QUESTION -- 18 Civs vs 24

I always thought that Warlords didn't allow more than 18 CIVs. Is it possible to have more, and is there anything special needed to exceed those 18?

Yes and yes. You have to go into the SDK and raise the maximum number of civs from 18 to 24. Vanilla civ does not permit this change, and is hard-coded. With Warlords though, you don't need to stop at 24. Technically the sky is the limit although too many civs will cause a drag on system resources.
 
Yes and yes. You have to go into the SDK and raise the maximum number of civs from 18 to 24. Vanilla civ does not permit this change, and is hard-coded. With Warlords though, you don't need to stop at 24. Technically the sky is the limit although too many civs will cause a drag on system resources.

Ahhh, OK. Well that takes care of the question, since I don't have the ability to mess with SDK. Ah well... Thanks for the info. :)
 
You could simply use this 24 civs .dll.

OK! This is for a scenario that currently uses 18 pre-set CIVs. I just need to increase that to 20. Here are a few questions about this DLL:
  1. Can I use that "as is" in an existing mod/scenario?
  2. If so, does it load directly when launching the scenario itself?
  3. DO I actually have to have exactly 24 Civs, or can I get by with just the 20 I need?
Thanks for the info!!
 
OK! This is for a scenario that currently uses 18 pre-set CIVs. I just need to increase that to 20. Here are a few questions about this DLL:
  1. Can I use that "as is" in an existing mod/scenario?
  2. If so, does it load directly when launching the scenario itself?
  3. DO I actually have to have exactly 24 Civs, or can I get by with just the 20 I need?
Thanks for the info!!

1. You just need to put the dll file into the Assets folder of the mod.
2. Just need to load the mod.. nothing special with the dll file.
3. The maximum number of civs has been increased to 24, so anything less than that is fine.
 
1. You just need to put the dll file into the Assets folder of the mod.
2. Just need to load the mod.. nothing special with the dll file.
3. The maximum number of civs has been increased to 24, so anything less than that is fine.

Cool! I just downloaded the file. All I need to do now is add the two missing CIVs.

Man... got lots of good stuff off the forum today! :D
 
Adding more Civs -- having never done that before, apparently it's easier said than done.

I added the dll, and went into the WBSave file in my scenario's public maps folder. I tried to add another Civ (renumbered of the barbs' units & cities accordingly, as far as ownership goes), but the game doesn't load right and eventually crashes.

I get to the scenario's start menu with the (now 19) Civs. I can see the last Civ I just added at the end, but when I select any of the Civs from the menu, the scenario instantly crashes.

What are the general steps I should follow to add another Civ to a scenario?? Obviously, I'm missing something.
 
Adding more Civs -- having never done that before, apparently it's easier said than done.

I added the dll, and went into the WBSave file in my scenario's public maps folder. I tried to add another Civ (renumbered of the barbs' units & cities accordingly, as far as ownership goes), but the game doesn't load right and eventually crashes.

I get to the scenario's start menu with the (now 19) Civs. I can see the last Civ I just added at the end, but when I select any of the Civs from the menu, the scenario instantly crashes.

What are the general steps I should follow to add another Civ to a scenario?? Obviously, I'm missing something.

Im not sure what your crash is being caused by. One thing you will want to make sure of is that the game requires that the barbs be one greater than the max player. So with a 24 civ dll the barbs have to be player #24. Even if you only have 20 other civs the barbs cant be #21, they have to be #24.
 
Im not sure what your crash is being caused by. One thing you will want to make sure of is that the game requires that the barbs be one greater than the max player. So with a 24 civ dll the barbs have to be player #24. Even if you only have 20 other civs the barbs cant be #21, they have to be #24.

I renumbered the barbs as #24, but there still is some conflict somewhere.

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RE-EDIT (in the Name of the Great Manitou!)

I got it fixed after all. I needed to enter the Team & Player info for the few Civs NOT in play, so all numbers from 0 to 24 are accounted for... That's all. Sheesh!
 
Thanks a lot, Ambreville, for directing me to this thread.

With Warlords though, you don't need to stop at 24. Technically the sky is the limit although too many civs will cause a drag on system resources.

Is this true?! :eek:

How would I go about raising the total number of civilizations to, say, 64? I know what it might do to my computer... but just as an experiment... is it possible?
 
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