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#1 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Anno Domini Classic : the demo is here at last!!
Welcome to Anno Domini Classic: the demo. There are twelve civs in the demo version - chosen purely because they were the first twelve I completed. There are other civs that are almost complete.
PLEASE NOTE: THIS DEMO HAS BEEN DISCONTINUED; A NEW VERSION IS DUE SOON. LINKS/PICTURES HAVE BEEN DELETED. Whilst all the leaderheads (I think) have been made available previously, there are a couple of unreleased units lurking in here .Here are the twelve civs along with their "specialties": Anglo-Saxons ![]() Leader : Alfred the Great Organised, Industrious UU : Sokesman Ring-giver (citizen) : +1 tax/+1 corruption-lowering Thatcher (citizen) : +1 tax/+1 building Warrior Hall (era 1) : obsolete units can be upgraded at half price Shire Moot (era 1) : courthouse which never expires, but requires tar in city radius Buhr (era 1) : walls that can be built in any size city Sutton Hoo (era 2) : burial mound in every city Hnefatafl hall (era 3) : +1 happy citizen Beowulf (era 4) : sokesman every 5 turns Seafarer (era 4) : +2 movement for naval units Carthage ![]() Leader : Queen Dido Organised, Seafaring UU : Merchant ship Carthaginian dock : available from start; requires tar in city radius/coastal installation : +50% tax output Cothon (era 1) : harbour/drydock/commercial dock/free of upkeep costs Lighthouse (era 1) : +1 naval units/safe sea travel Double harbour (era 2) : +2 movement for naval units/veteran ships from its city Carthaginian market (era 2) : marketplace required : marketplace in all cities on continent Celtiberians ![]() Leader : War chief Moericus Warlike, Spiritual UU: Celtiberian horseman Celtiberian cattle farm (era 1) : size 2 city/granary (no upkeep) - only requires access to cattle, not cattle in city radius Druid's grove (era 1) : +1 happy citizen/doubles sacrifice Moericus' cavalry (era 1) : Celtiberian horseman every 5 turns Workers are 120% efficient All era 2 ground units are invisible Dacia ![]() Leader : King Burebista Organised, Stable UU: Falxman Magistrate (citizen) : +2 corruption-lowering Burebista's residence (era 1) : courthouse which doesn't expire Burebista's palace (era 1) : Forbidden Palace/+50% tax output/+50% luxury output Dacian sanctuary (era 2) : +1 content face Zalmoxis' resurrection (era 3) : Forbidden Palace/Dacian sanctuary in every city on the continent Tarabostes trade centre (era 4) : Forbidden Palace/+1 trade in every trade-producing square Burebista's library (era 4) : Forbidden Palace/+2 free advances Florence ![]() Leader : Statesman Lorenzo di Medici Spiritual, Seafaring UU : Crossbowman Florentine merchant (citizen) : +3 taxes Florentine patron (citizen) : +3 science; +1 tax House of Medici (era 1) : bazaar in every city Trading post (era 2) : works like an airport Medici bank (era 3) : pays for all trade installations Boboli gardens (era 4) : +4 happy citizens locally/+1 happy citizen in every other city Il Duomo (era 4) : requires church + marble/+2 happy citizens in every city Goths ![]() Leader : Warlord Theodoric Warlike, Stable UU : Goth marauder All era 2 and era 3 foot units : +1 HP Worker action : build border fort : acts like radar tower Goth barracks (era 1) : barracks without an upkeep cost Mausoleum of Theodoric (era 1) : units can heal in enemy territory Stockade (era 1) : walls which can be built in any sized city/120% strength of normal walls Huns ![]() Leader : Emperor Attila Warlike, Organised UU : Horde Nomad is not available to build; however, horseman available with warrior code All era one and era two horsemen +1 HP/blitz/20% cheaper/do not require horses/3 movement Stable (era 1) : barracks with free upkeep; also reduces war weariness Medical tent (era 1) : Allows healing in enemy territory (obsolete with Medicine) Spoils of war (era 1) : +1 trade in each trade-producing tile Hun academy (era 1) : Halves unit upgrade cost Illyria ![]() Leader : Queen Teuta Agricultural, Seafaring UU : Illyrian raider Illyrian harbour (era 1) : veteran ship units/allows water trade (most civs get veteran ship units in era 3 with the dry dock) Illyrian dock (era 1) : increases water trade (most civs get the commercial dock in era 4); requires Illyrian harbour Fisherman (era 1) : increases food in water; requires Illyrian harbour Safe sea travel