City candidates for "National Epic"

Provolution

Sage of Quatronia
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City candidates for "National Epic"

National Epic doubles great person production, which is great.

I nominate the following cities to build it:

NOTA
Coppertown
Riversight
Equus Aurum
Paris
 
Paris
For GP you want food, all other cities don't have as much food as Paris.
 
Interesting how Paris got jumped on just because of its high food. I would suggest looking at all factors of the city before pushing for her.

First off, here's a screenshot of her:

1470ad_paris.JPG


Now, let's take a little gander at her stats:

Base Commerce: 24
Base Production: 13
Commerce Modifiers: +50%

Paris has two villages that will become towns in 27 and 39 turns, so there will be another two :commerce:. The worker is about to chop and mine that hill tile, so there's another one :hammers:. That will speed up the bank, which will add another +50% commerce. Also, notice the growth rate? A workboat is coming down to improve the final crab tile meaning this city is about to grow like a weed. In fact my intent is to get Paris up to maximum as soon as possible and cap her at that point. Due to WW problems, I'm hesitant to grow anymore right now as I'm just one point away from max happiness. The current cap is size 18 which Paris will be earning:

Base Commerce: 34
Base Production: 14
Commerce Modifiers: +100%
Research Modifiers: +25%

The forested grass tile I plan on leaving for a lumbermill (it was not counted above). This city makes excellent commerce and will really help us financially. By switching it to a GP farm we'll really weaken our nation. I agree that she'd make a good GP Farm, but she makes an even better commerce city. I strongly advise that you think about what your losing on all suggested cities, not just Paris, before deciding where to put your GP Farm.
 
I think someone should research this, and poll the four-five best options.

I would say having 11-12 pop at the minimum is a requirement.
 
True,

what about Berlin then? Six farmed floodplains and a cow can support plenty of specialists, and the city isn't rigged up to have another function yet, so there isn't much lost. It can already run an engineer, and it has some wonders to boost GPP production.

To make it a GPP farm, it needs a library after the courthouse, and then a market.
 
In regards to NOTA, I'm not sure. It wouldn't be the best GP Farm, but it would make a decent one. We'd have to chop the three forested river grass tiles and farm them. Basically at that point the city could bounce back and forth between a GP Farm and a production city.

I'm currently saving the forested river grass tiles for lumbermills, though I have considered making this into a hybrid GP Farm/Production city.

I've already shut the game down so I can't recall off-hand how many specialists were looking at.

Another consideration, though it would take longer, would be to find a city spot with tons of food and settle a city there. It would take a while, but we could have the tiles ready before the settler even gets there. I don't think this is the best idea, but figured I might as well throw it out there.
 
Dutchfire may be right about Berlin as the best Great People producer, doubling GP in a two wonder city makes sense. We can also live with Munich as the capital , if we take it easy with the Romans a bit.

I think we should normalize relations with Rome, but prepare for a closing war for them. As far as I am concerned, the near peace with Germany is merely a cease fire. I am sick and tired of juggling between fronts. Let us close Germany down for all eternity. (First Rome, then Germany, then Rome, then Germany - I think this is too messy).
 
In regards to NOTA, I'm not sure. It wouldn't be the best GP Farm, but it would make a decent one. We'd have to chop the three forested river grass tiles and farm them. Basically at that point the city could bounce back and forth between a GP Farm and a production city.

I'm currently saving the forested river grass tiles for lumbermills, though I have considered making this into a hybrid GP Farm/Production city.

I've already shut the game down so I can't recall off-hand how many specialists were looking at.

Another consideration, though it would take longer, would be to find a city spot with tons of food and settle a city there. It would take a while, but we could have the tiles ready before the settler even gets there. I don't think this is the best idea, but figured I might as well throw it out there.

I think that the new settler is not a good idea. Period. A wonder city needs some development, and I can see the allergy some people have to setting up new cities. I think we need Forbidden Palace before we do that again.
 
NotA is an hybrid, so we must find better.

Coppertown and Riversight are powerhouses, so never.

EA is a commercial/cottage, with just enough food, so never.

Paris and Berlin are the true candidates.

I must open the save later and count on my fingers to vote.

Best regards,
 
Paris food surplus is on sight (last workboat on the way): 11 F.

Berlin much greater: site=2+ (6 farmed floodplainsx2)=12+cows=1+ (one farmed
grass - just one because happy and hammers,can be more at the end)=1
-2 (gold) : Grand Total= 14 food surplus= 7 specialists.

More forest can be sacrificed later. Maximum is 9 specialists.
But all that is still far. If this is the chosen way, then things must be made
faster, by temporary hammers increase.

And please, do not forget neither courthouse nor conquered Wonders give
radius.

But,Berlin shall be a great GPfarm: the output of 9 specialists is enormous.

Best regards,
 
It is not decided at all, but this is an attempt to set location and building of NE on the agenda.
 
Just don't choose Coppertown, it will have reached its 2 National Wonders limit. Who knows which National Wonder we want to pop out at a later stage in Coppertown.
 
I have plans for Coppertown to be an excellent production city. How? By building farms and workshops (yes, there is enough food if the engineer specialist works the field). A plains workshop gives 3 production, more than the two from the engineer specialist. Though sadly, I will have to destroy the newly build cottage and farms from last turnchat. (My fault, I was too busy to give instructions).

So, I would like NE to be build somewhere else with more food.
 
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