Jokeslayer
Dedicated
5CC, culture is the only victory condition. I'm playing Babylon on a Normal sized continents map with 7 opponents. Regent difficulty. I've never won a 5 city challenge or a one city culture victory before.
4000BC:
View attachment 155417
Here's my start location. There's wines right next to me, a cattle just outside my borders and I'm coastal and on a river. All in all a good start. Babylon will start with a temple as quickly as possible (at the expense of pop growth). I'll irrigate the bonus grassland just north of me for afterwards
3350BC: Build temple. Start a warrior.
3100BC: Map from minor tribe reveals decent second location. I like the fish and the gold, but it's not much of a settler farm. Good thing I don't need to do much expansion. Babylon switches to settler
View attachment 155418
3000BC: Complete Mysticism. Begin Alphabet, aiming for Literature and GL
2800BC: Complete Settler. Begin Colossus
2630 BC: Ur founded. Begins Worker (10 turns). But our roaming warrior reveals monstrous amounts of jungle to the west and north. 5CC might become 2CC if I can't find any better sites.
2310BC: Master Alphabet. Begin Writing
2270BC: Barbarians appear. Ur changes from worker to warrior so we can protect Babylon and save the Colossus
2230BC: Ur builds warrior, starts on worker
2030BC: Ur builds worker, starts temple to access whales outside current borders (**Post game: this might have been a bad move. Another worker to help develop the land around my cities might have been a better plan**)
1725BC: Meet the Zulu. Theyre about five techs up on me. No trades, as the Chinese are nearby and we want to know what they want/need first. Learn Writing. Begin Literature.
1625BC: Trade Alphabet and 40 gold to the Zulu for Masonry Then trade Writing for Iron Working and 27 gold. There's iron very close to Babylon. Start a war with China by burning Canton to the ground (it's undefended, and I judge that I can get some techs in a peace treaty). Cosmic justice prevails: Ur is pillaged by barbarians
1500BC: We find that Beijing is defended by spearmen, and two warriors don't seem best suited to attacking. We pillage some roads, taking away Chinese incense, and China gives us a worker, 14 gold, the wheel, Warrior Code and Pottery in exchange for peace
1475BC: Meet Egypt. Sell contact with the Chinese for 10gold. Complete the Colossus in Babylon. Begin building the Oracle.
1350BC: Complete Literature. Begin researching Philosophy, heading for a switch to Republic. (**Post Game:At this point, I'm not sure why I didn't switch to the Great Library. I wanted the Oracle for some reason, but the GL at 6 culture and 66.6shields/culture is clearly better**)
1250BC: Ur builds a temple, starts a settler
1150BC: Complete Philosophy. Begin Code of Laws.
1025BC: Ur builds settler, starts working on a Bowman.
975BC: Babylon finishes eighth in list of worlds largest countries.
900BC: Nineveh founded, immediately begins a Bowman (Im planning to trigger a golden age in a war with Egypt). They've founded Byblos very close to a source of furs
View attachment 155419
I'm confident I can pull off the same kind of hit 'n run I did on the Chinese. This normally works well for me in the early stages of Regent/Monarch level games.
800BC: Complete Code of Laws. Begin The Republic.
610BC: Babylon completes the Oracle. Begins a Swordsman for the war with Egpyt.
550BC: Babylon builds swordsman, begins library. Not the great library, as the library won't take very long and can build culture more quickly.
530BC: Buy horseback riding, mathematics and map making from the Zulu for 373 gold. Pop-rush a barracks in Ur to help with the war effort. (We're not at war yet. I know that the Egyptians are much better developed than the Chinese were earlier)
510BC: Ur begins a spearman
470BC: Babylon completes Library, starts The Great Library
410BC: Nineveh completes Bowman. Warriors upgraded to Swordsmen. Time for War
390BC: Golden Age begins as our bowman takes down a weakened Egyptian spearman. We burn down the offending town the next turn.
270BC: The Zulu beat us to the Great Library. We switch to the Great Lighthouse
90BC: Learn the Republic. Become a republic. Sadly, the French beat us to the Great Lighthouse. Get Construction and 700 gold from the Zulu for Republic so that I can build a colosseum with the shields
50BC: Babylon builds a colosseum
10AD: Our military is overstretched by the Egyptians. They've hit me with greater numbers than I've expected. Most of our time has been spent killing them as they try to cross the river south of where Byblos was. We settle for 6 gold and the new city of Byblos
View attachment 155420
That picture doesn't show much. We should get good production from it, although it might struggle to grow, with no accessable water for irrigation.
