New Ranged Attack Mechanism?

rishubhav

Chieftain
Joined
May 21, 2006
Messages
50
I don't know if this has been said before, but looking at the screenshots from the CivDefense scenario, i think there is a new ranged attack mechanism for ranged units:

civdefense2xxx.jpg


Notice how it says "ranged attack mode" with the Longbowman selected...
 
Nice catch!
I wonder if it is just for this scenario; if it is part of the epic game it has been a well kept secret.

Hmmm...I also notice that the diagonal shading is the same as that in a screenshot at IGN of a zeppelin that is in Air Strike mode, although the area shaded is a strange shape perhaps indicating that line of sight has something to do with determining the shaded area, at least in this case.
 
I saw this in the pic with the Zeppelin too. I think it is an new feature in the epic game :)
 
IMO it's for CivDefense only. Long-range attack of some "towers" is essential in games like this.
 
that's definitely not in the epic game.

i think all we can expect in the epic game was said in the "forbidden" thread a few days ago.
 
I think the diagonal shading is just to make cultural territory/borders easier to see.

It would be nice if there was a new ranged attack mechanism, hopefully it's a secret kept for release and not scenario specific, though I'm not holding my breath.
 
Quick side question:

I think it is an new feature in the epic game

When you say 'epic' here, do you mean standard game play, or an epic-length game? I've noticed that the descriptions of update refer to the 'epic' game, and have been hoping that's just a generic term for standard game play, not an indication that some updates will only apply on epic-length games.

Probably obvious, but just making sure I'm understanding correctly.

Anyway, the ranged attack seems pretty cool!

What was the 'forbidden' thread?
 
I think the diagonal shading is just to make cultural territory/borders easier to see.
Unfortunately for that theory, the diagonal shading does not coincide with the cultural borders in the screenshot. The cultural borders of the city are just visible (in green to match the cities flag) below the shading.
The shading does coincide with what you could expect line of sight from the highlighted unit to produce, i.e. one tile into forest, three tiles to the mountain, two tiles across the plains/grasslands.
 
This sounds pretty cool and I'm sure it's not a scenario only thing.

I knew Firaxis still had a couple of tricks up their sleeve.
 
Perhaps its expanded on in this scenario, but i can't see them coding an entirely new mechanism that has been demanded many times for the epic game, and then deciding not to include it...
 
Quick side question:

When you say 'epic' here, do you mean standard game play, or an epic-length game? I've noticed that the descriptions of update refer to the 'epic' game, and have been hoping that's just a generic term for standard game play, not an indication that some updates will only apply on epic-length games.

Probably obvious, but just making sure I'm understanding correctly...

I understand the confusion. I have been trying to use "core" game, "main" game, and "standard" game in lieu of using "epic". I just forgot there, sorry :blush:
 
I don't really understand... what exactly would "ranged attack mode" mean? I mean, just from that bit of text everybody seems to get what it does, (and apparently a lot of people wanted whatever it is??) so I'm guessing this must be a term used elsewhere...
 
Basically it returns siege warfare to what it was like in Civ3, with siege weapons bombarding from a distance and no more suicide cats.
 
Aren't tiles like 10 miles across anyway? I pity the fool who can fire arrows that far.
 
But why would archery units be given a distance mode? Wouldn't that be overpowered?

If ranged attack does make it's way back into the main game, then I would expect it to only be available to siege weapons, and late game ships. Archery units might only be able to use this in the Civ Defence scenario. I hope that would be the case anyway.
 
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