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GOTM 20: Cyrus
[img=right]http://www.civfanatics.com/civ4/info/leaders/leaders0004.jpg[/img]Immortals on immortal level!
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.011.
Mac players can download their version of the 1.61.011 mod from this thread.
Game settings:
Civilization: Persia (Leader: Cyrus; Traits: Creative, Expansive)
Rivals: 5
Difficulty: Immortal
Map: Fractal
Mapsize: Small
Climate: Tropical
Water level: High
Starting Era: Ancient
Speed: Normal
Options: <none>
Victory Conditions: all enabled
Cyrus:
Cyrus is Creative and Expansive; starting with agriculture and hunting. Creative allows +2 culture per city, as well as double production speed of Theatres and Colosseums. Expansive allows +3 health per city, as well as double production speed of harbors and granaries.
Unique unit: Immortal:
No, its not a swordsman! The Civ4 immortal replaces the standard chariot. With strength of 4, movement of 2 and a cost of 25 hammers, it is identical to the standard chariot. The difference is in an extra 10% withdrawal chance (meaning it withdraws from combat 30% of the time) and a 50% bonus against archery units.
The starting screenshot is here (click for a bigger version!)

Adventurer Class bonuses:
- Player starts with a worker (same square as the settler).
- Player starts with two arches (one on plot with settler, one on plot with scout)
- Player starts with mining & the wheel.
Challenger Class Equalisers:
- Gold visible in the starting screenshot is removed.
- Start without knowledge of agriculture.