for new factions will be closed so sign-up now. All are welcome.
NPCs – will not exist. If a player drops out, I will play the faction for three turns (minimal effort) before the Powers-that-Be go mediaeval on its arse.
Orders – via PM. Please include all diplomatic deals in addition to the usual economic, domestic and military orders.
Stories – highly encouraged and will be rewarded in the Niklas way.
Updates – I’m aiming ideally for a once-a-week updating schedule but it will depend on my RL schedule.
Time Zone – My timezone is GMT+12
TURN 2 ORDERS due on Wednesday, 18th July 2007 11.55pm GMT+12

Also, please read through the rules, there are some subtle differences to the original NiNES ruleset which will hopefully improve gameplay. A change list should come up this week.