[Warlords] Civ Customiser!

Dale

Mohawk Games Developer
Joined
Mar 14, 2002
Messages
7,848
Civ Customiser for Warlords!

Play with any leader, any traits, any starting techs, any UU's and any UB's for a Civ! Pick and choose how YOU want your leader setup.

Instructions:
1. Download the mod. Link: http://forums.civfanatics.com/downloads.php?do=file&id=6010
2. Unzip to ..\Warlords\Mods\
3. Launch Warlords and switch to mod CivCustomiser.
4. Play as you normally would.

How to use:
The important section. How to "use" the mod.

When you start a new game (Quick Game or Custom Game) you must choose the Civ you want to play. It doesn't matter about the leader as you can change that later.

During startup of the game you'll be presented with windows which allow you to customise your Civ. Once finished you progress to the Dawn of Man window and start playing.

Leader:

cc1.jpg


This window allows you to pick a leader for your Civ. Simply click on the leader's name you wish to play.

Traits:

cc2.jpg


This window allows you to pick the traits for your leader. By clicking on the buttons you can turn that trait on or off. A current list of traits is always shown at the top of the window. Click Finished when you are completed.

Starting Techs:

cc3.jpg


This window allows you to set your starting techs. By clicking on the tech buttons you can turn it on or off. A current list of traits is always shown at the top of the window. Click Finished when you are completed.

Unique Buildings:

cc4.jpg


This window allows you to set your unique buildings. Each building class is listed and a pull-down list of all buildings in the game. To leave a building class using it's default building (EG: Barracks = Barracks) then simply leave the button on Default. To change a building class so you have a unique building use the pull-down list to select the replacement building (EG: Barracks = Ishkanda). Note that it is possible to have ANY building as that classes default (EG: Granary = Great Wall). And IT WILL WORK IN-GAME! Click Finished when you are completed.

Unique Units:

cc5.jpg


This window allows you to set your unique units. Each unit class is listed and a pull-down list of all units in the game. To leave a unit class using it's default unit (EG: Worker = Worker) then simply leave the button on Default. To change a unit class so you have a unique unit use the pull-down list to select the replacement unit (EG: Swordsman = Pretorian). Note that it is possible to have ANY unit as that classes default (EG: Warrior = Great Engineer). And IT WILL WORK IN-GAME! Click Finished when you are completed.

After this you proceed normally for the game. You will notice that the Dawn of Man screen will update automatically with your changes.

cc6.jpg


Enjoy the mod. :)
 
Cool idea, ripe for abuse, but cool.
I've always wanted my UU to be a Wolf or Bear :crazyeye:
 
This is absolutely insane... I have no idea what I would use it for, but the work that must've gone into it is certainly awe-inspiring!

Are there any means for a modder to incorporate this but limit certain factors like how many traits you can select or how many prereq techs you can choose from?
 
DP2:

It should be possible to limit the numbers by adding in some python clauses into the script EventManager.py. Just tap into the existing calls I use and use a counter to keep track of how many there are, then drop out to the next window when the limit is reached.
 
I've just incorporated 4 new options!

- Random Leader: You Only
- Random Leader: All Civs
- Random Traits: You Only
- Random Traits: All Civs

Works like a dream. :D

However, don't know how I'm going to go about the techs, UU's and UB's. It may be the next iteration comes out for BtS. :)

cc7.jpg
 
that example of Alexander looks juicy... fast worker AND Praets. how can you lose? :)
 
Can you use it together with other mods, for example: choose the civs from civ3gold, etc...or just in a regular custom game?
It's fantastic! marvellous!I tried for the first time, it worked like a dream, as you said, thanks very much for all your hard work, you made my day!
 
Other mod makers will have to intergrate it into their mods, but I've made it as simple as I can. All work is done in python scripts (self-contained functions) and the SDK calls I had to make only change the Civ/Leader properties. No "work" is done inside the SDK.
 
Very interesting for the chaps who have warlords but can't get BtS. I'll download it when you get a BtS version down and running.
 
@Dale: thanks, for your answer, the way it is now is wonderful, you helped many people saving time, changing a lot of things to have acustomised game.It helps me, 'cause my pc won't run Bts.It's perfect!I do appreciate all your work!thanks.

PS: If someone only has Civ4 vanilla, does it have a version to civ4?
 
Looks like a great mod to me.

Just a question. Would this work setting up a Multiplayer game?
 
Well done, fantastic. Well people who can't wait for warlords can have Agg/cha Rome now.
 
Two things:
1. When it comes to setting the units and buildings, it would be good to have the unit unit or Unique Building for that specific unit or building underneath "Default". So that for library it has "Default" followed by "Madrassa" and then all of the other choices including the UU or UB in their proper places.

2. I played this for some time and it worked fine. I quit the game and eventually reloaded the mod to start my game back up, but the settings were no longer saved. All of the buildings I built previously were still there, but now it asked me to build libraries to replace them and I was no longer listed as having the traits I originally wanted, but had the default traits. Did I load this improperly or is this a common experience and is there a workaround so I can salvage the 4 hours I just wasted?
 
@Dale: Do your mod also change the ingame sounds? i mean, did you apply a custom sound to your mod?
I'm asking this because I want to use a custom sound in a new game together with your mod, I don't know if it is possible.Sorry my bad English, and thanks in advance.
 
Sorry for delaying answering. :)

Rebakan: No vanilla version, just warlords.

Beam: Would probably screw up badly in MP. I haven't checked it out.

Garret: Needed something to do in the down-time between finishing RtW and release. :p

ss4johnny: Thanks for the bug report. I'll have to check it out. As for request 1, the logistics to do it would probably be messy. As it is, the list is in the same order as it flows out of the XML. Makes it simple to refer to in code terms. As for a custom order to the list, you'd have to remember the order you created then refer back to it. While completely possible, a bit too much for this mod I think. :)

rebakan: It doesn't change sounds (I don't think). It might, I don't play with sounds up. :p
 
Dale,

Just to let you know, I also experienced the loss of UU after restarting the game from a save. When I tried to load a saved game, I was told the game needed to start the mod first. It did that automatically, but lost the extra UU's and possibly the extra traits I had selected.

All and all, though, this is a great mod and a fine addition to the Civilization series. Thanks for sharing...

Very respectfully

Cowabunga
 
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