2 quick questions:
1) What is the 'rate of healing' when a unit is on: one of your cities, somewhere in your influence, somewhere in the wild (no influence), an enemy influence, etc. etc. Basically where and how is unit healing modified, and is it a % rate or a point rate (meaning more HP units take more time to heal)
2) Someone told me that if you build an early wonder (say pyramids) when it is obsolete you still gain the culture/great people points/etc. just not the 'effect', and not only that but as time goes on early wonders are worth more and more culture. Is that true? and if so what is the rate or how is it determined?
thanks!
1) What is the 'rate of healing' when a unit is on: one of your cities, somewhere in your influence, somewhere in the wild (no influence), an enemy influence, etc. etc. Basically where and how is unit healing modified, and is it a % rate or a point rate (meaning more HP units take more time to heal)
2) Someone told me that if you build an early wonder (say pyramids) when it is obsolete you still gain the culture/great people points/etc. just not the 'effect', and not only that but as time goes on early wonders are worth more and more culture. Is that true? and if so what is the rate or how is it determined?
thanks!