for all ships All era two and era three ground units have amphibious attack All era two and era three ships have hidden nationality Nubia ![]() Leader : Queen Amanishabheto Agricultural, Warlike UU : Medjai archer All Nubian land units can be built without access to resources Nubian archery range (era 1) : requires timber in city radius : barracks/increases defence level of city by 25%; no upkeep Nubian stable (era 1) : requires horses in city radius : barracks/reduces war weariness/no upkeep Nubian pyramids (era 1) : doubles defences/doubles combat vs barbarians/barracks Amanishabheto's palace (era 1) : +1 trade in every trade-producing square/+50% tax output/+50% luxury output Rome ![]() Leader : Emperor Trajan Industrious, Stable UU : Legionary Roman prefect (citizen) : +1 corruption-lowering Barber (era 1) : can conduct spy missions (the only civ that can) Mithrarium (era 2) : reduces war weariness Triumphal arch (era 2) : halves unit upgrade cost (obsolete with Urbanism) Caracalla's bathhouses (era 3) : bathhouse in every city on the continent Circus Maximus (era 3) : hippodrome in every city Commodus' lion tamers (era 3) : doubles effectiveness of colosseums Constitutio Antoniniana (era 4) : +1 happy face in all cities/+50% tax output/veteran ground units Bacchanalia (era 4) : +6 happy faces in the city in which it's built Slavs ![]() Leader : King Samo Agricultural, Stable UU : Wagon The Slavs can build a wagon from the start of the game; this replaces the nomad and settler; it requires only 2 citizens, moves 2 each turn and has defensive capability. It is also the same cost as the settler (30 shields), which is half the cost of the nomad. This is the only advantage the Slavs have: is it enough? Sparta ![]() Leader : King Agis Warlike, Industrious UU : Spartan officer Greek barracks (era 1) : barracks with no upkeep cost Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city Great lighthouse (era 1) : safe sea travel/+1 ship movement Agoge (era 1) : halves unit upgrade cost Peltast (era 1) : replaces both the archer and horseman; it has the archer's strength and the horseman's speed with no resources required All era two ground units have +1 hit point and cost 20% less than their contemporaries Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius) Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering Olympics (era 4) : +2 happy people in every city Achaean league (era 4) : creates an Argean ally every 5 turns (slightly better defensively than a pikeman, but slightly worse offensively)
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) Last edited by Rob (R8XFT); Sep 11, 2007 at 06:42 AM. |
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#2 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Iceni update
This update adds the Iceni to the game and also corrects some early issues that you guys fed in. Iceni ![]() Leader : Queen Boudicca Agricultural, Spiritual UU : Iceni chariot Workers can irrigate without fresh water once irrigation is researched; they can also build outposts Chariot maker (era 1) : free barracks/+25% production; requires timber in city radius Ceramics merchant (era 1) : +50% tax/+50% luxury output; requires pottery shop Iceni boat (era 1) : replaces both the coracle and the curragh, but doesn't require timber Craftsman (era 1) : +1 happy face/+25% production Iceni harbour (era 1) : acts as both a harbour and a drydock Ceramics exporter (era 2) : acts as a commercial dock, but arrives much earlier Groans of the Britons (era 3) : reduces war weariness in all cities; requires craftsman to have already been built
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) Last edited by Rob (R8XFT); Sep 11, 2007 at 06:42 AM. |
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#3 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Civilizations coming soon
