Thlayli
Le Pétit Prince
PureNES: Epoch of Glory
Spoiler Our Poetic Introduction :
Eons before the age of men, the world had come to life. Streams of flame rolled over night hills, a quilt of light across the land. The smoke of earth frowned upon rocky plain, and all was the uttermost dark. The moon shone down, but no rock saw its light–silver lined only clouds.
A crack–the narrowest of gaps–a cleft in the interminable veil of soot opened, and the golden sun peered through. The glow of quartz and stern lines of basalt were unending, but the fire had gone. Drops of water fell from the sky, and a reddish bog filled with the subtlest hints of a sea. A grain was moved.
The bloods of the earth ran together, and a stirring woke a wave. The meanest of creatures; the humblest of beings; the vanguard of eternity.
Clouds turned a salmon hue of sunrise, and the sparkling white crests crashed on a barren shore. The menagerie of life that filled the seas moved with an easy grace, and they had no bar to their glory but the shores of the ocean.
Sunset; sunrise; the sky glowed a lively blue. The lands were verdant green, and a forest covered the earth, alive with the songs of birds and wolves, the hiss of cats, the hoot of owls, the buzz of flies, the muffled thought of brooks. Another song rose, soft and slow, from the trees. It was a melody tuneless yet soothing, sliding, calming; an infant swayed to its time.
The child fathered a man, who raised a low hut of bricks and wood. The man’s daughter pushed a seed into the ground, and a row of dancing stalks sprouted into the air. The huts grew and split; walls girdled the city; fields stretched to the ends of the realm; a pyramid scraped the sky.
The cities spread from land to lands. Gods were born and died; wars fought: the fields drunk of crimson. Millions walked the world, and the wild became tame.
Smoke filled the skies again, pouring from the furnaces of men, not stone; it blackened a green earth. Machines rose and fell to an exact rhythm, and wheels turned in time. Men marched to war with guns on their shoulders and steps to a beat. A world away, a woman who had never heard a king’s decree drove a seed into the earth.
We will not lie: if you are illiterate, or if you detest a fun romp in a world that you can mold to your preferences, then you probably won’t like this. However, if you enjoy the drama and fury of an NES with deep background, genuine thought in updating, and a sweeping, epic storyline, then you may well enjoy this.
Now, this NES will be unusual, for a couple of reasons. Firstly, let us introduce the comoderators: Thlayli and North King. Yes, that’s right, there’s two of us running this NES, mostly because it is a mammoth undertaking. Now, of course, you take the slowest mod in the forum, mix him with the old record holder for slowest mod, and you get? Oh... Probably not a very fast team. However, this is different, changed from the format we all know. We should be able to get updates out fairly quickly.
You might be curious as to some of these differences. Well, here’s one: while we appreciate orders, and will accept them for this NES, they’re not really that important. In fact, if you just wrote three or four stories in a turn, and didn’t send an order set, it wouldn’t even matter that much. That’s because the stories are the beating heart of this, the framing and picture both. It’s not more work: it’s simply a different way of doing things. You can send guidelines, or fully fledged orders if you want, but they don’t really matter that much: what we want are stories... No, what we want is an epic tapestry that contains ten thousand stories, written by the NESing community.
So what’s to become of us? The moderators, of course, will still be here. We don’t want OOC fighting, and there are still updates to write and maps to make.
So, don’t panic. It’s not as though it will just be a trip in lala-land where no one has any clue what’s going on. It’s still an NES. They are still your nations. We are still going to help with describing the nations in stat-like things. And hopefully we can all enjoy this.
Now, there’s something you should know before we start. This world is utterly massive; several times the size of Earth. That means that the hemispheres... haven’t really mingled. And what does that mean? It means that while the statesmen play their little game of national chess on the one side, men of iron and steel will be carving out bloody empires on the other. It means that there is a world where the industrial revolution has taken full hold on the one side, and a world where empires still rise and fall on the other side.
Take your pick, and if you want to switch later, you probably shouldn’t worry about it.
There’s a lot of room.
A crack–the narrowest of gaps–a cleft in the interminable veil of soot opened, and the golden sun peered through. The glow of quartz and stern lines of basalt were unending, but the fire had gone. Drops of water fell from the sky, and a reddish bog filled with the subtlest hints of a sea. A grain was moved.
The bloods of the earth ran together, and a stirring woke a wave. The meanest of creatures; the humblest of beings; the vanguard of eternity.
Clouds turned a salmon hue of sunrise, and the sparkling white crests crashed on a barren shore. The menagerie of life that filled the seas moved with an easy grace, and they had no bar to their glory but the shores of the ocean.
Sunset; sunrise; the sky glowed a lively blue. The lands were verdant green, and a forest covered the earth, alive with the songs of birds and wolves, the hiss of cats, the hoot of owls, the buzz of flies, the muffled thought of brooks. Another song rose, soft and slow, from the trees. It was a melody tuneless yet soothing, sliding, calming; an infant swayed to its time.
The child fathered a man, who raised a low hut of bricks and wood. The man’s daughter pushed a seed into the ground, and a row of dancing stalks sprouted into the air. The huts grew and split; walls girdled the city; fields stretched to the ends of the realm; a pyramid scraped the sky.
The cities spread from land to lands. Gods were born and died; wars fought: the fields drunk of crimson. Millions walked the world, and the wild became tame.
Smoke filled the skies again, pouring from the furnaces of men, not stone; it blackened a green earth. Machines rose and fell to an exact rhythm, and wheels turned in time. Men marched to war with guns on their shoulders and steps to a beat. A world away, a woman who had never heard a king’s decree drove a seed into the earth.
* * * * * * * * *
We will not lie: if you are illiterate, or if you detest a fun romp in a world that you can mold to your preferences, then you probably won’t like this. However, if you enjoy the drama and fury of an NES with deep background, genuine thought in updating, and a sweeping, epic storyline, then you may well enjoy this.
Now, this NES will be unusual, for a couple of reasons. Firstly, let us introduce the comoderators: Thlayli and North King. Yes, that’s right, there’s two of us running this NES, mostly because it is a mammoth undertaking. Now, of course, you take the slowest mod in the forum, mix him with the old record holder for slowest mod, and you get? Oh... Probably not a very fast team. However, this is different, changed from the format we all know. We should be able to get updates out fairly quickly.
You might be curious as to some of these differences. Well, here’s one: while we appreciate orders, and will accept them for this NES, they’re not really that important. In fact, if you just wrote three or four stories in a turn, and didn’t send an order set, it wouldn’t even matter that much. That’s because the stories are the beating heart of this, the framing and picture both. It’s not more work: it’s simply a different way of doing things. You can send guidelines, or fully fledged orders if you want, but they don’t really matter that much: what we want are stories... No, what we want is an epic tapestry that contains ten thousand stories, written by the NESing community.
So what’s to become of us? The moderators, of course, will still be here. We don’t want OOC fighting, and there are still updates to write and maps to make.
So, don’t panic. It’s not as though it will just be a trip in lala-land where no one has any clue what’s going on. It’s still an NES. They are still your nations. We are still going to help with describing the nations in stat-like things. And hopefully we can all enjoy this.
Now, there’s something you should know before we start. This world is utterly massive; several times the size of Earth. That means that the hemispheres... haven’t really mingled. And what does that mean? It means that while the statesmen play their little game of national chess on the one side, men of iron and steel will be carving out bloody empires on the other. It means that there is a world where the industrial revolution has taken full hold on the one side, and a world where empires still rise and fall on the other side.
Take your pick, and if you want to switch later, you probably shouldn’t worry about it.
There’s a lot of room.