50AD: Master Currency. Begin Polytheism
150AD: Master Polytheism. Free Feudalism. Begin Monotheism.
210AD: Zulu demand Feudalism. We refuse, they declare war. Zululand is somewhere north of me, meaning they have to come through the jungle and attack Ur. We'll be able to defend against a big attack without much, thanks to the river and hill bonuses we'll be getting.
320AD: Master Monotheism, begin Theology. Still no sign of the Zulu invasion yet. When they finally arrive, they're mostly impi with a few archers. No threat to pikemen and swords with a couple of catpults for support. My main problem will be actually killing the impi before they run off.
The zulu invasion force outnumbers us by about 8 to 1. We're not worried.
410AD: Great Leader produced on the defensive, as the Zulu batter us senseless without breaking through. There aren't even any scary moments.
I decide to build an army so we can get the Heroic Epic. We don't need the leader right now to rush anything (we're heading for the Sistine Chapel and then JS Bach, but we have Sun Tzu for a prebuild and don't need to rush)
460AD: Master Theology. Begin Education. Switch Babylon from Sun Tzu to Sistine Chapel
580AD: Master Education. Begin Astronomy. Complete Sistine Chapel. Begin Heroic Epic.
630AD: Another leader. Well save him up for Copernicus or Bach
660AD: Begin importing Egyptian ivory (20 turns for 80 gold; tiny countries get cheap deals. I'll be using this with various countries throughout the game)
680AD: Our swords army is destroyed my a mob of impi.
720AD: Complete Heroic Epic in Babylon, begin Cathedral. We take peace with the Zulu for contact with Japan and 85 gold. They have nothing else we can take, as they're too strong for me to counter attack successfully at this point.
740AD: Master Astronomy. Begin Music Theory. Rush Cathedral in Babylon. Begin Copernicus Observatory to help with the Science race. I'm keeping pace but I need something to tip me into a good lead
940AD: Complete Copernicus. Rush JS Bach with the leader
960AD: Master Banking. Begin Printing Press
1000AD: Babylon builds University, starts Bank
1010AD: Complete Printing Press, begin Democracy
1060AD: Babylon begins Sun Tzu as a prebuild for Shakespeare. Shakespeare's Theatre is one of the most important wonders of the game.
1120AD: Finish Democracy, begin Free Artistry. The Zulu build Sun Tzu. Get Invention from the Chinese for Printing Press and Music Theory. Babylon switches prebuild to Leonardo
1150AD: Egypt builds Leonardo, I buy Navigation and 20gpt from Egypt for Banking so I can continue my prebuild with Magellan. When will they stop doing this to me? I'm paying through the nose for techs just so I can maintain a prebuild.
1170AD: Exchange contacts and World Maps with the French, getting Monarchy and 2 gold in the process. This is the first time anyone from my continent has made contact with the other. Also get 40gpt from the Germans. Have to gift the Greeks as they have no gold and no techs, but at least it stops someone else from getting it off them.
1180AD: Finish Free Artistry. Switch Babylon to Shakespeare. Sell Democracy to Egypt for 10gpt and Gunpowder. Begin Chemistry
1210AD: Zulu declare war, despite the fact that the Egyptians are already beating the hell out of them. Egypt are clearly the world superpower. Watching their hordes of knights pour across my territory made me feel very exposed. I had been hoping the militaristic Zulu would check the Egyptians and slow them down, but it went the other way instead.
1230AD: Complete Shakespeare. Brilliant! Even without the Metropolis bonus, the culture is fantastic. We're progressing well towards our goal. Begin Magellan as a prebuild for Newton
1255AD: Complete Chemistry. Begin Physics.
1275AD: Egypt demands Free Artistry, World Map and 76 gold. I cave. They have about as many knights as I do population points, and Free Artistry is useless now anyway. I'm not happy about it, but thats OK. I found my final city, Ashur, to steal Saltpeter from them.
View attachment 155421
HAHAHAHAHAHAHA!! (OK, so Saltpeter isn't that good, but this is what it takes to make me feel like a big man.)
1285AD: Begin working on the Theory of Gravity
1310AD: White peace with the Zulu. Were holding a marginal tech lead
1325AD: Master Theory of Gravity. Begin Magnetism. Babylon builds Newtons University, begins Magellan as we're running out of stuff.
1365AD: Begin learning Metallurgy.
