Corporations?

manu-fan

Emperor
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Sep 20, 2006
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Hi,

We know they 'consume' a resource and you have to build them within the borders of a city that has that resource.

So, does that mean that the resource is no longer available and doesn't now provide benefit. That is, if before I had Oil (3), it would now be Oil (2)?

Thanks.
 
Hi,
We know they 'consume' a resource and you have to build them within the borders of a city that has that resource.
I don't believe it's tied to specific cities. AFAIK the corporations use as their source the empire-wide resource pool, giving the same bonus to each city they are present in. That's why it becomes more important to have multiple number of the same resource connected to the empire wide trade network.

So, does that mean that the resource is no longer available and doesn't now provide benefit. That is, if before I had Oil (3), it would now be Oil (2)?

Thanks.
I don't think the corporations can consume away the last instance of a certain resource, in fact I'm pretty sure they don't consume away the resources at all, but rather just benefit from them. So Corn(3) would benefit Standard Ethanol and Cereal Mills in the same way. However there is a "competition" game mechanic where certain corporations compete with each other (see Watiggis screenshot thread: http://forums.civfanatics.com/showthread.php?t=231793)

How this works has AFAIK not been described yet on the forums (unless it's in one of the posted screenshots)
 
Well, from the Corporations screenshot:

'they must then move that Great Person into a city that has one or more of the resources...'.

I guess that means accesible to the city by any means, so global, hooked up by roads would be sufficient.

Cheers.
 
'they must then move that Great Person into a city that has one or more of the resources...'.

I guess that means accesible to the city by any means, so global, hooked up by roads would be sufficient.

Yeah, probably, because AFAIK the big fat cross really doesn't have anything to with resources apart from the bonus :commerce: :food: :hammers: that the improvement gives a worked tile.

Resource distribution should be wholly dependant on the :traderoute: network.
 
However there is a "competition" game mechanic where certain corporations compete with each other (see Watiggis screenshot thread: http://forums.civfanatics.com/showthread.php?t=231793)

How this works has AFAIK not been described yet on the forums (unless it's in one of the posted screenshots)

What I think is primarily meant there is that THERE CAN BE ONLY ONE corporation consuming a given resource in your city (maybe empire). The other Corps that consume that same resource are therefore the competition. HOW this is enacted, like what happens if somebody tries to install a corporation that you already have the competion to in effect I have no clue (first come first serve or perhaps whichever corporation has a larger foothold in your empire gets to call the shots?).
 
What I think is primarily meant there is that THERE CAN BE ONLY ONE corporation consuming a given resource in your city (maybe empire). The other Corps that consume that same resource are therefore the competition. HOW this is enacted, like what happens if somebody tries to install a corporation that you already have the competion to in effect I have no clue (first come first serve or perhaps whichever corporation has a larger foothold in your empire gets to call the shots?).

From what I gathered from the screenshots, it's more expensive to found a competing corporation in a city, but that will kick out the competition. See this screenshot.
 
Ok so let's assume that resources correspond to the resource pool you have in your entire empire, not the fat cross of a city. My question is, if you have 2 extra corn and build Cereal Mills in a city, then once that city "consumes" these extra resources, can you spread the corporation to another city and that city will consume the same 2 extra corn? Then the resources aren't really being "consumed" like it says in the civilopedia if all cities can benefit from it. I'm confused..
 
So does this mean corporations NEVER spread on their own like religions can?

I'm almost 100% sure they won't. It would just be too overpowered, since manual spreading requires building an executive and paying the founding fee.
 
I remember hearing something in one of the previews about corps spreading randomly. That would be kind of annoying because corps sound like something you don't want in every city.
 
(Disclaimer: All the following based off of Watiggi's thread)
1) Founding a Corporate HQ requires a specific GP.
2) If you found a Corporate HQ, then you get 1 gold per city with that Corporation.
3) "Competes with..." means that only one corporation per resource requirement can be in any one city at any time. Additionally, if you want to kick out a competing corporation, it costs you much more than founding a corporation would typically cost you.
4) Spreading a corporation to another city requires building a corporate exec plus some gold, and requires that your empire can satisfy the resource requirement of the Corporation, within the city where the corporation is to be spread.
5) Spreading a corporation into a foreign city costs more than spreading a corporation into your own empire's city.
6) "Resources consumed..." Means that the city that you want to have a corporation in must meet the resource requirement, i.e. your empire has access to this resource, and the city, via trade routes, also has access to said resource.
7) Benefits stack if multiple non-competing corporations are in a city, and they are multiplied by the number of times that said city can satisfy the resource requirement. For example, you have 3 coal that your city has access to. You spread Aluminum Inc. into this city. Now, you get 3 sources of Aluminum, and you also get 3*3 = 9 beakers in the city.

I don't believe corporations can spread via any means other than a corporate executive, which is built in a city that has the corporation which you want to spread.

Corporations also have a maintenance requirement, which the host empire must pay.
 
When they say a city needs acsess to a resource, does that mean they need it in there fat cross? Probably not I'm just confused.
 
When they say a city needs acsess to a resource, does that mean they need it in there fat cross? Probably not I'm just confused.

No. It's like when a city need to access copper to build axemen, but it doesn't have to be in the fat cross.
 
Says so in the last paragraph of the pedia screenshot located here.

It says " a gold bonus" and that is ambiguous, it could mean more than a 1 gold bonus. I read elsewhere that it was 4 gold per city for the Corporation HQ and that makes more sense given the period they are being introduced.

Does anyone know if the HQ can be captured when the city it's in is lost? That could be a major reason for going to war.
 
the way i see it, you want aluminum co, creative construction and civil jewelers, and any of the other ones depending on strategy.

alum, creative, civil = .5 hammers + 3 culture+3 research vs mining which is 1 hammer.
 
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