Note that the Iceni are listed here as they will go through some changes in the update; the Iceni patch gave them certain buildings/advantages as a test of those buildings/advantages. Byzantines ![]() Leader : Emperor Justinian Industrious, Spiritual UU : Byzantine cataphract Theodosian walls (era 1) : 150% strength of normal walls Hagia Sophia (era 4) : Church in every city Corinth ![]() Leader : Emperor Periander Organised, Philosophical UU : ?? Greek barracks (era 1) : barracks with no upkeep cost Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city Ceramics merchant (era 1) : +50% tax/+50% luxury output; requires pottery shop Ceramics exporter (era 2) : acts as an additional commercial dock Temple of Apollo (era 2) : +1 trade in every trade-producing tile Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius) Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering Olympics (era 4) : +2 happy people in every city Egypt ![]() Leader : Pharaoh Ramesses II Agricultural, Industrious UU : War chariot Obelisk (available from the start) : +25% production (+2 culture) Pyramids (era 1) : City growth causes +2 citizens instead of +1 (obsolete with Astronomy) Sphinx (era 1) : Veteran ground units/Increased army value (obsolete with Philosophy) Egyptian mason (era 1) : +50% production Embalmer (era 2) : +50% luxury output Nile ferry (era 2) : requires harbour/tar in city radius : +50% tax output Per ankh (era 4) : requires temple : doubles scientific research Iceni ![]() Leader : Queen Boudicca Agricultural, Spiritual UU : Iceni chariot Chariot maker (era 1) : free barracks/+25% production; requires timber in city radius Stone circle (era 2) : +2 happy citizens in city of origin; +1 happy citizen elsewhere Groans of the Britons (era 3) : reduces war weariness in all cities India ![]() Leader : Emperor Asoka Spiritual, Philosophical UU : ?? Can irrigate without fresh water once irrigation has been discovered Tank : available from the start; lowers building pollution/cancels people pollution (whilst this isn't an immediate benefit, the +2 culture is) Mrigadeva (era 1) : +1 happy citizen/requires tank (the only way it could be specific to India and appear at the right place) Great Stupa (era 2) : +1 happy in every city Mandapam (era 2) : acts as Forbidden Palace Spice route (era 3) : +1 trade in every trade-producing tile/+2 happy people in the city that builds it Nalanda university (era 4) : +2 free advances **India is being worked on at the moment; War Elephant will most likely be the UU Macedonia ![]() Leader : Alexander the Great Warlike, Philosophical UU : Macedonian phalanx Greek barracks (era 1) : barracks with no upkeep cost Statue of Zeus (era 1) : reduces war weariness in all cities/veteran ground and naval units in home city Great lighthouse (era 1) : safe sea travel/+1 ship movement Oracle (era 2) : requires marble in city radius; +1 happy citizen in all cities/doubles effectiveness of shrines (shrines can only be built in cities with incense in the city radius) Agora (era 3) : requires marketplace and wheat in city radius; effects of courthouse/+50% tax output/+1 happy face Agoranomos citizen (era 3) : +1 tax/+1 corruption lowering Olympics (era 4) : +2 happy people in every city Norse ![]() Leader : King Harald Hardrada Seafaring, Warlike UU : ?? Norse harbour available from the start; replaces harbour and drydock, having the advantages of both - with no upkeep Craftsman (era 1) : +1 happy face/+25% production Persia ![]() Leader : Emperor Darius Philosophical, Stable UU : Kardakes Mosque (era 2) : +1 happy face Spiral minaret (era 2) : doubles effectiveness of all mosques/doubles research in home city Persian gardens (era 4) : +1 happy face/reduces war weariness Omar Khayyam's library (era 4) : 2 free advances Updates to other civs Carthage : weaver (era 1) : +50% luxury/+1 happy; requires Carthaginian dock and access to cotton Sparta : Can no longer build the Great Lighthouse General updates Stonehenge is now the stone circle, a flavour wonder for the Iceni. It has been replaced by "Sacred river" which can only be built if the city is near a river, but gives +1 happy citizen Note that these civilizations are in production, so there may be additional items to those listed here. I have only put here what is already in the mod.
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) Last edited by Rob (R8XFT); Jul 04, 2007 at 01:41 AM. |
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#4 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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![]() ![]() ![]()
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) Last edited by Rob (R8XFT); Jul 03, 2007 at 10:43 AM. |
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#5 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,583
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Wooooooooooooooooooooooooooooooooooooooooooooooooo !!!!!!!!!!!!! How much longer till you`ve uploaded it?