1395AD: Learn Metallurgy. The Industrial Era leads to free Nationalism! Begin Steam Power, heading for Scientific Method
1410AD: Babylon builds Magellan. Goes to Wealth as there isnt much else (granary, courthouse, coastal fortress)
4000BC:
View attachment 155417
Here's my start location. There's wines right next to me, a cattle just outside my borders and I'm coastal and on a river. All in all a good start. Babylon will start with a temple as quickly as possible (at the expense of pop growth). I'll irrigate the bonus grassland just north of me for afterwards
3350BC: Build temple. Start a warrior.
3100BC: Map from minor tribe reveals decent second location. I like the fish and the gold, but it's not much of a settler farm. Good thing I don't need to do much expansion. Babylon switches to settler
View attachment 155418
3000BC: Complete Mysticism. Begin Alphabet, aiming for Literature and GL
2800BC: Complete Settler. Begin Colossus
2630 BC: Ur founded. Begins Worker (10 turns). But our roaming warrior reveals monstrous amounts of jungle to the west and north. 5CC might become 2CC if I can't find any better sites.
2310BC: Master Alphabet. Begin Writing
2270BC: Barbarians appear. Ur changes from worker to warrior so we can protect Babylon and save the Colossus
2230BC: Ur builds warrior, starts on worker
2030BC: Ur builds worker, starts temple to access whales outside current borders (**Post game: this might have been a bad move. Another worker to help develop the land around my cities might have been a better plan**)
1725BC: Meet the Zulu. Theyre about five techs up on me. No trades, as the Chinese are nearby and we want to know what they want/need first. Learn Writing. Begin Literature.
1625BC: Trade Alphabet and 40 gold to the Zulu for Masonry Then trade Writing for Iron Working and 27 gold. There's iron very close to Babylon. Start a war with China by burning Canton to the ground (it's undefended, and I judge that I can get some techs in a peace treaty). Cosmic justice prevails: Ur is pillaged by barbarians
1500BC: We find that Beijing is defended by spearmen, and two warriors don't seem best suited to attacking. We pillage some roads, taking away Chinese incense, and China gives us a worker, 14 gold, the wheel, Warrior Code and Pottery in exchange for peace
1475BC: Meet Egypt. Sell contact with the Chinese for 10gold. Complete the Colossus in Babylon. Begin building the Oracle.
1350BC: Complete Literature. Begin researching Philosophy, heading for a switch to Republic. (**Post Game:At this point, I'm not sure why I didn't switch to the Great Library. I wanted the Oracle for some reason, but the GL at 6 culture and 66.6shields/culture is clearly better**)
1250BC: Ur builds a temple, starts a settler
1150BC: Complete Philosophy. Begin Code of Laws.
1025BC: Ur builds settler, starts working on a Bowman.
975BC: Babylon finishes eighth in list of worlds largest countries.
900BC: Nineveh founded, immediately begins a Bowman (Im planning to trigger a golden age in a war with Egypt). They've founded Byblos very close to a source of furs
View attachment 155419
I'm confident I can pull off the same kind of hit 'n run I did on the Chinese. This normally works well for me in the early stages of Regent/Monarch level games.
800BC: Complete Code of Laws. Begin The Republic.
610BC: Babylon completes the Oracle. Begins a Swordsman for the war with Egpyt.
550BC: Babylon builds swordsman, begins library. Not the great library, as the library won't take very long and can build culture more quickly.
530BC: Buy horseback riding, mathematics and map making from the Zulu for 373 gold. Pop-rush a barracks in Ur to help with the war effort. (We're not at war yet. I know that the Egyptians are much better developed than the Chinese were earlier)
510BC: Ur begins a spearman
470BC: Babylon completes Library, starts The Great Library
410BC: Nineveh completes Bowman. Warriors upgraded to Swordsmen. Time for War
390BC: Golden Age begins as our bowman takes down a weakened Egyptian spearman. We burn down the offending town the next turn.
270BC: The Zulu beat us to the Great Library. We switch to the Great Lighthouse
90BC: Learn the Republic. Become a republic. Sadly, the French beat us to the Great Lighthouse. Get Construction and 700 gold from the Zulu for Republic so that I can build a colosseum with the shields
50BC: Babylon builds a colosseum
10AD: Our military is overstretched by the Egyptians. They've hit me with greater numbers than I've expected. Most of our time has been spent killing them as they try to cross the river south of where Byblos was. We settle for 6 gold and the new city of Byblos
View attachment 155420
That picture doesn't show much. We should get good production from it, although it might struggle to grow, with no accessable water for irrigation.
50AD: Master Currency. Begin Polytheism
150AD: Master Polytheism. Free Feudalism. Begin Monotheism.
