Centurion96
Chieftain
---Extra Realism for Total Realism Mod---
Requires:
Civilization 4 Warlords expansion v2.08
Total Realism Mod Gold v2.1.1 (Forum: http://forums.civfanatics.com/forumdisplay.php?f=202)
_________________________________________________________________
DOWNLOAD:
http://forums.civfanatics.com/uploads/117564/Extra_Realism_1.01.zip
_________________________________________________________________
Author:
Jaroslav Kurcik, centurion@centrum.sk
Description:
This "mod of mod" changes this things in the Total Realism Mod:
(1.) Religions Founding.
This changes the way how religions are founded. They are founded in the approximately right historical dates and places. This process is automatic - no technologies, building or units are required.
Each religion has defined five cities where it can be founded (see python script file for details). Names of the cities are hard-coded in English so this mod probably won't function in localized versions.
Founding dates and places are:
HINDUISM: about 1500 BC in Delhi or near
ZOROASTRIANISM: about 1200 BC in Persepolis or near
JUDAISM: about 850 BC in Jerusalem or near
BUDDHISM: about 450 BC in Bombay or near
TAOISM: about 350 BC in Beijing or near
CHRISTIANITY: about 50 AD in Jerusalem or near
ISLAM: about 650 AD in Mecca or near
(2.) Combat Fatigue.
Every unit winning a combat (actually it must kill opposing unit) suffers a combat fatigue which lasts until next turn. There are three levels of fatigue so if the unit fights more times in a single turn it suffers more penalty. After first combat unit suffers -15% strength penalty, after second additional -20% and at last after third if suffers additional -25%, for total -60% strength penalty. Penalties are removed at the beginning of player's turn.
This brings two new aspects in the game: Attacking forces become more vulnerable to eventual counter-attack, while defending forces will have much harder times to repel attacking forces if attacker outnumbers them.
(3.) World wonders.
World wonders can be built only by those civilization that has built them in real history or was most influencing on them (e.g. only Greeks can build Statue of Zeus).
Installation:
1. make sure you have Warlords v2.08 and Total Realism mod v2.1.1 installed
2. unzip archive content into {civilization_install_folder}\Warlords folder. Click overwrite when prompted.
This mod is suggested to be played on the Extra Realism World map (included).
Changes log:
v 1.0: Initial release
- removed religions links to technologies
- removed Dualism technology
- Priesthood now requires Monotheism too
- Monotheism gives a free Great Prophet for the first founder
- Polytheism gives a free Great Artist for the first founder
- Divine Right gives a free Great Prophet for the first founder
- Fission gives a free Great Scientist for the first founder
- rearranged technology tree to be of standard height and without overlapping arrows
- added Jerusalem on the Earth map
- altered TR-config.ini file (activated local and dominant religions, lowered city razing rate)
- made necessary changes to python scripts
v 1.01:
- changed founding dates for Zoroastrianism and Judaism
Requires:
Civilization 4 Warlords expansion v2.08
Total Realism Mod Gold v2.1.1 (Forum: http://forums.civfanatics.com/forumdisplay.php?f=202)
_________________________________________________________________
DOWNLOAD:
http://forums.civfanatics.com/uploads/117564/Extra_Realism_1.01.zip
_________________________________________________________________
Author:
Jaroslav Kurcik, centurion@centrum.sk
Description:
This "mod of mod" changes this things in the Total Realism Mod:
(1.) Religions Founding.
This changes the way how religions are founded. They are founded in the approximately right historical dates and places. This process is automatic - no technologies, building or units are required.
Each religion has defined five cities where it can be founded (see python script file for details). Names of the cities are hard-coded in English so this mod probably won't function in localized versions.
Founding dates and places are:
HINDUISM: about 1500 BC in Delhi or near
ZOROASTRIANISM: about 1200 BC in Persepolis or near
JUDAISM: about 850 BC in Jerusalem or near
BUDDHISM: about 450 BC in Bombay or near
TAOISM: about 350 BC in Beijing or near
CHRISTIANITY: about 50 AD in Jerusalem or near
ISLAM: about 650 AD in Mecca or near
(2.) Combat Fatigue.
Every unit winning a combat (actually it must kill opposing unit) suffers a combat fatigue which lasts until next turn. There are three levels of fatigue so if the unit fights more times in a single turn it suffers more penalty. After first combat unit suffers -15% strength penalty, after second additional -20% and at last after third if suffers additional -25%, for total -60% strength penalty. Penalties are removed at the beginning of player's turn.
This brings two new aspects in the game: Attacking forces become more vulnerable to eventual counter-attack, while defending forces will have much harder times to repel attacking forces if attacker outnumbers them.
(3.) World wonders.
World wonders can be built only by those civilization that has built them in real history or was most influencing on them (e.g. only Greeks can build Statue of Zeus).
Installation:
1. make sure you have Warlords v2.08 and Total Realism mod v2.1.1 installed
2. unzip archive content into {civilization_install_folder}\Warlords folder. Click overwrite when prompted.
This mod is suggested to be played on the Extra Realism World map (included).
Changes log:
v 1.0: Initial release
- removed religions links to technologies
- removed Dualism technology
- Priesthood now requires Monotheism too
- Monotheism gives a free Great Prophet for the first founder
- Polytheism gives a free Great Artist for the first founder
- Divine Right gives a free Great Prophet for the first founder
- Fission gives a free Great Scientist for the first founder
- rearranged technology tree to be of standard height and without overlapping arrows
- added Jerusalem on the Earth map
- altered TR-config.ini file (activated local and dominant religions, lowered city razing rate)
- made necessary changes to python scripts
v 1.01:
- changed founding dates for Zoroastrianism and Judaism