Well having come up with (in my opinion) a hilarious title for this SG, it turns out I was scooped 15 years ago by a rap group. Nevermind.
Anyway, this game will not involve monkeys, bananas or anything else apelike currently popular at CFC.
Celts, Brennus
Highlands map, standard size, ridgelines, standard number of opponents
Classical Start
Epic Speed
Emperor difficulty
Always war, no tech trading, no barbs
Well, probably emperor. There has been rumour that AWE is impossible, and maybe that rumour is right. But I played a similar game on monarch and it was OK, so I'd like to try emp at least. It's all about making some chokes in the ridgelines, good scouting, and the guerilla promotions. No particular reason for classical start, just wanted to try it.
No variant rules, but duns and guerrilla 3 gallic warriors are encouraged!
The team is
sooooo
mike p
blid
ThERat
Compromise
So I'll probably make a start tomorrow. Sign in, etc. Those settings are not set in stone, so if there are objections then we can discuss them.
With a classical start we start with 1 archer, 1 settler, 1 worker and 1 scout. We have all the worker techs except iron working. We have writing but not mathematics or alphabet. Along the religious branch we have up to and including priesthood and monotheism. The first 3 religions are dished out randomly on turn 7.
Unless there are objections, then I think we should use my AW No War Weariness mod, which I have attached to this post.
Anyway, this game will not involve monkeys, bananas or anything else apelike currently popular at CFC.
Celts, Brennus
Highlands map, standard size, ridgelines, standard number of opponents
Classical Start
Epic Speed
Emperor difficulty
Always war, no tech trading, no barbs
Well, probably emperor. There has been rumour that AWE is impossible, and maybe that rumour is right. But I played a similar game on monarch and it was OK, so I'd like to try emp at least. It's all about making some chokes in the ridgelines, good scouting, and the guerilla promotions. No particular reason for classical start, just wanted to try it.
No variant rules, but duns and guerrilla 3 gallic warriors are encouraged!
The team is
sooooo
mike p
blid
ThERat
Compromise
So I'll probably make a start tomorrow. Sign in, etc. Those settings are not set in stone, so if there are objections then we can discuss them.
With a classical start we start with 1 archer, 1 settler, 1 worker and 1 scout. We have all the worker techs except iron working. We have writing but not mathematics or alphabet. Along the religious branch we have up to and including priesthood and monotheism. The first 3 religions are dished out randomly on turn 7.
Unless there are objections, then I think we should use my AW No War Weariness mod, which I have attached to this post.