[MapScript] LD_Mirror_Infinity

LDeska

LDeska
Joined
Jan 22, 2003
Messages
415
Location
Poland
This is another my map script created for KAC ranking games - as usually it is mirrored to provide equal chances for players (or teams). It's called LD_Mirror_Infinity because maps generated using this map script roughly look like an infinity sign, when observed from big distance. There are two continents in which players or teams build their civilization and a land passage between them like in hub map scripts.

Passage between continents is two tiles wide - sometimes there is single passage two tiles wide, sometimes there are two passages, each one tile wide, separated by water. Middle of map is interesting not only as a passage, also as a place to settle there - it will provide strategic advantage.

This map script contains code ensuring that three basic resources: copper, iron and horses are located maximum three tiles from starting positions.

Instalation instructions:
1. Download file LD_Mirror_Infinity.zip
2. Archive contains single file LD_Mirror_Infinity.py - extract it
3. If Civilization 4:Warlords is running - close it.
4. Copy LD_Mirror_Infinity.py to directory My Documents\My Games\Civilization 4\Warlords\PublicMaps
5. Launch Civilization 4:Warlords
6. Start new game (single player or multiplayer mode) - this new map type will apear in combo box 'map type'

Compability note: this map script has been tested with Warlords only, but I think that it will work with vanilla and BtS as well. When I will finally get BtS, I will test it and let you know if it works with it.

Five maps generated using this map script:









 

Attachments

  • LD_Mirror_Infinity.zip
    7 KB · Views: 251
looks good
downloading now
 
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