210AD: Zulu demand Feudalism. We refuse, they declare war. Zululand is somewhere north of me, meaning they have to come through the jungle and attack Ur. We'll be able to defend against a big attack without much, thanks to the river and hill bonuses we'll be getting.
320AD: Master Monotheism, begin Theology. Still no sign of the Zulu invasion yet. When they finally arrive, they're mostly impi with a few archers. No threat to pikemen and swords with a couple of catpults for support. My main problem will be actually killing the impi before they run off.
The zulu invasion force outnumbers us by about 8 to 1. We're not worried.
410AD: Great Leader produced on the defensive, as the Zulu batter us senseless without breaking through. There aren't even any scary moments.
I decide to build an army so we can get the Heroic Epic. We don't need the leader right now to rush anything (we're heading for the Sistine Chapel and then JS Bach, but we have Sun Tzu for a prebuild and don't need to rush)
460AD: Master Theology. Begin Education. Switch Babylon from Sun Tzu to Sistine Chapel
580AD: Master Education. Begin Astronomy. Complete Sistine Chapel. Begin Heroic Epic.
630AD: Another leader. Well save him up for Copernicus or Bach
660AD: Begin importing Egyptian ivory (20 turns for 80 gold; tiny countries get cheap deals. I'll be using this with various countries throughout the game)
680AD: Our swords army is destroyed my a mob of impi.
720AD: Complete Heroic Epic in Babylon, begin Cathedral. We take peace with the Zulu for contact with Japan and 85 gold. They have nothing else we can take, as they're too strong for me to counter attack successfully at this point.
740AD: Master Astronomy. Begin Music Theory. Rush Cathedral in Babylon. Begin Copernicus Observatory to help with the Science race. I'm keeping pace but I need something to tip me into a good lead
940AD: Complete Copernicus. Rush JS Bach with the leader
960AD: Master Banking. Begin Printing Press
1000AD: Babylon builds University, starts Bank
1010AD: Complete Printing Press, begin Democracy
1060AD: Babylon begins Sun Tzu as a prebuild for Shakespeare. Shakespeare's Theatre is one of the most important wonders of the game.
1120AD: Finish Democracy, begin Free Artistry. The Zulu build Sun Tzu. Get Invention from the Chinese for Printing Press and Music Theory. Babylon switches prebuild to Leonardo
1150AD: Egypt builds Leonardo, I buy Navigation and 20gpt from Egypt for Banking so I can continue my prebuild with Magellan. When will they stop doing this to me? I'm paying through the nose for techs just so I can maintain a prebuild.
1170AD: Exchange contacts and World Maps with the French, getting Monarchy and 2 gold in the process. This is the first time anyone from my continent has made contact with the other. Also get 40gpt from the Germans. Have to gift the Greeks as they have no gold and no techs, but at least it stops someone else from getting it off them.
1180AD: Finish Free Artistry. Switch Babylon to Shakespeare. Sell Democracy to Egypt for 10gpt and Gunpowder. Begin Chemistry
1210AD: Zulu declare war, despite the fact that the Egyptians are already beating the hell out of them. Egypt are clearly the world superpower. Watching their hordes of knights pour across my territory made me feel very exposed. I had been hoping the militaristic Zulu would check the Egyptians and slow them down, but it went the other way instead.
1230AD: Complete Shakespeare. Brilliant! Even without the Metropolis bonus, the culture is fantastic. We're progressing well towards our goal. Begin Magellan as a prebuild for Newton
1255AD: Complete Chemistry. Begin Physics.
1275AD: Egypt demands Free Artistry, World Map and 76 gold. I cave. They have about as many knights as I do population points, and Free Artistry is useless now anyway. I'm not happy about it, but thats OK. I found my final city, Ashur, to steal Saltpeter from them.
View attachment 155421
HAHAHAHAHAHAHA!! (OK, so Saltpeter isn't that good, but this is what it takes to make me feel like a big man.)
1285AD: Begin working on the Theory of Gravity
1310AD: White peace with the Zulu. Were holding a marginal tech lead
1325AD: Master Theory of Gravity. Begin Magnetism. Babylon builds Newtons University, begins Magellan as we're running out of stuff.
1365AD: Begin learning Metallurgy.
1395AD: Learn Metallurgy. The Industrial Era leads to free Nationalism! Begin Steam Power, heading for Scientific Method
1410AD: Babylon builds Magellan. Goes to Wealth as there isnt much else (granary, courthouse, coastal fortress)