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#6 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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I've absolutely no idea!! Basically, the system I'm uploading it on doesn't have any progress stats; I've been uploading for about an hour so far. It's the first time I've uploaded to my website, so I don't know how long it'll take. I will keep monitoring it though and let you all know as soon as it's available
.I take it you're looking forward to playing the mod ?
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) |
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#7 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,583
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Well, I did say Wooooooooooooooooooooooooooooooooooooooooooooooooo ooo!!!!!
![]() I can`t wait, AD is one of my fav mods
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#8 |
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Chieftain
Join Date: Dec 2005
Location: Moline, Il
Posts: 78
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I am also really excited about this. I have been lurking in your development threads and hope to play this tonight or tomorrow night to see.
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#9 |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Some bad news; after 2 hours of uploading, it has failed to upload to my website. I think there's some problem with the size of upload. Instead, I'm about to start uploading to 3d downloads. I don't know how soon they'll approve the file though.
On another note, Plotinus, please would you close the other (development) thread?
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) |
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#10 |
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Alexei Sayle
Join Date: Jul 2004
Location: Skaville UK Reputation: 0
Posts: 6,220
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I'm totally going to play as Nubia first. Their no-resource for land units advantage looks very interesting
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My modern and Greek Unit R(/T)equests And my Ancient Greek Scenario Thread And the Public Alpha! My Units My Unit Previews My Poser Questions Thread My Tech Icons Petition for updated Civ3 Editor Escape From Zombie Island 0- The Prequel Africa During the Cold War WH40K Pre-Alpha! Industrial Espionage Indo-Greeks Tekee: "Well Polish is just Russian if it was spoken by ducks." Ethnic cleansing in Kosovo!...............My TV Show - The Flat "An old man stands naked in front of a mirror, eating soup. He is a fool." "I'm trying to run a high-class Bureau de Change, not some two-bit Punch and Judy show down on the seafront in Margate..." |
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#11 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 11,118
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Yayy! that it's done. Hope it appears very soon.
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. What if people actually read Plotinus' posts? - Dachs Every post in this thread should be deleted save for Plot's, naturally. - Kraznaya |
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#12 |
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Prince
Join Date: Sep 2005
Location: Texas
Posts: 365
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cant wait to play also where exactly do I download on my civ 3 complete folders in senrios or conquests folder
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#13 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,918
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CAN'T WAIT!!!!!!!!!!!!!
![]() (lots of nice surprises right now in the C&C forum!)
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--- Master Crossposter ---
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#14 | |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Quote:
.Personally, whilst I've given all the civs a go, my personal favourite is Carthage; the cothon gives them a really good advantage, don't underestimate it! Additionally, a load of free marketplaces just when you need them is pretty good too.
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) |
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#15 | |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Quote:
Incidently, there are a couple of civs nearing completion; I'll see what I can do about adding one or two of them in a patch tomorrow .
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) |
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#16 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,918
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Personally, I don't know which I'll play first... Can't wait to play as the Goths and Florence, and Slavs...
Then again the Anglo-Saxons seem interesting too, and Nubia, and of course the Dacians... I think I'll play random civ!!
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--- Master Crossposter ---
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#17 |
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Cleito's Storyteller
Join Date: Dec 2001
Location: Portugal
Posts: 1,191
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Im so waiting for you to finish uploading
![]() Im probably going to borrow some of your ideas and use in my own mod, wondering if i can borrow game art as well? |
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#18 | |
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Ancient Briton
Join Date: Aug 2002
Location: Leeds (UK)
Posts: 5,221
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Quote:
.There's some more previews now available in the early posts; you can see that Egypt, the Huns, Illyria and Rome are in production at the moment. I'm now on my fourth try uploading; the first to my website failed; I'm trying for the third time now uploading to 3d downloads. Each time it has logged me off and taken me back to the login screen (I seem to recall ED had the same problem with MEM). What I didn't do last time, but did do this time, is log straight back in and uploaded again (hopefully it'll "remember" what I've uploaded so far). Sorry about the problems, but they are beyond my control.
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Anno Domini Classic Fritigil of the Marcomanni Attila the Hun Alfred the Great Note that there's been a slight change in name to Rob (R8XFT) |
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#19 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,583
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The Scottish Midgets always crack me up!
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#20 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,918
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Wow, those new screens are great!!
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--- Master Crossposter ---
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